Hey everyone! I'm wondering if anyone has put this combo together yet? The idea is to Shadowstep or cheat death your Coldlight Oracles and save them for turn 10. Next you play Hemet, Jungle Hunter to destroy your deck. Last, on turn 10 play two Coldlights and King Togwaggle hopefully filling your opponents hand, burning the ransom note, taking their deck, and giving them nothing but maybe a couple sprints to help them end it.
He mentioned using Cheat Death/Shadowstep on Coldlights, making them cost 1. So Togwaggle+coldlight+coldlight=10 mana.
That said, it's very situational as it requires them to have at least 6 cards in hand, you to have the right pieces in your hand, and for you to survive long enough to attempt this.
I'd have to play it to get a feel but by looking at the list, I'm not sure how you'll survive until ten+ to pull off the combo. A 2/3 minion on 2 doesn't feel like it may be sap worthy, but it'll still take a quarter of your life by turn 6 if not answered. Leaching will give some heals, unless a taunt is dropped, in which case it might only slow the extra damage that you'll be taking by using face removal.
Could be a fun counter to a super greedy deck, but I don't see how it'd be the innkeeper in most cases.
This is not Exodia, not even by the loose application we get here in Hearthstone. The other "Exodia" decks here get that name because they achieve a basically guaranteed OTK against mostly any life total. This is already incorrect because "Exodia" is an instant win condition, the only thing that falls in this category is the Hero Power of the Uther of the Ebon Blade. Exodia Mage and most of these other decks you see with the name are just Infinite or extremely high damage Combos in a single turn. They are essentially the Dark Magicion of Chaos/Dimension Fusion/Mass Driver/Spell Economics Combo of Hearthstone, infinite card loops that deal infinite damage.
Your deck does not do that, this is not Yu-Gi-Oh where running out of deck instantly loses you the game, you still have fatigue. I guess the best way to call your deck is something like Deck Out Rogue.
Good point. I didn't know what to call the deck. I'll change the thread title.
This is not Exodia, not even by the loose application we get here in Hearthstone. The other "Exodia" decks here get that name because they achieve a basically guaranteed OTK against mostly any life total. This is already incorrect because "Exodia" is an instant win condition, the only thing that falls in this category is the Hero Power of the Uther of the Ebon Blade. Exodia Mage and most of these other decks you see with the name are just Infinite or extremely high damage Combos in a single turn. They are essentially the Dark Magicion of Chaos/Dimension Fusion/Mass Driver/Spell Economics Combo of Hearthstone, infinite card loops that deal infinite damage.
Your deck does not do that, this is not Yu-Gi-Oh where running out of deck instantly loses you the game, you still have fatigue. I guess the best way to call your deck is something like Deck Out Rogue.
To be honest, I don't think Hemet is necessary in a deck like this. You'll already be drawing like crazy so your deck will be almost be gone by the time you swap it anyway. Leaving them with a few removal cards and card draw is probably enough to clinch the win. Props on the idea of Elven Minstrel though as it's nice to draw your minions. Some recommended additions would be Valeera and King Mukla. Getting a second play on some card draws or getting another option for cramming your opponent's hand can be very valuable.
Hey everyone! I'm wondering if anyone has put this combo together yet? The idea is to Shadowstep or cheat death your Coldlight Oracles and save them for turn 10. Next you play Hemet, Jungle Hunter to destroy your deck. Last, on turn 10 play two Coldlights and King Togwaggle hopefully filling your opponents hand, burning the ransom note, taking their deck, and giving them nothing but maybe a couple sprints to help them end it.
I don't like Kingsbane in the deck with onlyh leeching poison. A 1/3 lifesteal weapon isn't worth the three cards it's taking up. Looks fun though! Although it's gonna be rough against aggressive deck.
To be honest, I don't think Hemet is necessary in a deck like this. You'll already be drawing like crazy so your deck will be almost be gone by the time you swap it anyway. Leaving them with a few removal cards and card draw is probably enough to clinch the win. Props on the idea of Elven Minstrel though as it's nice to draw your minions. Some recommended additions would be Valeera and King Mukla. Getting a second play on some card draws or getting another option for cramming your opponent's hand can be very valuable.
It's necessary in this build because I'd rather not give my opponent the legendary weapon and Hemet would be a dead card to them if I didn't play it anyway.
you could also do this same strat with warrior by plaing the king and Explore Un'Goro on turn 10, and Skulking Geist the turn after. Your opponent's deck is instantly destroyed guaranteed turn 10 (or turned into 1 mana spells at least), but the only issue is if he doesn't use the ransom card, but either way, hes screwed lol.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hey everyone! I'm wondering if anyone has put this combo together yet? The idea is to Shadowstep or cheat death your Coldlight Oracles and save them for turn 10. Next you play Hemet, Jungle Hunter to destroy your deck. Last, on turn 10 play two Coldlights and King Togwaggle hopefully filling your opponents hand, burning the ransom note, taking their deck, and giving them nothing but maybe a couple sprints to help them end it.
why is there duplicate thread of this?
Don't mind me, just the UK National Champion.
OP stated that they would be reduced by 2 mana by using shadowstep and cheat death.... then play them. so in total it would be an 10 mana play.
He mentioned using Cheat Death/Shadowstep on Coldlights, making them cost 1. So Togwaggle+coldlight+coldlight=10 mana.
That said, it's very situational as it requires them to have at least 6 cards in hand, you to have the right pieces in your hand, and for you to survive long enough to attempt this.
I'd have to play it to get a feel but by looking at the list, I'm not sure how you'll survive until ten+ to pull off the combo. A 2/3 minion on 2 doesn't feel like it may be sap worthy, but it'll still take a quarter of your life by turn 6 if not answered. Leaching will give some heals, unless a taunt is dropped, in which case it might only slow the extra damage that you'll be taking by using face removal.
Could be a fun counter to a super greedy deck, but I don't see how it'd be the innkeeper in most cases.
Bakunter for next meta
I built one last week with druid, instead of using Coldlight Oracle, I think Naturalize works better since it costs 1
To be honest, I don't think Hemet is necessary in a deck like this. You'll already be drawing like crazy so your deck will be almost be gone by the time you swap it anyway. Leaving them with a few removal cards and card draw is probably enough to clinch the win. Props on the idea of Elven Minstrel though as it's nice to draw your minions. Some recommended additions would be Valeera and King Mukla. Getting a second play on some card draws or getting another option for cramming your opponent's hand can be very valuable.
you could also do this same strat with warrior by plaing the king and Explore Un'Goro on turn 10, and Skulking Geist the turn after. Your opponent's deck is instantly destroyed guaranteed turn 10 (or turned into 1 mana spells at least), but the only issue is if he doesn't use the ransom card, but either way, hes screwed lol.