Despite all the QQ, those who actually played Quest Rogue themselves know that the deck is far from OP.
Some of the hard encounters:
vs Rush decks, especially Pirate Warrior, I have yet to beat one with Quest Rogue
vs Quest Mage or Freeze Mage. Even if I can complete the quest and reduces their health to single digit, they have spells every turns afterward that prevent their death or freeze my minions.
vs Silent Priest. I can never remove their taunt minion fast enough.
Any tips when playing against these decks? What to mulligan? Any strategy?
A lot depends on the Quest Rogue variant you are playing.
The Flame Elemental version is the easiest for Quest, but it lacks versatility. It is basically a delayed flood deck. I prefer the non-flame versions: even if they are apparently inconsistent, they have more tools.
Also, repeated charge is a strategy, to out-tempo your opponent after quest completion, and that requires a fair number of charge minions in the deck.
In Wild, Haunted Creeper is excellent both after the Quest and before, because it allows for repeated pings that help you buy Tempo against aggressive decks.
I'm playing Midrange Paladin and farming quest rogues. Tons of taunt, tons of ways to remove the rogue's minions before they play the quest, Equality, Aldor Peacekeeper, Spikeridged Steed, and Sunkeeper Tarim make it almost impossible for the rogue to win.
A lot depends on the Quest Rogue variant you are playing.
The Flame Elemental version is the easiest for Quest, but it lacks versatility. It is basically a delayed flood deck. I prefer the non-flame versions: even if they are apparently inconsistent, they have more tools.
Also, repeated charge is a strategy, to out-tempo your opponent after quest completion, and that requires a fair number of charge minions in the deck.
In Wild, Haunted Creeper is excellent both after the Quest and before, because it allows for repeated pings that help you buy Tempo against aggressive decks.
Thanks a lot! At last someone with helpful reply! =)
Indeed I am playing the Flame Elemental version mostly. I will consider trying other versions.
Play the elemental package (Fire FlyIgneous Elemental), it is much more consistent than the other version. Consistency gets you to higher ranks.
Vs Freeze mage, Vanish is an important card that wins you the game, when you get Doomsayer and Frost Nova. vanish the board and win with chargers.
Same as above when you can't pass one(or many) taunts while facing taunt warrior, silence priest.
Use your bounce back cards only on those cards with which you are sure that you will complete the quest, and it will vary most games depending on your hand and the enemy. for example once I completed the quest with Bilefin Tidehunter to stop a midrange hunter to clobber me to death.
These were just the main points from the top of my head, hope it helps, good luck.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Despite all the QQ, those who actually played Quest Rogue themselves know that the deck is far from OP.
Some of the hard encounters:
vs Rush decks, especially Pirate Warrior, I have yet to beat one with Quest Rogue
vs Quest Mage or Freeze Mage. Even if I can complete the quest and reduces their health to single digit, they have spells every turns afterward that prevent their death or freeze my minions.
vs Silent Priest. I can never remove their taunt minion fast enough.
Any tips when playing against these decks? What to mulligan? Any strategy?
Complete quest hit face win game. There is literally nothing else to think about.
Maybe in standard.
A lot depends on the Quest Rogue variant you are playing.
The Flame Elemental version is the easiest for Quest, but it lacks versatility. It is basically a delayed flood deck.
I prefer the non-flame versions: even if they are apparently inconsistent, they have more tools.
Against Aggro and Flood decks, I have sometimes won using Bilefin Tidehunter and/or Glacial Shard.
Also, repeated charge is a strategy, to out-tempo your opponent after quest completion, and that requires a fair number of charge minions in the deck.
In Wild, Haunted Creeper is excellent both after the Quest and before, because it allows for repeated pings that help you buy Tempo against aggressive decks.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
I'm playing Midrange Paladin and farming quest rogues. Tons of taunt, tons of ways to remove the rogue's minions before they play the quest, Equality, Aldor Peacekeeper, Spikeridged Steed, and Sunkeeper Tarim make it almost impossible for the rogue to win.
Try to make a very fast quest
These were just the main points from the top of my head, hope it helps, good luck.