I've been making quite a few decks in anticipation knowing quite a few will likely end up being trash but I'm so excited to run a greedy control deck I can't wait to try some out. Be it Reno, Joust (Shamans sort of have to deal with that mechanic for control) or a greedy mid range (perhaps dragons) I'd love some help theory crafting how to be especially greedy. I've been straying away form Elise but I'd consider her an option. I love Charged Hammer, it's my favorite card in hearthstone and I believe it will have value in slow games. Be free to share your own control shaman ideas too and perhaps we'll find the "best" control shaman decks. Most of my decks were inspired from other deck builders. I also want to test and try out Soggoth the Slitherer who's value ranges from unbreakable wall to my face to useless 9 drop who trades poorly/gets silenced. Also for 7 mana as dumb as it sounds, Bog Creeper is an insane taunt card that trades evenly with powered up twin emps, is often better than Ancient of War and I feel is the new neutral power house taunt card, the stat distribution is just that good I might play it over Soggoth the Slitherer seeing as it costs 2 less and could run 2 in a deck.
I'm aware evolve decks have a place such as the Onyxia + Evolve control combo but I'm very bad at crafting board centric control decks. I'd need a lot of help making an "upgrade" minion deck.
So far here are 4 deck ideas contenders atm, please help me de-trash them or modify the general idea.
WoG Joust Shaman: I've been considering running Far Sight instead of Azure Drake for ramp or Ysera over Alexstrasza for control mirrors. My main concern if keeping up with C'Thun decks. I love absolute greed decks forgoing early game with removal, board clear and healing. The new weapons help a lot. Tournament Medic might be a great 1 of for long games. Joust Decks work when you can control your entire deck to be expensive but still operate often hero powering on turn 2 and using cards like Volcanic Drake or Thing from Below to mana cheat their real cost. Molten Giant doesn't quite work anymore after the nerfs and very often Master Jouster is a 5/6 Sunwalker. Despite all of this there are some cases of inconsistency but from live experience you very very frequently win jousts if you forgo low drop minions. Since totems offer very little I want to include Baron Geddon for board clear but I'm not sure what to cut for it.
WoG Reno Shaman: Uses many of the great 1 of cards for shaman in WoG with Corrupted Seer for more AoE and plenty of removal. I'd consider replacing Spellbreaker for more defense, adding Ancestral Spirit or Big Game Hunter for removal.
WoG Mid Range/Control Dragon Shaman: Mostly BRM and capitalizing on card nerfs and standard removal for a power increase I had a decent run with my current mid range Dragon shaman that just got out tempoed by current decks most of the time. Some dragons can be altered to accelerate or decelerate depending on if more tempo or greed is needed. You get a lot out of multiple battlecries as removal.
WoG Neo Crusher Overload Concept: The most radical deck idea in my opinion capitalizing off of Ancestral Spirit with our new 7/7 for 4 mana and it's original use on Earth Elemental. Other wise it's just an overload deck that runs 4 overload removal cards that happens to use some value cards.
I've been making quite a few decks in anticipation knowing quite a few will likely end up being trash but I'm so excited to run a greedy control deck I can't wait to try some out. Be it Reno, Joust (Shamans sort of have to deal with that mechanic for control) or a greedy mid range (perhaps dragons) I'd love some help theory crafting how to be especially greedy. I've been straying away form Elise but I'd consider her an option. I love Charged Hammer, it's my favorite card in hearthstone and I believe it will have value in slow games. Be free to share your own control shaman ideas too and perhaps we'll find the "best" control shaman decks. Most of my decks were inspired from other deck builders. I also want to test and try out Soggoth the Slitherer who's value ranges from unbreakable wall to my face to useless 9 drop who trades poorly/gets silenced. Also for 7 mana as dumb as it sounds, Bog Creeper is an insane taunt card that trades evenly with powered up twin emps, is often better than Ancient of War and I feel is the new neutral power house taunt card, the stat distribution is just that good I might play it over Soggoth the Slitherer seeing as it costs 2 less and could run 2 in a deck.
I'm aware evolve decks have a place such as the Onyxia + Evolve control combo but I'm very bad at crafting board centric control decks. I'd need a lot of help making an "upgrade" minion deck.
So far here are 4 deck ideas contenders atm, please help me de-trash them or modify the general idea.
WoG Joust Shaman: I've been considering running Far Sight instead of Azure Drake for ramp or Ysera over Alexstrasza for control mirrors. My main concern if keeping up with C'Thun decks. I love absolute greed decks forgoing early game with removal, board clear and healing. The new weapons help a lot. Tournament Medic might be a great 1 of for long games. Joust Decks work when you can control your entire deck to be expensive but still operate often hero powering on turn 2 and using cards like Volcanic Drake or Thing from Below to mana cheat their real cost. Molten Giant doesn't quite work anymore after the nerfs and very often Master Jouster is a 5/6 Sunwalker. Despite all of this there are some cases of inconsistency but from live experience you very very frequently win jousts if you forgo low drop minions. Since totems offer very little I want to include Baron Geddon for board clear but I'm not sure what to cut for it.
WoG Reno Shaman: Uses many of the great 1 of cards for shaman in WoG with Corrupted Seer for more AoE and plenty of removal. I'd consider replacing Spellbreaker for more defense, adding Ancestral Spirit or Big Game Hunter for removal.
WoG Mid Range/Control Dragon Shaman: Mostly BRM and capitalizing on card nerfs and standard removal for a power increase I had a decent run with my current mid range Dragon shaman that just got out tempoed by current decks most of the time. Some dragons can be altered to accelerate or decelerate depending on if more tempo or greed is needed. You get a lot out of multiple battlecries as removal.
WoG Neo Crusher Overload Concept: The most radical deck idea in my opinion capitalizing off of Ancestral Spirit with our new 7/7 for 4 mana and it's original use on Earth Elemental. Other wise it's just an overload deck that runs 4 overload removal cards that happens to use some value cards.
VS
1 charged hammer even in the slowest of metas 2 is snail slow