So, i just crafted sherazin and 2 vilespine slayer cause i really wanted to try something new, but i'm not doing so great (euphemism). Im running a list with shaku, Xaril, double arcane giants, single Si7 and no burgle bully. Also, no questing adventurer (but i think i will include him soon) and patches. Any tip on what is better to keep in the mulligan, when to push for damaged and when go for board control?
I would remove xaril for sure, he is way too slow. As with pretty much all rogue decks, you want to control the board early and only push damage if you have 2 turn lethal and are safe from board clears. If you have cold blood, that should always go face. Garden rogue is a little more value based than traditional miracle rogue because you have legit removal in vilespine and giants give you some late game minions that didn't fit in old miracle rogue
The best tip i can give is to watch a youtube video to gain knowledge about matchups cause the mulligans are very situational! Often times you mulligan of a gut feeling/reed of what you opponent is trying to so the first turns!
its extremely frustrating to play miracle nowdays on ladder, i wouldnt recomend it (altho thats only thing i play right now couse im close to golden portrait, and i never play idiotic decks like quest rogue)
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So, i just crafted sherazin and 2 vilespine slayer cause i really wanted to try something new, but i'm not doing so great (euphemism). Im running a list with shaku, Xaril, double arcane giants, single Si7 and no burgle bully. Also, no questing adventurer (but i think i will include him soon) and patches. Any tip on what is better to keep in the mulligan, when to push for damaged and when go for board control?
I would remove xaril for sure, he is way too slow. As with pretty much all rogue decks, you want to control the board early and only push damage if you have 2 turn lethal and are safe from board clears. If you have cold blood, that should always go face. Garden rogue is a little more value based than traditional miracle rogue because you have legit removal in vilespine and giants give you some late game minions that didn't fit in old miracle rogue
Either cut xaril or add questing! Shaku is also to slow for the value he brings, better to go with some other things!
Earlygame you want to remove things using AS little resourses as you can, sherazin is often the mvp of controll matches and edwin vs aggro!
try to get big swing turns!
The best tip i can give is to watch a youtube video to gain knowledge about matchups cause the mulligans are very situational! Often times you mulligan of a gut feeling/reed of what you opponent is trying to so the first turns!
its extremely frustrating to play miracle nowdays on ladder, i wouldnt recomend it (altho thats only thing i play right now couse im close to golden portrait, and i never play idiotic decks like quest rogue)