I think this can get a mech win on turn 11. I just think it might not survive unless a good kingsbane draw with lifestel happens. First draft so maybe i missed something.
You can’t get rid of the Kingsbane. If it’s equipped, does Mecha’thun go off? Or does it counts as a “card in the battlefield”? So you have to burn it with Myra’s?
I don´t know for shure but i thought equiped weapons don´t count. You can burn it with Helmet or myra but it´s more designed not to do this ... I also didn´t use Valera because i don´t know if the shadow reflections counts as hand card. On the other side you should be able to remov it quite easy. Annyway you would have to play around/setup with Valera (9 mana ..) so better not use her ...
You basically need to draw a minstrel. Then i think it will start to run quite dynamic till Chatooooon ...
I think it´s meme too. If you want to setup a 1 turn kill it´s quite a large preparation.
Propably none ^^. But against control .... I can´t test it. Don´t have Kingsbane and won´t craft it just for that. I expect that this dies to decks like odd rouge or evenlock/zoo horribly but i might survive/kill token and tount druids or other slow decks. Maybe even odd pala is doable
I am not sure if this is a good idea, your Kingsbane has agony which when active shuffles it into the deck. Okay I will follow your idea, lets assume that your deck is working, we have 10th turn, and we have: Kingsbane, Mechathun, Myra's Unstable Element - how do you plan to get rid of Kingsbane to make Mechathun work?
If your kingsbane lifesteal is ever relevant it means you'd already win just using Kingsbane, thus Mecha'Thun is useless in this deck. I don't think you should combine these two winconditions
this could be totaly right ... Kingsbane might win 80% alone. Mecha´thun might just win a small percentance which you would win using a more consisant version annyway. But for Mechathun lovers ^^.
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Hi
I see a lot of people theocrafting and praising the Mechathun meme. So i thought OK how can this work. Maybe as rouge ...
I think this can get a mech win on turn 11. I just think it might not survive unless a good kingsbane draw with lifestel happens. First draft so maybe i missed something.
You can’t get rid of the Kingsbane. If it’s equipped, does Mecha’thun go off? Or does it counts as a “card in the battlefield”? So you have to burn it with Myra’s?
I don´t know for shure but i thought equiped weapons don´t count. You can burn it with Helmet or myra but it´s more designed not to do this ... I also didn´t use Valera because i don´t know if the shadow reflections counts as hand card. On the other side you should be able to remov it quite easy. Annyway you would have to play around/setup with Valera (9 mana ..) so better not use her ...
You basically need to draw a minstrel. Then i think it will start to run quite dynamic till Chatooooon ...
I think it´s meme too. If you want to setup a 1 turn kill it´s quite a large preparation.
What's the plan for surviving from turn 1 to 11?
Propably none ^^. But against control .... I can´t test it. Don´t have Kingsbane and won´t craft it just for that. I expect that this dies to decks like odd rouge or evenlock/zoo horribly but i might survive/kill token and tount druids or other slow decks. Maybe even odd pala is doable
I am not sure if this is a good idea, your Kingsbane has agony which when active shuffles it into the deck. Okay I will follow your idea, lets assume that your deck is working, we have 10th turn, and we have: Kingsbane, Mechathun, Myra's Unstable Element - how do you plan to get rid of Kingsbane to make Mechathun work?
U can use hemet to get rid of it can't u?
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oh, okay got you, but there are a lot of conditions you need to achieve and your draw needs to be "perfect" in order to not burn anything crucial :/
I like the idea. A big Kingsbane with Lifesteal makes surviving to late game possible.
I expected that equipped Kingsbane does not stop Mechathun.
Ironbeak Owl, Silence, Spellbreaker and so on
I know. It´s a bit trickier but it can 1 turn OTK ^^. I expect it won´t work often but maybe it destroys any deck that needs 12+ turns for setup.
If your kingsbane lifesteal is ever relevant it means you'd already win just using Kingsbane, thus Mecha'Thun is useless in this deck. I don't think you should combine these two winconditions
this could be totaly right ... Kingsbane might win 80% alone. Mecha´thun might just win a small percentance which you would win using a more consisant version annyway. But for Mechathun lovers ^^.