Just trying to ressurect my favorite class. Basically deck is control oriented, but has final combo presense to finish the game. It remind me a bit of druid decks. Still testing it, so cant say how good it is.
Also I want to include 2x Beneath the Grounds, but not sure which card i should remove from the deck. Aswell as Undercity Valiant can be useful against aggro deck and it is good early game card.
What - no Anub'arak? maybe take out a sabotage and throw him in. I mean, his whole point is control.
8/4 for 9 mana that can be insta silenced isnt looks good, also - if your opponent will not even silence it, he can easily remove it from table (4 health only) and you will get 4/4 for 9 mana.
With no healing at all (except of Alex) it might be hard to survive to the late game and use your HP as early removal. You lack card draw too. As a deck to play for fun, it might be ok, but don't have too much hope of winning with it. ;) It's just a rogue thing - there's not enough room to fit everything you need in control deck at once (what basically almost any other class can do :/)
Just trying to ressurect my favorite class. Basically deck is control oriented, but has final combo presense to finish the game. It remind me a bit of druid decks. Still testing it, so cant say how good it is.
Also I want to include 2x Beneath the Grounds, but not sure which card i should remove from the deck. Aswell as Undercity Valiant can be useful against aggro deck and it is good early game card.
Undercity is terrible early 3+ mana needed for 1 dmg. I would drop a sap and 1 sabotage if you really want those beneath the ground cards.
Let the pain speak to me.
What - no Anub'arak? maybe take out a sabotage and throw him in. I mean, his whole point is control.
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8/4 for 9 mana that can be insta silenced isnt looks good, also - if your opponent will not even silence it, he can easily remove it from table (4 health only) and you will get 4/4 for 9 mana.
you'are right about undertown. but sabotage is the only removal in this deck (exapt BGH), also weapon removal.
if you wanna play a rogue control deck try this one
its weird and pretty hard to play but it works! once you figure it out
let me know what you think
you might be right about heal, but there're a lot of removals exapt face (Sabotage, Blade Flurry, Sap, Blackwing Corruptor, SI:7 Agent, Big Game Hunter, Eviscerate)
will try it l8r, ty =D