Workable? With insane fast disgusting broken OP aggro decks completely unbalanced and unfair killing you in turn 5 or before and you want a deck who gives opponent free draws to work?
Even if Valeera start with 99 life and 99 armor she still die in some games.
This is the general wild decklist. Some people will also play Shadow Strike or Reno Jackson. But this is one of the more solid bases which is occasionally ran by a number of Legend players as a meta call.
Mill Rogue is my favorite deck. I play it in wild and it's great. You don't necessarily die on turn 5. It's pointless to try to mill an aggro deck, instead exhaust them with N'Zoth. Every time I play against a face hunter (note: I see more hunters than pirates in wild), I try to set up taunt minions and survive early game. If it goes to turn 10 (it usually does), just gg.
I just shadowstep N'Zoth, play it again, gang up. Keep re-filling the board with belchers. Always try to save at least 1 shadowstep/gang up for N'Zoth. The other half goes for Healbot/Deathlords.
Overall, Mill Rogue is always fun in Wild, but can't say the same for standard. It is a fun deck, but not competitive or brain dead like aggro/jade decks.
This is the general wild decklist. Some people will also play Shadow Strike or Reno Jackson. But this is one of the more solid bases which is occasionally ran by a number of Legend players as a meta call.
Yes, you can play an N'zoth list with 2x Deathlord and 2x Belcher and then more or less "standard" cards for the deck. It certainly works in the ladder dumpster if you're just looking to play for giggles. Never got mine about 18 or 19 though - I just play it for dailies on Murlocs and Rogues.
Because you don't really care about these kind of cards.. it is a pretty bad card because it costs too much.. and it would be used as a removal, but you have have better removal spells in rogue.. in mill rogue, you care about removing minions and drawing your murlocs.. or depending on the match, building your wall 5, 6 times with n'zoth..
I'm sure a lot of you would call this deck insanely greedy, but it's where I have ended up after being a Mill Rogue main for years. The strategy and possible synergies and combos just make it the most fun for me to play. Weak against aggro of course but not impossible with the right plays.
It's a pure Mill core with a 5 card package for N'Zoth and C'Thun. I love the C'Thun synergy in mill, and you get spot removal, hard removal, multiple taunts, a boardclear and an alternate win condition in a deck that already has two.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Anyone have a decklist?
Workable? With insane fast disgusting broken OP aggro decks completely unbalanced and unfair killing you in turn 5 or before and you want a deck who gives opponent free draws to work?
Even if Valeera start with 99 life and 99 armor she still die in some games.
You're probably better off playing mill rogue in wild, because there exist cards like Sludge Belcher and Deathlord to name but a few.
Mill Rogue in wild work pretty good. Works really good against handlock. I think it is tier 3 or something so decent compared to standard.
I see. Ty
This is the general wild decklist. Some people will also play Shadow Strike or Reno Jackson. But this is one of the more solid bases which is occasionally ran by a number of Legend players as a meta call.
Mill Rogue is my favorite deck. I play it in wild and it's great. You don't necessarily die on turn 5. It's pointless to try to mill an aggro deck, instead exhaust them with N'Zoth. Every time I play against a face hunter (note: I see more hunters than pirates in wild), I try to set up taunt minions and survive early game. If it goes to turn 10 (it usually does), just gg.
I just shadowstep N'Zoth, play it again, gang up. Keep re-filling the board with belchers. Always try to save at least 1 shadowstep/gang up for N'Zoth. The other half goes for Healbot/Deathlords.
Overall, Mill Rogue is always fun in Wild, but can't say the same for standard. It is a fun deck, but not competitive or brain dead like aggro/jade decks.
Ya wild is where it's at for mill rogue / druid
Renounce Darkness
Yes, you can play an N'zoth list with 2x Deathlord and 2x Belcher and then more or less "standard" cards for the deck. It certainly works in the ladder dumpster if you're just looking to play for giggles. Never got mine about 18 or 19 though - I just play it for dailies on Murlocs and Rogues.
ty man
Why mill rogues arent use Leatherclad Hogleader ?
Yeah, a toast!
I'm sure a lot of you would call this deck insanely greedy, but it's where I have ended up after being a Mill Rogue main for years. The strategy and possible synergies and combos just make it the most fun for me to play. Weak against aggro of course but not impossible with the right plays.
It's a pure Mill core with a 5 card package for N'Zoth and C'Thun. I love the C'Thun synergy in mill, and you get spot removal, hard removal, multiple taunts, a boardclear and an alternate win condition in a deck that already has two.