Saviors of Uldum Guide
I found this deck on Hearthpwn and I'm generally happy with it, but I find myself sometimes lacking draw and more or less topdecking. I also found the Heistbaron Togwaggle + EVIL Cable Rat package to be underperforming for me.
I tried to improve the draw mechanism by including Raiding Party + Preparation and adding in Dread Corsair for defensive purposes & tempo purposes. I think Raiding Party can be a success because I'm also often lacking the Necrium Blade, which means I often can't play Mechanical Whelp on turn six for tempo.
Currently playtesting, will let you know how it goes. In the meantime I'm curious to hear your ideas.
Other things I'm considering: - cutting Pharaoh Cat as it often gives me the unplayable Generous Mummy. Still a good turn 1 play, so I'm not sure.- adding JHench-clan Thug or Sharkfin Fan- adding Bloodmage Thalnos + Fan of Knives for more AOE against token/murloc daecks