I realized that a Miracle rogue archetype might be viable once again. I haven't yet extensively tested this deck, but I wanted to unleash the cat from the bag to see if anyone else can maybe take it further and come up with some tweaks.
Overall, this has performed decently, though I'm still getting the hang of it. I used to play Miracle Rogue to some degree (and against it) back in the day when it first came out. So, I have some nostalgia for the class. Furthermore, I happen to quite enjoy combo decks, and this deck happens to really deliver!
Secret Passage, Self-Sharpening Sword and Cutting Class really reinvigorate the archetype. Prep reducing cost by 2 instead of 3 is less problematic since you're usually saving it for Malygos.
Basic strategy is just to deal a lot of damage to the enemy, end of story. Lethal should happen by about turn 10. If you haven't drawn most of your cards by turn 10, you're not playing it right!
I haven't had this much fun playing Hearthstone in a long time, so I thought I'd share the deck with you all. Overall viability will be determined by how far people push the archetype, IF it is as viable as I suspect. So far, it seems very strong.
But this deck would still be destroyed by aggro regardless.
I think Chef Nomi might be too slow, but it would be fun.
I wouldn't say I'm getting "destroyed" by aggro. The tempo of this deck is surprisingly high, and that was the case for old school miracle. I probably need to tech in a couple more aggro answers is what I likely need to do, or modernize a couple of things.
I don't think running Malygos is a good idea. While you can definitely burst for good amounts of damage with preps and stuff but it just looks awfully slow. The card is just gonna be dead on your hand literally until the very last turn (if you even get there). I feel a card like Questing Adventurer would be so much more impactful and that card can cheese you some wins way earlier than malyboy. At that point you'd probably cut the strikes as well and I think that actually another card like Vulpera Toxinblade could benefit your deck a good amount, it makes your sword a lot more threatening and also helps you push more damage even with your dagger while also helping you to draw more cards in the process.
I don't think running Malygos is a good idea. While you can definitely burst for good amounts of damage with preps and stuff but it just looks awfully slow. The card is just gonna be dead on your hand literally until the very last turn (if you even get there). I feel a card like Questing Adventurer would be so much more impactful and that card can cheese you some wins way earlier than malyboy. At that point you'd probably cut the strikes as well and I think that actually another card like Vulpera Toxinblade could benefit your deck a good amount, it makes your sword a lot more threatening and also helps you push more damage even with your dagger while also helping you to draw more cards in the process.
Malygos's place is against control decks.
That is, if they get a big taunt wall up but you've dealt 12-14 damage to them, Malygos finishes them off. That's the specific purpose of Maly.
You can actually reliably draw enough cards with this deck to deal 8+8+9=25 to 9+9+8 with Maly, or shadowstep Maly for an OTK on turn 10. So far it's kind of gross how easy it's been to finish games with Maly.
I'm starting to think that similar decks are going to get played by pros far better than I play it and it's going to absolutely melt the meta and shit's gonna get nerfed because I've been doing some pretty ridiculous things with some pretty ridiculous consistency.
The last days I saw some miracledecks using auctioneer but with other classes. That makes me think of if miraclerogue wouldn't be a good idea. I miss that deck a little, as it was my favorite roguedeck. Remembers me on the time when I started with hs.
The last days I saw some miracledecks using auctioneer but with other classes. That makes me think of if miraclerogue wouldn't be a good idea. I miss that deck a little, as it was my favorite roguedeck. Remembers me on the time when I started with hs.
Same.... It was a GREAT deck, even though it become very prevalent. It's one of the best decks that's existed, in my opinion. People saying it's "not interactive" just didn't do the work to learn the deck and how to counter it. That's the fun of it.
I think it's going to find a set of cards that works pretty soon. I've been having some success with it, it's not performing like an S-Tier deck yet, but it has S-tier turns that make me think it can do as well later on.
I have been playing this list for a week or so, but lately am having more success with the list as the meta is slightly shifting away from Paladin and Druid. Also Jandice Barov might be better than Flik Skyshiv as most of the time Flik seems like an awkward card in hand without a good target to flik. And also with the rise of Aggro/Stealth Rogue, Fan of Knives seems like a great addition to the list.
I have been playing this list for a week or so, but lately am having more success with the list as the meta is slightly shifting away from Paladin and Druid. Also Jandice Barov might be better than Flik Skyshiv as most of the time Flik seems like an awkward card in hand without a good target to flik. And also with the rise of Aggro/Stealth Rogue, Fan of Knives seems like a great addition to the list.
I like the look of this one. I'm going to give it a try.
Yeah, do let me know how the deck played out for you and also am assuming you are using the updated list as i did change the list a little bit after posting. Also thanks for giving the deck a try, highly appreciated :)
I don't have Jandice Barov, but I thought Steeldancerwas a good addition to your list, probably more important than Questing Adventurer. With 1x Questing and 1x VanCleef, you get two cards that can capitalize from the cheap spells, but with two Steeldancers you get two cards that capitalize from the weapon. With two questings it gets to be too much.
Edit: too much competition for your cheap spells so that you have dead cards.
Yeah in theory, having 1x Steeldancer can be good as we can easily get a 3-4 drop minion with the Steeldancer. I will try the list with Steeldancer and see how it plays out.
Yeah in theory, having 1x Steeldancer can be good as we can easily get a 3-4 drop minion with the Steeldancer. I will try the list with Steeldancer and see how it plays out.
With this deck, the Steeldancer can give you an 6-9 cost minion, then you can shadowstep and get another for 2 more mana.
Yeah in theory, having 1x Steeldancer can be good as we can easily get a 3-4 drop minion with the Steeldancer. I will try the list with Steeldancer and see how it plays out.
With this deck, the Steeldancer can give you an 6-9 cost minion, then you can shadowstep and get another for 2 more mana.
Yeah surprisingly Steeldancer was a great addition but there were some awkward turns where it was just a 1 drop. Will have to play more games with it to see how good Steeldancer is in general but on average its a great addition as most of the time you get good stats on board out of the card.
Correct me if I'm wrong, but the whole point of playing miracle rogue was drawing your whole deck, get leeroy and buff it with cold blood and OTK your opponent. For me miracle rogue was one of the most fun decks because of the explosive damage you could do. Maly rogue was fun too, but you need more board removal to survive the aggro decks.
Nonetheless I wanna try out your list, but with maybe a southsea deckhand with cold blood combo in it.
that looks a lot more like a maly rogue rather than miracle rogue. I prepfer much better the adventurer/conceal package instead of the maly/sinister one.
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I realized that a Miracle rogue archetype might be viable once again. I haven't yet extensively tested this deck, but I wanted to unleash the cat from the bag to see if anyone else can maybe take it further and come up with some tweaks.
Overall, this has performed decently, though I'm still getting the hang of it. I used to play Miracle Rogue to some degree (and against it) back in the day when it first came out. So, I have some nostalgia for the class. Furthermore, I happen to quite enjoy combo decks, and this deck happens to really deliver!
Secret Passage, Self-Sharpening Sword and Cutting Class really reinvigorate the archetype. Prep reducing cost by 2 instead of 3 is less problematic since you're usually saving it for Malygos.
Basic strategy is just to deal a lot of damage to the enemy, end of story. Lethal should happen by about turn 10. If you haven't drawn most of your cards by turn 10, you're not playing it right!
I haven't had this much fun playing Hearthstone in a long time, so I thought I'd share the deck with you all. Overall viability will be determined by how far people push the archetype, IF it is as viable as I suspect. So far, it seems very strong.
This is me, Twitch merger broke my account: https://www.hearthpwn.com/members/Alkan53
I think you could add a Chef Nomi
But this deck would still be destroyed by aggro regardless.
Keymaster Alabaster come faster
I think Chef Nomi might be too slow, but it would be fun.
I wouldn't say I'm getting "destroyed" by aggro. The tempo of this deck is surprisingly high, and that was the case for old school miracle. I probably need to tech in a couple more aggro answers is what I likely need to do, or modernize a couple of things.
This is me, Twitch merger broke my account: https://www.hearthpwn.com/members/Alkan53
I don't think running Malygos is a good idea. While you can definitely burst for good amounts of damage with preps and stuff but it just looks awfully slow. The card is just gonna be dead on your hand literally until the very last turn (if you even get there). I feel a card like Questing Adventurer would be so much more impactful and that card can cheese you some wins way earlier than malyboy. At that point you'd probably cut the strikes as well and I think that actually another card like Vulpera Toxinblade could benefit your deck a good amount, it makes your sword a lot more threatening and also helps you push more damage even with your dagger while also helping you to draw more cards in the process.
Malygos's place is against control decks.
That is, if they get a big taunt wall up but you've dealt 12-14 damage to them, Malygos finishes them off. That's the specific purpose of Maly.
You can actually reliably draw enough cards with this deck to deal 8+8+9=25 to 9+9+8 with Maly, or shadowstep Maly for an OTK on turn 10. So far it's kind of gross how easy it's been to finish games with Maly.
I'm starting to think that similar decks are going to get played by pros far better than I play it and it's going to absolutely melt the meta and shit's gonna get nerfed because I've been doing some pretty ridiculous things with some pretty ridiculous consistency.
This is me, Twitch merger broke my account: https://www.hearthpwn.com/members/Alkan53
Adds magehunter to DH decks.
The last days I saw some miracledecks using auctioneer but with other classes. That makes me think of if miraclerogue wouldn't be a good idea. I miss that deck a little, as it was my favorite roguedeck. Remembers me on the time when I started with hs.
Same.... It was a GREAT deck, even though it become very prevalent. It's one of the best decks that's existed, in my opinion. People saying it's "not interactive" just didn't do the work to learn the deck and how to counter it. That's the fun of it.
I think it's going to find a set of cards that works pretty soon. I've been having some success with it, it's not performing like an S-Tier deck yet, but it has S-tier turns that make me think it can do as well later on.
This is me, Twitch merger broke my account: https://www.hearthpwn.com/members/Alkan53
I will cut the Malygos package for a more early game like the one below as most of the time having a strong early game can upright win you the game.
I have been playing this list for a week or so, but lately am having more success with the list as the meta is slightly shifting away from Paladin and Druid. Also Jandice Barov might be better than Flik Skyshiv as most of the time Flik seems like an awkward card in hand without a good target to flik.
And also with the rise of Aggro/Stealth Rogue, Fan of Knives seems like a great addition to the list.
I like the look of this one. I'm going to give it a try.
This is me, Twitch merger broke my account: https://www.hearthpwn.com/members/Alkan53
Yeah, do let me know how the deck played out for you and also am assuming you are using the updated list as i did change the list a little bit after posting.
Also thanks for giving the deck a try, highly appreciated :)
I don't have Jandice Barov, but I thought Steeldancerwas a good addition to your list, probably more important than Questing Adventurer. With 1x Questing and 1x VanCleef, you get two cards that can capitalize from the cheap spells, but with two Steeldancers you get two cards that capitalize from the weapon. With two questings it gets to be too much.
Edit: too much competition for your cheap spells so that you have dead cards.
This is me, Twitch merger broke my account: https://www.hearthpwn.com/members/Alkan53
Haha I was waiting for this reaction.
This is me, Twitch merger broke my account: https://www.hearthpwn.com/members/Alkan53
Yeah in theory, having 1x Steeldancer can be good as we can easily get a 3-4 drop minion with the Steeldancer. I will try the list with Steeldancer and see how it plays out.
With this deck, the Steeldancer can give you an 6-9 cost minion, then you can shadowstep and get another for 2 more mana.
This is me, Twitch merger broke my account: https://www.hearthpwn.com/members/Alkan53
Yeah surprisingly Steeldancer was a great addition but there were some awkward turns where it was just a 1 drop. Will have to play more games with it to see how good Steeldancer is in general but on average its a great addition as most of the time you get good stats on board out of the card.
Correct me if I'm wrong, but the whole point of playing miracle rogue was drawing your whole deck, get leeroy and buff it with cold blood and OTK your opponent. For me miracle rogue was one of the most fun decks because of the explosive damage you could do. Maly rogue was fun too, but you need more board removal to survive the aggro decks.
Nonetheless I wanna try out your list, but with maybe a southsea deckhand with cold blood combo in it.
that looks a lot more like a maly rogue rather than miracle rogue. I prepfer much better the adventurer/conceal package instead of the maly/sinister one.