I played Ranked in Wild and Standard for the last two months with Odd-Rogue and had a lot of fun with this deck. While I will stop playing Odd-Rogue in Standard after the nerfs, I hope that Odd-Rogue will be still strong enough in Wild.
So what are good or the best replacements for the 2x Cold Bloods for Odd-Rogue in Wild in your opinion?
The first ideas I thought of were 2x Deadly Poisons, which sadly are way less burst potential than the old Cold Bloods but maybe are at least better to kill enemy minions with your dagger.
At last my Odd-Rogue ran 1x Owl and 1x Fungalmancer, so maybe 1 more copy of one of them could be reasonable too, depending on the meta you play against.
Blizzard should make a special stream lessons or youtube videos in which they explain the the only way hs should be played is with supa dupa 1000 IQ control/combo homebrewed decks and 30 minutes long match is a minimum time period that proves you're not braindead blah blah something etc.
Always run 2 fungal and maybe add a late game threat like dr boom. But in reality i think its gonna lose a lot more power than ppl think. Count how many times cold blood has won u games. Remember that the so called sub for cold blood aint good cause deadly poison goes in ur weapon and the dagger main purpose is to protect ur board so 50% of the time u cast it it aint going face and usually going face with blood wins u the game specially with combos like deckhand leeroy and the horserider
I don't think it's worth it. Azure Drake was used in Water Rogue (and I think in some miracle rogues as well?), because those decks ran multiple damaging spells - Eviscerate, Backstab, Fan of Knives, Sinister Strike (in miracle), Razorpetal Lasher. If someone adds the Dragons in Odd Rogue, they will feel like plain 5 mana 4/4s with a drawing effect most of the time. The chances of drawing both of those cards and combining them in a single turn are low and even then the combo doesn't sound that exciting.
This was the last list I played Ranked with. Worked solide for me: 83% winrate from rank 9 to 5.
Buccaneer x 2 Cold Blood x 2 Deadly Poison Fire Fly x 2 Patches the Pirate Southsea Deckhand x 2 Swashburglar x 2 Argent Horserider x 2 Hench-Clan Thug x 2 King Mukla SI:7 Agent x 2 Southsea Captain x 2 Dark Iron Skulker x 2 Fungalmancer Leeroy Jenkins Loatheb Myra's Unstable Element Vilespine Slayer x 2 Baku the Mooneater
Blizzard should make a special stream lessons or youtube videos in which they explain the the only way hs should be played is with supa dupa 1000 IQ control/combo homebrewed decks and 30 minutes long match is a minimum time period that proves you're not braindead blah blah something etc.
Interesting idea imo... I will try +1 Fungal and +1 Poison first and if this doesn`t work well enough I will for sure try the Conceal idea. :)
Conceal works great with Cold Blood, which is missing then, but Conceal can protect your minions too for one round and it should be easier to buff them with Fungal in the next round.
Blizzard should make a special stream lessons or youtube videos in which they explain the the only way hs should be played is with supa dupa 1000 IQ control/combo homebrewed decks and 30 minutes long match is a minimum time period that proves you're not braindead blah blah something etc.
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I played Ranked in Wild and Standard for the last two months with Odd-Rogue and had a lot of fun with this deck. While I will stop playing Odd-Rogue in Standard after the nerfs, I hope that Odd-Rogue will be still strong enough in Wild.
So what are good or the best replacements for the 2x Cold Bloods for Odd-Rogue in Wild in your opinion?
The first ideas I thought of were 2x Deadly Poisons, which sadly are way less burst potential than the old Cold Bloods but maybe are at least better to kill enemy minions with your dagger.
At last my Odd-Rogue ran 1x Owl and 1x Fungalmancer, so maybe 1 more copy of one of them could be reasonable too, depending on the meta you play against.
Thats my first ideas, what do you think?
Always run 2 fungal and maybe add a late game threat like dr boom. But in reality i think its gonna lose a lot more power than ppl think. Count how many times cold blood has won u games. Remember that the so called sub for cold blood aint good cause deadly poison goes in ur weapon and the dagger main purpose is to protect ur board so 50% of the time u cast it it aint going face and usually going face with blood wins u the game specially with combos like deckhand leeroy and the horserider
Going adventurous here, but what about an Azure Drake + Sinister Strike package?
I don't think it's worth it. Azure Drake was used in Water Rogue (and I think in some miracle rogues as well?), because those decks ran multiple damaging spells - Eviscerate, Backstab, Fan of Knives, Sinister Strike (in miracle), Razorpetal Lasher. If someone adds the Dragons in Odd Rogue, they will feel like plain 5 mana 4/4s with a drawing effect most of the time. The chances of drawing both of those cards and combining them in a single turn are low and even then the combo doesn't sound that exciting.
@ OP, what is the current list you use?
@Kovachut:
This was the last list I played Ranked with. Worked solide for me: 83% winrate from rank 9 to 5.
Buccaneer x 2
Cold Blood x 2
Deadly Poison
Fire Fly x 2
Patches the Pirate
Southsea Deckhand x 2
Swashburglar x 2
Argent Horserider x 2
Hench-Clan Thug x 2
King Mukla
SI:7 Agent x 2
Southsea Captain x 2
Dark Iron Skulker x 2
Fungalmancer
Leeroy Jenkins
Loatheb
Myra's Unstable Element
Vilespine Slayer x 2
Baku the Mooneater
Not sure if Argent Horserider is still good here. It was the best CB target since it could potentially hit face twice.
AD + SS combo is nice. I miss them almost blue dragons.
conceal
K, in contrast to a traditional wild odd rogue list you run:
- 1x Deadly Poison;
- 1x King Mukla
- 1x Fungalmancer
And soon people will lose the 2 Cold Bloods.
I agree with DMH_Meta that you can substitute them with a second Fungalmancer and Dr. Boom. If you feel like you need more burst, you could cut King Mukla for a second Deadly Poison or you could experiment with Crazed Chemist. Some lists run Shady Dealer, which will benefit you with all those pirates.
[edit] TardisGreen is right about the Horseriders. Their prime strength was due to the existence of CB, so you should cut them for something bigger
Interesting idea imo... I will try +1 Fungal and +1 Poison first and if this doesn`t work well enough I will for sure try the Conceal idea. :)
Conceal works great with Cold Blood, which is missing then, but Conceal can protect your minions too for one round and it should be easier to buff them with Fungal in the next round.