Flik Skyshiv to me is not working as intended. It should be a direct counter to Priest and their Res BS. But it isnt. Why doesnt it kill the minions that Priest resurrects? It says wherever they are..... ????? They had one card to help with Priest in Wild and it doesnt even do what its supposed to.
Technically the minions in the graveyard aren't anywhere, that's why. There is no graveyard mechanic in HS yet (though Iksar has said in AMA's that he'd like to implement one, but there's many hurdles to it), so Flik is basically working as intended. It doesn't say "remove a minion from the game it can't be summoned again" or anything like that.
the whole rez mechanic needs to be reworked in my opinion: if you rez a minion from the dead pool, it gets removed from the dead pool, as it has been rez'ed and is no longer dead. (so priests cant intentionally kill a minion and ressurect 5 copies)
Regardless of any other feelings on the rez mechanic, that's the weirdest take on Flik I've ever seen.
Killing a minion and removing him from the game entirely is too very different things. The "graveyard" isn't a thing like it is in magic. The idea that there is a collection of cards that have died in the past waiting to be manipulated by other cards is just wrong.
It's necessary for tabletop games where there is no computer keeping track of everything that has died, but it's an outdated concept for computer card games.
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It's funny because Rogue actually is one of the few classes that has cards that are direct counters to Rez Priest: Sap, Blackjack Stunner and Vanish (the other classes being Shaman and Mage with their devolve effects). What doesn't die, can't come back;)