[card]Beneath the Grounds[/card] does not belong in my opinion. Sprint and Burgle on the other hand do belong, since we tend to run out of gas and need to dig for any combo pieces possble.
Also, I'm not sure [card]Undercity Valiant[/card] is good enough, why the include?
base on the video it seems that every damage up till you combo counts... i m not gonna say no to 1 pt of damage if every damage count.
Emperor Thaurissan fixes that, with 0 mana Sinister Strike and everything else at 1 mana damage ramps up fast as hell. Let alone Blade Flurry also counts your weapon's attack and nukes the board. So that shouldn't be a problem. Finding Malygos and Spells is. That is why I suggested more Sprint and Burgle
Some people also cut Sap or Sinister Strike, but I would never cut the latter, or our total deck damage can run a bit too low, and I don't want to put my luck on Burgle'ing a comboable card.
Burgle doesnt draw cards , it creates 2 from the opponents class, so burgle does nothing for a combo deck.
It gives you basicly almost free gas, so you won't use up your own cards. that can help you save up cards for your combo. Additionaly it sometimes fishes a 1-mana spell that can be used in the combo, but that is just a fine bonus.
decklist has been updated, i m not feeling cutting a sprint is a good idea now that i got some time to think about it.... i know its a combo deck but the cost always felt a bit high, even with prep into sprint.
i actually do want to playtest it and see, at worse, i will switch it out for 1 sprint and leave 1 burgle in... i m not sure about the shredder right now, but i m willing to test.
this is based on what i seen from massan's vid and stream of the deck.... with 4 cards added.
[card]Beneath the Grounds[/card] does not belong in my opinion.
Sprint and Burgle on the other hand do belong, since we tend to run out of gas and need to dig for any combo pieces possble.
Also, I'm not sure [card]Undercity Valiant[/card] is good enough, why the include?
base on the videos it seems that every damage up till you combo counts... i m not gonna say no to 1 pt of damage if every damage count.
Emperor Thaurissan fixes that, with 0 mana Sinister Strike and everything else at 1 mana damage ramps up fast as hell. Let alone Blade Flurry also counts your weapon's attack and nukes the board.
So that shouldn't be a problem. Finding Malygos and Spells is.
That is why I suggested more Sprint and Burgle
what would you cut for emperor? i have cut the 1 valiant (i swear i clicked 2) for another sprint..... and beneath the ground is replaced with burgle
Something along the lines of Piloted Shredder/Shiv/Fan of Knives
Maybe one Burgle but only in case that the class it is bad against is running ramparant.
Some people also cut Sap or Sinister Strike, but I would never cut the latter, or our total deck damage can run a bit too low, and I don't want to put my luck on Burgle'ing a comboable card.
Don't bother adding any of the total garbage Blizzard gave to Rogue during this expansion.
Stick to the good ol' list.
Works fine and is super fun. Preparation makes Malygos superb - the turn 9 Malygos > Prep > Fan of Knives to nuke the board is hilarious. :)
It gives you basicly almost free gas, so you won't use up your own cards. that can help you save up cards for your combo.
Additionaly it sometimes fishes a 1-mana spell that can be used in the combo, but that is just a fine bonus.
Well, in theory it works like that at least ^^
i actually am running that list right now
decklist has been updated, i m not feeling cutting a sprint is a good idea now that i got some time to think about it.... i know its a combo deck but the cost always felt a bit high, even with prep into sprint.
should i have also consider gadgetzan auctioneer?
Whats with the burgles lol? And one sprint isnt enough.
Legend Rogue, druid when lazy
its not a card draw but its a way to refill hand with possible burn spells
Waay too inconsistent to work, and no cycle effect. Maly rogue really needs cycle to draw into lethal.
Legend Rogue, druid when lazy
Burgle might be too unreliable for me.
i actually do want to playtest it and see, at worse, i will switch it out for 1 sprint and leave 1 burgle in... i m not sure about the shredder right now, but i m willing to test.
I'd take out 2x Burgle, 1x Sap, 1x Sinister Strike (sinister can be dead in the hand a lot)
add 1x Gadgetzan Auctioneer, 1x Loatheb, 1x Antique Healbot, 1x Earthen Ring Farseer
OP's current deck seems very weak to early aggression. Maybe if the meta slows way down after the new cards are released, this will be something