Get another forked lightning, you're not going to get any board control without early game creatures, so you'd best rely on nukes. And you have no draw power other than mana totem, and I'm not counting Cult Master because he does absolutely nothing in a deck like this. The only creatures that have lower costs than him are your feral spirits and the unbound elementals, and the other bigger creatures won't be worth losing in favor of a card draw. And that sea giant will never see the playing field.
Don't take for granted that you're safely going to bring creatures on the field and they're not going to be dead next turn. You want to do that, you'll have to keep board control from the start in order to force your opponent to play reactively. And if you're making a lust-based deck, use smaller creatures. And focus into one strategy, the way it is now, it seems to have no strategy at all. Ex: You want to play around lust, you'll want to have cards like Feral Spirit (more minions to lust), Flametongue (maybe) and Bloodlust. Keep the rest for creatures and weapons.
Hey guys, I made a cool deck and thought I'd share it! I am not able to test this, so feedback would be appreciated.
This deck is about overload cards, and getting minions out on the field before then bloodlusting, or double bloodlusting.
The Earth Elementals and Feral Spirits are overload and taunt, very useful.
Unbound Elementals are powered up by overload.
Illidan Stormrage summons more minions whenever you play a card, all the more to bloodlust with.
Onyxia summons a ton of minions.
Frostwolf Warlords power up the more other minions there are on your side, so they become very powerful.
Sea Giants are cheap when you have lots of minions on the field.
Windfury and Windspeaker provide additional buffs along with the one from bloodlust.
Get another forked lightning, you're not going to get any board control without early game creatures, so you'd best rely on nukes. And you have no draw power other than mana totem, and I'm not counting Cult Master because he does absolutely nothing in a deck like this. The only creatures that have lower costs than him are your feral spirits and the unbound elementals, and the other bigger creatures won't be worth losing in favor of a card draw. And that sea giant will never see the playing field.
Don't take for granted that you're safely going to bring creatures on the field and they're not going to be dead next turn. You want to do that, you'll have to keep board control from the start in order to force your opponent to play reactively. And if you're making a lust-based deck, use smaller creatures. And focus into one strategy, the way it is now, it seems to have no strategy at all. Ex: You want to play around lust, you'll want to have cards like Feral Spirit (more minions to lust), Flametongue (maybe) and Bloodlust. Keep the rest for creatures and weapons.