I also made an evolve elemental deck. Mine has been pretty good, however you are missing a very very important piece. Doppelgangster is amazing with evolve. Nothing can beat a turn six, 3 random 6 mana minions. In my signature, you can see a couple of my creations pre-ungoro
No flame elemental token generators, but you curve well enough without them, the Frost Elemental being a possible turn 6 (along with 2 Fire Elemental) play means you have a consistent elemental curve without requiring those crappy tokens.
I originally included Air Elemental but I dropped them because they don't have enough power to break through taunt or facerace quest rogue and they trade poorly vs hunter. So I put in Faceless which also boost my unbound elementals. Dust Devil would be a better choice sad to say.
Earth Elemental is both offensive and defensive, so I included that.
Stormforged Axe is early control, but the extra durability over jade claws which I originally included makes it useful in the late game for killing Frogs so you can push for lethal with your minions.
With all that I only have room for 1 Blazecaller, I'd like to include 2, but what do I cut? There's no draw only Servant of Kalimos so I have to curve perfectly, cutting any elemental would mess up the curvestone or deprive me of taunt. But with normal fire elemental and Fire Plume Phoenix as a curving 4 drop elemental, direct damage is sort of expected, your opponent will think you have 2 so there's the bluff factor.
Since Elements is here to stay for a while - is Kalimos, Primal Lord a safe craft for Shaman?
I crafted him as one of the first cards from the Un'Goro and I think it's a safe bet. Ele shammy fits the current meta and Kalimos can be definitely used in a few archetypes (control/midrange ele). I'd go for it :)
I've seen patches being played in quite a lot of elemental shaman decks... So I was wondering. That's why :)
Hmm, never saw it played in Ele, and I wouldn't do it myself either. Aya is a must have if you're going for Claws+Lightning Jade pack. I'm running it currently, but considering to drop the Jade package completely.
Jade isn't working out for you? I was considering running the jade package though. What rank are you?
Currently rank 12, but I'm not playing that much now and most of the time experimenting on refining the list. Jades are working out ok, but it's not great with just 5 activators. In best case I'll get a 6/6, and while claws are decent in early game for board control, and Jade Lightning is decent as another finisher/removal - I'm considering other options, and here's why:
Overload on Claws is a bitch to deal with. I't ok on T1+coin, but very shitty on T2. Going into late game it just becomes more meh, in my opinion.
Jade lightning is meh being 4 damage for 4 mana. I'm leaning towards Lightning Bolt right now. In 4 mana slot I'd rather have the SI7 Phoenix, which curves into Servant.
Regarding Aya - I'm noticing, that most of the times I'd rather play anything else at 6+ mana. Fire Ele > Blaze > Al'Akir > Kalimos, for example. So I either have to delay the curvestone by a turn potentially getting a 1/1 and 2/2 from her, either play her very late (meh).
Jade isn't working out for you? I was considering running the jade package though. What rank are you?
Currently rank 12, but I'm not playing that much now and most of the time experimenting on refining the list. Jades are working out ok, but it's not great with just 5 activators. In best case I'll get a 6/6, and while claws are decent in early game for board control, and Jade Lightning is decent as another finisher/removal - I'm considering other options, and here's why:
Overload on Claws is a bitch to deal with. I't ok on T1+coin, but very shitty on T2. Going into late game it just becomes more meh, in my opinion.
Jade lightning is meh being 4 damage for 4 mana. I'm leaning towards Lightning Bolt right now. In 4 mana slot I'd rather have the SI7 Phoenix, which curves into Servant.
Regarding Aya - I'm noticing, that most of the times I'd rather play anything else at 6+ mana. Fire Ele > Blaze > Al'Akir > Kalimos, for example. So I either have to delay the curvestone by a turn potentially getting a 1/1 and 2/2 from her, either play her very late (meh).
I agree with Jade Claws being clunky at times because turn 3 is when we want to go off. But it's just too good of a card advantage/tempo swing engine to drop completely IMO. If we had a better early weapon, I'd consider dropping it too, but alas all we got is Stoneforge Axe. As for Phoenix->Servant, this isn't actually an ideal curvestone play IMO. You've paid 9 mana over 2 turns for 2 damage and 7/8 on board which is pretty weak. You're much better off going Tol'vir on 4, break the elemental chain, then restart it on 6 with Fire Elemental from my experience. Servant of Kalimos is meant to be played later on when you're out of gas, ideally post-Kalimos.
I agree with Jade Claws being clunky at times because turn 3 is when we want to go off. But it's just too good of a card advantage/tempo swing engine to drop completely IMO. If we had a better early weapon, I'd consider dropping it too, but alas all we got is Stoneforge Axe.
I'll experiment without Claws for a time being. Again, it's good on T1+coin, clunky at T2, and pretty much useless when heading into late game. Stoneforge might actually be better due to extra charge. My point is, that Jade package is somewhat disruptive, and quite possible that pure Ele is a better list.
As for Phoenix->Servant, this isn't actually an ideal curvestone play IMO. You've paid 9 mana over 2 turns for 2 damage and 7/8 on board which is pretty weak. You're much better off going Tol'vir on 4, break the elemental chain, then restart it on 6 with Fire Elemental from my experience. Servant of Kalimos is meant to be played later on when you're out of gas, ideally post-Kalimos.
It's not ideal, sure, but sometimes it's what you got. That was merely an example, but I agree - Tol'vir > skip > curvestone is an optimal play. In general though, I quite like Phoenix, it's a keeper in my opinion.
You always have the board with the deck.
Check out my fun evolve decks
Evolve C'thun: http://www.hearthpwn.com/decks/743008-evolve-cthun
Evolve Jade: http://www.hearthpwn.com/decks/753851-evolve-jade
Evolve Elemental: http://www.hearthpwn.com/decks/813707-evolve-elemental
Yes I had
Evolve Jade Shaman
where I used Dopplegangster with awesome success. You are free to modify the deck as you think where ever necessary changes are to be made.
Elemental cards are better than Jade cards because they have both early and middle game and removal and taunt.
Jade doesn't come with early and taunt and removal too
but Jade is awesome for evolve and 5 mana Dopplegangster and 6 mana card which gives two 7 drops on board are excellent for evolve
I don't remember the 6 mana card some ogre I think gives you two 7 drops with evolve and
Jade 7 mana Taunt guy gives you 8 mana card with evolve. I got Ragnoras with that guy 3 or 4 times.
I don't play much. Planning to play more.
Since Elements is here to stay for a while - is Kalimos, Primal Lord a safe craft for Shaman?
I found this works best for me:
No flame elemental token generators, but you curve well enough without them, the Frost Elemental being a possible turn 6 (along with 2 Fire Elemental) play means you have a consistent elemental curve without requiring those crappy tokens.
No Tar Creeper, because between Hot Spring Guardian, Earth Elemental and Tol'vir Stoneshaper, there's enough taunt. Unbound Elemental can grow bigger and it's a pretty threatening minion sometimes.
I originally included Air Elemental but I dropped them because they don't have enough power to break through taunt or facerace quest rogue and they trade poorly vs hunter. So I put in Faceless which also boost my unbound elementals. Dust Devil would be a better choice sad to say.
Earth Elemental is both offensive and defensive, so I included that.
Stormforged Axe is early control, but the extra durability over jade claws which I originally included makes it useful in the late game for killing Frogs so you can push for lethal with your minions.
With all that I only have room for 1 Blazecaller, I'd like to include 2, but what do I cut? There's no draw only Servant of Kalimos so I have to curve perfectly, cutting any elemental would mess up the curvestone or deprive me of taunt. But with normal fire elemental and Fire Plume Phoenix as a curving 4 drop elemental, direct damage is sort of expected, your opponent will think you have 2 so there's the bluff factor.
I crafted him as one of the first cards from the Un'Goro and I think it's a safe bet. Ele shammy fits the current meta and Kalimos can be definitely used in a few archetypes (control/midrange ele). I'd go for it :)
Going to craft a legendary for elemental Shaman Already have kalimos. Can't decide if I should craft Aya first or patches
I've seen patches being played in quite a lot of elemental shaman decks... So I was wondering. That's why :)
Jade isn't working out for you? I was considering running the jade package though. What rank are you?