This is a thread to appreciate how cool are the rogue legendaries. What's cool about them is that they all represent the class's mechanics and theme very well unlike most other classes. Other classes have a legendary or two that has absolutely nothing to do with the class and its mechanics. For example, White Eyes and shaman, Iron Juggernaut and warrior, and Herald Volazj and priest.
The rogue mechanics are Combo, Stealth, Return to hand, coins and cheap spells, stealing card from other classes, weapons, and deathrattles. Their main play style is the Miracle play style, which is play many cards in one turn. Every single legendary represent at least one of those mechanics.
I know you all are angry because most of the class legendaries are not strong and viable, but let's not forget how well the legendaries represent the class thematically and mechanically. Seriously, kudos for blizzard for doing a good job at this.
Only way Sherazin, Corpse Flower would be good is if it started out dead so you had a 29 card deck and got a free 5/3 during your edwin, questing or miracle turns. As it is, its trash. Flame Imp trades into it which is terrible for a 4 drop, especially one that is a legendary..
I think it is a good card, and I can't believe that you think it would somehow be better if it started out dead as it would be completely over powered if it cost no mana even in its dormant state. It doesn't matter if the flame imp can trade into it, because silence/hex/polymorph/devolve are the mechanics which actually remove it permanently from the board.
Anub'arak was my favourite legendary from TGT. I built a Reno Rogue deck around trying to abuse him with Shadowcaster and N'Zoth. Getting him from Barnes is insane value and so is getting him from N'Zoth alongside Sludge Belcher. Only ways around the card are to transform it, Entomb it (I hate that card...) or go face. Reno made going face difficult for my opponents. ^_^
Only way Sherazin, Corpse Flower would be good is if it started out dead so you had a 29 card deck and got a free 5/3 during your edwin, questing or miracle turns. As it is, its trash. Flame Imp trades into it which is terrible for a 4 drop, especially one that is a legendary..
At first glance I thought Sherazin, Corpse Flower is a trash card too as 5/3 minion worths like 3.5 mana
but i foresee it will be very suitable or even staple for miracle rogue. since u will play it before ur miracle turn. Despite Conceal rotating out, its still doable for Rogue to have two to three miracle turn in one game. Even if u trigger it once, its 4 mana with two 5/3 which gives insane value already. It can be a sticky minion which encourages you plan ahead.
yes, i am angry cuz besides Vaan Cleef, all the others are playale to moderatly good at most (not noob'arak and the plant tho), but gotta agree that the mechanics fit the class.
Anomallus would fit in Warlok and ironjuggernaut would fit in priest, cuz it's like they put a bomb in you mind or slt.
Only way Sherazin, Corpse Flower would be good is if it started out dead so you had a 29 card deck and got a free 5/3 during your edwin, questing or miracle turns. As it is, its trash. Flame Imp trades into it which is terrible for a 4 drop, especially one that is a legendary..
Depends what rogue class quest is. It could be something simple like combo 4-6 cards in a turn and the reward generates lots of coins for the rest of the game. This would go extremely well with Sherazin then.
Only way Sherazin, Corpse Flower would be good is if it started out dead so you had a 29 card deck and got a free 5/3 during your edwin, questing or miracle turns. As it is, its trash. Flame Imp trades into it which is terrible for a 4 drop, especially one that is a legendary..
Depends what rogue class quest is. It could be something simple like combo 4-6 cards in a turn and the reward generates lots of coins for the rest of the game. This would go extremely well with Sherazin then.
That would be a good rogue quest. Like get 1 coin per turn the rest of the game
This is a thread to appreciate how cool are the rogue legendaries. What's cool about them is that they all represent the class's mechanics and theme very well unlike most other classes. Other classes have a legendary or two that has absolutely nothing to do with the class and its mechanics. For example, White Eyes and shaman, Iron Juggernaut and warrior, and Herald Volazj and priest.
The rogue mechanics are Combo, Stealth, Return to hand, coins and cheap spells, stealing card from other classes, weapons, and deathrattles. Their main play style is the Miracle play style, which is play many cards in one turn. Every single legendary represent at least one of those mechanics.
Edwin VanCleef: Combo, playing multiple cards a turn.
Trade Prince Gallywix: Coins, stealing cards.
Anub'arak: Return to hand, deathrattle.
Xaril, Poisoned Mind: Deathrattle, Cheap spells to activate Combo, two of those spells have return to hand and stealth.
Shaku, the Collector: Stealth, stealing cards.
Sherazin, Corpse Flower: Playing multiple cards in a turn, deathrattle.
I know you all are angry because most of the class legendaries are not strong and viable, but let's not forget how well the legendaries represent the class thematically and mechanically. Seriously, kudos for blizzard for doing a good job at this.
Valar Morghulis
Only way Sherazin, Corpse Flower would be good is if it started out dead so you had a 29 card deck and got a free 5/3 during your edwin, questing or miracle turns. As it is, its trash. Flame Imp trades into it which is terrible for a 4 drop, especially one that is a legendary..
Every card is a 2 drop if your opponent plays Dirty Rat.
I think it is a good card, and I can't believe that you think it would somehow be better if it started out dead as it would be completely over powered if it cost no mana even in its dormant state. It doesn't matter if the flame imp can trade into it, because silence/hex/polymorph/devolve are the mechanics which actually remove it permanently from the board.
Edit: It also has great synergy with Shadowcaster and Barnes.
Those are really cool, i'll never get over anub arak's stupid stats and cost.
Anub'arak was my favourite legendary from TGT. I built a Reno Rogue deck around trying to abuse him with Shadowcaster and N'Zoth. Getting him from Barnes is insane value and so is getting him from N'Zoth alongside Sludge Belcher. Only ways around the card are to transform it, Entomb it (I hate that card...) or go face. Reno made going face difficult for my opponents. ^_^
"What is the most OP card in hearthstone?"
"Credit Card."
yes, i am angry cuz besides Vaan Cleef, all the others are playale to moderatly good at most (not noob'arak and the plant tho), but gotta agree that the mechanics fit the class.
Anomallus would fit in Warlok and ironjuggernaut would fit in priest, cuz it's like they put a bomb in you mind or slt.
need take time to make new pic and signature using the new cards.
Herald Volazj does fit into priest as a Silence Archetype. It just kinda sucks tho lol.
I think Shaku, the Collector, Sherazin, Corpse Flower and Xaril, Poisoned Mind can all be played in a mid-range/control style Rogue deck together IF we get a decent neutral healing card in Ungoro.