People probably have different decklists they use but I'll talk about the standard double Arcane Giant list for now. I think the deck is a lot fun to play. I wasn't really a rogue player before Ungoro but Miracle Rogue is probably my favorite deck right now. Going against aggro druid tilts the living hell out of me though. The deck also feels a lot weaker than any variant of Miracle I've played before.
This is pretty accurte insight. I'll add that a miracle list with Leeroy+Cold Blood+Eater of Secrets beats burn mage 90% of the times, you have to draw really bad to lose. Secret is harder, because their deck plays faster than burn and you will most likely die before you can attempt lethal, but it's still doable.
Personally, I really like the standard miracle rogue version. It feels less all-in than wild and more versatile. In wild, aggro and midrange decks are even faster than in standard, but you have tools like Conceal, Loatheb, and the already mentioned Pillagers/Drakes which improves the control matchups by a lot.
i feel like its more about value than it was pre rotation where you had a very specific win condition and the deck revolved around drawing it. i play a lot of wild, and its very hard to make a miracle rogue because there are so many good cards now that you just cant fit in because drake/pillager/conceal are just so good.
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People probably have different decklists they use but I'll talk about the standard double Arcane Giant list for now. I think the deck is a lot fun to play. I wasn't really a rogue player before Ungoro but Miracle Rogue is probably my favorite deck right now. Going against aggro druid tilts the living hell out of me though. The deck also feels a lot weaker than any variant of Miracle I've played before.
This is pretty accurte insight. I'll add that a miracle list with Leeroy+Cold Blood+Eater of Secrets beats burn mage 90% of the times, you have to draw really bad to lose. Secret is harder, because their deck plays faster than burn and you will most likely die before you can attempt lethal, but it's still doable.
Personally, I really like the standard miracle rogue version. It feels less all-in than wild and more versatile. In wild, aggro and midrange decks are even faster than in standard, but you have tools like Conceal, Loatheb, and the already mentioned Pillagers/Drakes which improves the control matchups by a lot.
i feel like its more about value than it was pre rotation where you had a very specific win condition and the deck revolved around drawing it. i play a lot of wild, and its very hard to make a miracle rogue because there are so many good cards now that you just cant fit in because drake/pillager/conceal are just so good.