This is currently what I'm running. It is literally the most Gimmicky shit posty thing I've ever played that still managed to work extremely well.
Basically your Focus is Getting kingsbane early on with hopefully a deadly poison if you're lucky or getting doomsayers/backstabs(aka removal), or your henchies
then it's kind of like playing choose your own adventure, are you winning with bombers, pogos, or striders?
Striders are just a generally decent 4 drop to play on curve so they usually feel good to drop after a henchy
Augmented elekk is literally dumb af, if you combo it on turn 7 with your strider you shove 6 spiders in your deck, or you could do elekk, pogo, lab recruiter to shove 6 pogos in your deck(shadowstep the recruiter for 6 more kek). Or you could do a turn 8 ellek+bomber to put some bombs in their deck (you can also do gimmicky things like shadow stepping your bombers and just flooding their deck with bombs, i got 5 bombs in someones deck by turn 6 with them being at like 20 hp so they gave up).
Surprisingly the deck sports some decent draw power, cavern shiny, Minstrel is easy to get off and basically always will give you something useful, Myra's is actually pretty op because you set yourself to 0 cards in deck and then you toss more pogos in or your kingsbane to avoid fatigue.
Ultimately DK valeera is just a way to make pogos and bombers more pressure in the late game
Edits: Literally Rewrote the early game by removing bombers and blade flurries for fan of knives, edwin, and blood mage. seems to be more consistent to say the least. Doesn't put pressure on late game decks like it did before with the bombers but its giving me better early game options. I wouldn't mind an option to fit preps in though, if anyone sees a spot?
I really want pogo hopper to work but too often I run out of cards and I don't have Myra's unstable element.. even sprint doesn't save me because it's usually right near the bottom of my deck ..
I wanted to do something like this, but I ended up getting academic espionage so was thinking of making a burgle deck. I don't have the cutlass from the last expansion though unfortunately.
Reckon I'm gonna try a more simple version of a pogo deck later though.
I wanted to do something like this, but I ended up getting academic espionage so was thinking of making a burgle deck. I don't have the cutlass from the last expansion though unfortunately.
Reckon I'm gonna try a more simple version of a pogo deck later though.
Honestly you don't really need the cutlass. It's a strong card, but often enough it's just incredibly slow and doesn't give you any value until late in the game.
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I don't have something witty about this deck, I just like it because Malygos is fun.
Literally Rewrote the early game by removing bombers and blade flurries for fan of knives, edwin, and blood mage. seems to be more consistent to say the least. Doesn't put pressure on late game decks like it did before with the bombers but its giving me better early game options.
I wanted to do something like this, but I ended up getting academic espionage so was thinking of making a burgle deck. I don't have the cutlass from the last expansion though unfortunately.
Reckon I'm gonna try a more simple version of a pogo deck later though.
Honestly you don't really need the cutlass. It's a strong card, but often enough it's just incredibly slow and doesn't give you any value until late in the game.
thanks man. what about the unstable element? I was a disappointed not to drop it (I got all legendaries fro classes I barely have cards for, ha ha) if it's actually decent I may craft it though. also tess looks to be good, she won't rotate for a year so safe to craft now we have academic as ammo for her.
I don't know about crafting kingsbane just now though.
I want limitless pogo hoppers to be the big thing but the more I tried to make and have a good time with decks like this, the more I realized I just wanted my good friend coldlight oracle in this deck over anything else.
I wanted to do something like this, but I ended up getting academic espionage so was thinking of making a burgle deck. I don't have the cutlass from the last expansion though unfortunately.
Reckon I'm gonna try a more simple version of a pogo deck later though.
Honestly you don't really need the cutlass. It's a strong card, but often enough it's just incredibly slow and doesn't give you any value until late in the game.
thanks man. what about the unstable element? I was a disappointed not to drop it (I got all legendaries fro classes I barely have cards for, ha ha) if it's actually decent I may craft it though. also tess looks to be good, she won't rotate for a year so safe to craft now we have academic as ammo for her.
I don't know about crafting kingsbane just now though.
Unstable is good in Pogo/strider decks. You can do something like drop your deck to 0 cards and then use strider to guarantee you get 3 4/4s at the start of your next turn. or you can copy pogos and keep yourself out of fatigue range while being able to drop a pogo every turn. Its almost as annoying as jades to be honest. Kingsbane is great for early game pressure and its a late game fatigue stopper as well as just damage per turn if you need it against tanky decks.
I wanted to do something like this, but I ended up getting academic espionage so was thinking of making a burgle deck. I don't have the cutlass from the last expansion though unfortunately.
Reckon I'm gonna try a more simple version of a pogo deck later though.
Honestly you don't really need the cutlass. It's a strong card, but often enough it's just incredibly slow and doesn't give you any value until late in the game.
thanks man. what about the unstable element? I was a disappointed not to drop it (I got all legendaries fro classes I barely have cards for, ha ha) if it's actually decent I may craft it though. also tess looks to be good, she won't rotate for a year so safe to craft now we have academic as ammo for her.
I don't know about crafting kingsbane just now though.
Unstable is good in Pogo/strider decks. You can do something like drop your deck to 0 cards and then use strider to guarantee you get 3 4/4s at the start of your next turn. or you can copy pogos and keep yourself out of fatigue range while being able to drop a pogo every turn. Its almost as annoying as jades to be honest. Kingsbane is great for early game pressure and its a late game fatigue stopper as well as just damage per turn if you need it against tanky decks.
what about for a burgle deck with espionage and tess? I think unstable is good there as you empty the deck then play espionage and then I dunno you probably need some kind of draw engine to get the cards back fast and then play tess, then shadow step tess and play her again. sort of like the old yogg decks I guess.
thanks man. what about the unstable element? I was a disappointed not to drop it (I got all legendaries fro classes I barely have cards for, ha ha) if it's actually decent I may craft it though. also tess looks to be good, she won't rotate for a year so safe to craft now we have academic as ammo for her.
I don't know about crafting kingsbane just now though.
what about for a burgle deck with espionage and tess? I think unstable is good there as you empty the deck then play espionage and then I dunno you probably need some kind of draw engine to get the cards back fast and then play tess, then shadow step tess and play her again. sort of like the old yogg decks I guess.
Since the expansion dropped, I've mostly played Pogo and Kingsbane Academic decks. Here are my thoughts so far...
1. Academic Espionage: For this kind of deck to work, you really need to be getting the cards you put into your deck ASAP. I included the Kingsbane package to help dodge fatigue and as a way to stay alive against aggro but I'm not entirely sure it's the best way to go. Cutlass would be good but the issue is that an Academic deck shouldn't run any other Thief-style cards as all you want is the 1 mana draws from Academic. Because of that, you need to run some good early game and tons of draw. IMO, Myra's is amazing in this setup and I will use it as soon as I get an Academic in hand so I can start rolling down the Academic tempo train. My setup runs sprint, fans, thalnos, preps, and elvens as well as spiders as another way to maintain synergy.
2. Pogo Rogue: I've mostly played this as a tempo deck, dropping Pogos and Recruiters whenever I can instead of trying to make an infinite chain. I've found Myra's to be helpful but not entirely necessary. Minstrels and pipers, on the other hand, are absolutely phenomenal. I run two Vanishes as they combo really well with Pogos as well as your extra draw cards, but only one Sprint. In this setup I have no weapons as it dilutes your draw and you really want to get your pogos back. Cheat Death and Sonya are also really nice as you can get back many of your key cards.
thanks man. what about the unstable element? I was a disappointed not to drop it (I got all legendaries fro classes I barely have cards for, ha ha) if it's actually decent I may craft it though. also tess looks to be good, she won't rotate for a year so safe to craft now we have academic as ammo for her.
I don't know about crafting kingsbane just now though.
what about for a burgle deck with espionage and tess? I think unstable is good there as you empty the deck then play espionage and then I dunno you probably need some kind of draw engine to get the cards back fast and then play tess, then shadow step tess and play her again. sort of like the old yogg decks I guess.
Since the expansion dropped, I've mostly played Pogo and Kingsbane Academic decks. Here are my thoughts so far...
1. Academic Espionage: For this kind of deck to work, you really need to be getting the cards you put into your deck ASAP. I included the Kingsbane package to help dodge fatigue and as a way to stay alive against aggro but I'm not entirely sure it's the best way to go. Cutlass would be good but the issue is that an Academic deck shouldn't run any other Thief-style cards as all you want is the 1 mana draws from Academic. Because of that, you need to run some good early game and tons of draw. IMO, Myra's is amazing in this setup and I will use it as soon as I get an Academic in hand so I can start rolling down the Academic tempo train. My setup runs sprint, fans, thalnos, preps, and elvens as well as spiders as another way to maintain synergy.
2. Pogo Rogue: I've mostly played this as a tempo deck, dropping Pogos and Recruiters whenever I can instead of trying to make an infinite chain. I've found Myra's to be helpful but not entirely necessary. Minstrels and pipers, on the other hand, are absolutely phenomenal. I run two Vanishes as they combo really well with Pogos as well as your extra draw cards, but only one Sprint. In this setup I have no weapons as it dilutes your draw and you really want to get your pogos back. Cheat Death and Sonya are also really nice as you can get back many of your key cards.
can I see the deck please? I am trying to work out what to craft now. and I'm on the verge of throwing all my dust a a recruit warrior. ha ha.
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This is currently what I'm running. It is literally the most Gimmicky shit posty thing I've ever played that still managed to work extremely well.
Basically your Focus is Getting kingsbane early on with hopefully a deadly poison if you're lucky or getting doomsayers/backstabs(aka removal), or your henchies
then it's kind of like playing choose your own adventure, are you winning with bombers, pogos, or striders?
Striders are just a generally decent 4 drop to play on curve so they usually feel good to drop after a henchy
Augmented elekk is literally dumb af, if you combo it on turn 7 with your strider you shove 6 spiders in your deck, or you could do elekk, pogo, lab recruiter to shove 6 pogos in your deck(shadowstep the recruiter for 6 more kek). Or you could do a turn 8 ellek+bomber to put some bombs in their deck (you can also do gimmicky things like shadow stepping your bombers and just flooding their deck with bombs, i got 5 bombs in someones deck by turn 6 with them being at like 20 hp so they gave up).
Surprisingly the deck sports some decent draw power, cavern shiny, Minstrel is easy to get off and basically always will give you something useful, Myra's is actually pretty op because you set yourself to 0 cards in deck and then you toss more pogos in or your kingsbane to avoid fatigue.
Ultimately DK valeera is just a way to make pogos and bombers more pressure in the late game
Edits: Literally Rewrote the early game by removing bombers and blade flurries for fan of knives, edwin, and blood mage. seems to be more consistent to say the least. Doesn't put pressure on late game decks like it did before with the bombers but its giving me better early game options. I wouldn't mind an option to fit preps in though, if anyone sees a spot?
Run 2x Kingsbane if you want myra, so you will not fatigue.
And if you say that we need weapon quick why now weapon draw from deck ??
You can only play 1 kingsbane lol?
I really want pogo hopper to work but too often I run out of cards and I don't have Myra's unstable element.. even sprint doesn't save me because it's usually right near the bottom of my deck ..
I wanted to do something like this, but I ended up getting academic espionage so was thinking of making a burgle deck. I don't have the cutlass from the last expansion though unfortunately.
Reckon I'm gonna try a more simple version of a pogo deck later though.
Honestly you don't really need the cutlass. It's a strong card, but often enough it's just incredibly slow and doesn't give you any value until late in the game.
I don't have something witty about this deck, I just like it because Malygos is fun.
Literally Rewrote the early game by removing bombers and blade flurries for fan of knives, edwin, and blood mage. seems to be more consistent to say the least. Doesn't put pressure on late game decks like it did before with the bombers but its giving me better early game options.
thanks man. what about the unstable element? I was a disappointed not to drop it (I got all legendaries fro classes I barely have cards for, ha ha) if it's actually decent I may craft it though. also tess looks to be good, she won't rotate for a year so safe to craft now we have academic as ammo for her.
I don't know about crafting kingsbane just now though.
I want limitless pogo hoppers to be the big thing but the more I tried to make and have a good time with decks like this, the more I realized I just wanted my good friend coldlight oracle in this deck over anything else.
Unstable is good in Pogo/strider decks. You can do something like drop your deck to 0 cards and then use strider to guarantee you get 3 4/4s at the start of your next turn. or you can copy pogos and keep yourself out of fatigue range while being able to drop a pogo every turn. Its almost as annoying as jades to be honest. Kingsbane is great for early game pressure and its a late game fatigue stopper as well as just damage per turn if you need it against tanky decks.
what about for a burgle deck with espionage and tess? I think unstable is good there as you empty the deck then play espionage and then I dunno you probably need some kind of draw engine to get the cards back fast and then play tess, then shadow step tess and play her again. sort of like the old yogg decks I guess.
Since the expansion dropped, I've mostly played Pogo and Kingsbane Academic decks. Here are my thoughts so far...
1. Academic Espionage: For this kind of deck to work, you really need to be getting the cards you put into your deck ASAP. I included the Kingsbane package to help dodge fatigue and as a way to stay alive against aggro but I'm not entirely sure it's the best way to go. Cutlass would be good but the issue is that an Academic deck shouldn't run any other Thief-style cards as all you want is the 1 mana draws from Academic. Because of that, you need to run some good early game and tons of draw. IMO, Myra's is amazing in this setup and I will use it as soon as I get an Academic in hand so I can start rolling down the Academic tempo train. My setup runs sprint, fans, thalnos, preps, and elvens as well as spiders as another way to maintain synergy.
2. Pogo Rogue: I've mostly played this as a tempo deck, dropping Pogos and Recruiters whenever I can instead of trying to make an infinite chain. I've found Myra's to be helpful but not entirely necessary. Minstrels and pipers, on the other hand, are absolutely phenomenal. I run two Vanishes as they combo really well with Pogos as well as your extra draw cards, but only one Sprint. In this setup I have no weapons as it dilutes your draw and you really want to get your pogos back. Cheat Death and Sonya are also really nice as you can get back many of your key cards.
can I see the deck please? I am trying to work out what to craft now. and I'm on the verge of throwing all my dust a a recruit warrior. ha ha.