This deck focuses on early game control and late game domination through minion swarming. In the early game, your only goal is to keep the enemy at bay with tons of board clears. This deck plays well against most early aggro decks because it can clear the board before they can really get much damage out. Mid game, you want to start setting up your board presence while keeping your enemies thinned out. Late game, you spiral out of control with a swarm of 1/1 minions. You recklessly swing them at your opponents minions to clear them out. This has amazing synergy with Cult Master and Flesheating Ghoul.
I'll break down why I choose some cards and why I choose the number of them as I did.
Token Creators: Violet Teacher, Imp Master, and Illidan Stormrage - These are the major token creators. You can easily fill your board with these guys. Although the minions have low health (which means board clears are potent against them), they spawn so frequently that your opponent will be hard pressed to keep up with them.
Synergies with Tokens: Flesheating Ghoul, Knife Juggler, Cult Master, and Raid Leader - Flesheating Ghoul is a beast with this deck. Flesheating Ghoul can win the game in a turn if he is left out with a few 1/1's on your side of the field. Slamming 1/1's into the enemy minions buff him drastically, then you throw a windfury to hit the enemy directly twice, dealing an insane amount of burst damage. Knife Juggler felt wrong not to play in this deck. Its pretty self-explanatory. With how often you kamikaze your tokens into enemy minions, Cult Master offers great draw power. I only take 1 Raid Leader because I consider it a late game card that I want to play when I have board advantage. I don't want the card in my starting hand and I am not too disappointed when I don't draw it at all in a game. But it can be lethal when I do.
Taunt/Hero Protection: Earth Elemental, Feral Spirit, and Ancestral Healing - Earth Elemental is a scary minion with windfury. He is a great taunt minion and is resistant to a majority of random effects like Deadly Shot and Sylvannas since you will have a ton of minions out. I like to play the Elemental later than I am able to though, it just makes the mana curve a little smoother. Feral Spirit is a great card in this deck. Creates 2 strong tokens with taunt. Yes Please. Ancestral Healing is great on Earth Elemental, Violet Teacher, Illidan, and sometimes Flesheating Ghoul. I only run 1 copy in the deck because I have enough Taunt and it would mean sacrificing other control/offense which I don't think it really warrants.
Board Clears: Doomsayer, Forked Lightning, Lightning Bolt, and Lightning Storm - All pretty self-explanatory. I use these cards as sparingly as possible while also wanting to keep the board clear. I normally prefer Doomsayer over the other two until turn 4, then I tend to prefer the spells. Think ahead when you play these spells though, don't lock yourself out of playing a card next turn because you overloaded too much. You lose board control at that point and its extremely hard to play catch up.
Killing Machines: Bloodlust, Windfury, and Rockbiter Weapon - Bloodlust is amazing but high cost. It is by no means my win-con though which is why I only run 1 copy. If I play bloodlust, I plan to win that turn. If I plan to win that turn, I don't need two copies. Windfury is painful in conjunction with Rockbiter/Bloodlust/Any large minion. I run 2 copies but I think you could get away with 1 for the same reason as Bloodlust. However, since it is a lower cost I prefer to run two and keep things consistent. Rockbiter Weapon is great as an offensive tool, but sometimes against really strong aggro decks (like Murloc or Beast) when I don't have appropriate removal for weaker minions that buff others (or will later get buffed) I will use rockbiter on myself and swing my hero into the minion. I'd rather do that than wait and get hit from a buffed charge minion or something similar.
That's the complete breakdown of the deck. It's really fun to play and I'd be interested in suggestions.
This deck focuses on early game control and late game domination through minion swarming. In the early game, your only goal is to keep the enemy at bay with tons of board clears. This deck plays well against most early aggro decks because it can clear the board before they can really get much damage out. Mid game, you want to start setting up your board presence while keeping your enemies thinned out. Late game, you spiral out of control with a swarm of 1/1 minions. You recklessly swing them at your opponents minions to clear them out. This has amazing synergy with Cult Master and Flesheating Ghoul.
I'll break down why I choose some cards and why I choose the number of them as I did.
Token Creators: Violet Teacher, Imp Master, and Illidan Stormrage - These are the major token creators. You can easily fill your board with these guys. Although the minions have low health (which means board clears are potent against them), they spawn so frequently that your opponent will be hard pressed to keep up with them.
Synergies with Tokens: Flesheating Ghoul, Knife Juggler, Cult Master, and Raid Leader - Flesheating Ghoul is a beast with this deck. Flesheating Ghoul can win the game in a turn if he is left out with a few 1/1's on your side of the field. Slamming 1/1's into the enemy minions buff him drastically, then you throw a windfury to hit the enemy directly twice, dealing an insane amount of burst damage. Knife Juggler felt wrong not to play in this deck. Its pretty self-explanatory. With how often you kamikaze your tokens into enemy minions, Cult Master offers great draw power. I only take 1 Raid Leader because I consider it a late game card that I want to play when I have board advantage. I don't want the card in my starting hand and I am not too disappointed when I don't draw it at all in a game. But it can be lethal when I do.
Taunt/Hero Protection: Earth Elemental, Feral Spirit, and Ancestral Healing - Earth Elemental is a scary minion with windfury. He is a great taunt minion and is resistant to a majority of random effects like Deadly Shot and Sylvannas since you will have a ton of minions out. I like to play the Elemental later than I am able to though, it just makes the mana curve a little smoother. Feral Spirit is a great card in this deck. Creates 2 strong tokens with taunt. Yes Please. Ancestral Healing is great on Earth Elemental, Violet Teacher, Illidan, and sometimes Flesheating Ghoul. I only run 1 copy in the deck because I have enough Taunt and it would mean sacrificing other control/offense which I don't think it really warrants.
Board Clears: Doomsayer, Forked Lightning, Lightning Bolt, and Lightning Storm - All pretty self-explanatory. I use these cards as sparingly as possible while also wanting to keep the board clear. I normally prefer Doomsayer over the other two until turn 4, then I tend to prefer the spells. Think ahead when you play these spells though, don't lock yourself out of playing a card next turn because you overloaded too much. You lose board control at that point and its extremely hard to play catch up.
Killing Machines: Bloodlust, Windfury, and Rockbiter Weapon - Bloodlust is amazing but high cost. It is by no means my win-con though which is why I only run 1 copy. If I play bloodlust, I plan to win that turn. If I plan to win that turn, I don't need two copies. Windfury is painful in conjunction with Rockbiter/Bloodlust/Any large minion. I run 2 copies but I think you could get away with 1 for the same reason as Bloodlust. However, since it is a lower cost I prefer to run two and keep things consistent. Rockbiter Weapon is great as an offensive tool, but sometimes against really strong aggro decks (like Murloc or Beast) when I don't have appropriate removal for weaker minions that buff others (or will later get buffed) I will use rockbiter on myself and swing my hero into the minion. I'd rather do that than wait and get hit from a buffed charge minion or something similar.
That's the complete breakdown of the deck. It's really fun to play and I'd be interested in suggestions.
Nice deck. though I'm not a fan of doomsayer. Single copy is enough for me imo. instead you can get onyxia for a nice late game board presence.
Let me change your mind