I've made a few changes to the deck, which includes adding in some Kobolds, Fan of Knives and a Silence. After the edits I'm definately feeling it easier to play with and easier to clear the enemies board. From a sample size of 20 games I've won 14 and only lost 6, so take that how you will, but at least it's over 50%.
Weighing in at under 1000 dust it's fairly easy to craft, easy to play and most importantly easy to win with!
Depsite the recent nerfs to the Rogue class, since Hearthstone was announced it seemed like my favourite class. Currently i'm level 30 with my Rogue and only a 2 star diamond rank in constructed but this deck has been winning me matches solidly for the past few days.
The deck essentially works as an early agression deck, with lots of low cost minions that either draw cards, apply pressure or remove threats from the table. It also stops an oponents mid-game by playing Sap on their taunt minions or flat out taking them off the board with Assassinate or a combo of Backstab, Eviscerate, SI:7 Agent and your weapons. If your oponent dosn't clear the board and you manage to make it to late game this is where Sprint and Headcrack comes into play which negates taunt.
Single Card Reasonings:
One Ooze is more than good enough, as Shadowstep lets you play it again the following turn for 0 cost. It's great to play mindgames like that with Paladins and Warriors who fear equipping another weapon, knowing that it'll be taken out right away. The single Ironbeak Owl is also chosen for the same reasons as the Ooze, to not only free up an extra card slot and also because Shadowstep can be used to keep applying silence.
Headcrack only needs a single entry, as you normally find you can't play more than one a turn anyways. Come the late game you generally don't have a lot of cards in hand either and since it constantly comes back into your hand if you combo it, one's enough.
Assassin's Blade is only used once for pretty much the same reasons as Headcrack. It takes four turns to be used up and having another sitting in your hand dosn't do anything for you. Even if it gets removed by an oponents Ooze you can still make your own dagger and cast Deadly Poison to almost the same effect.
A single Sprint is more than enough too, as any more means twice the chance of it turning up in your hand in the early game. You can't really use Sprint twice in a row either, for fear of losing your tempo, but casting one and then using the 4 drawn cards to help win the game feels best.
Pros:
Fast playstyle, capable of winning by turn 6 or 7 if you can keep up the pressure. For 2 mana you can deal a total of 6 damage to a single minion to break through taunt and come turn 4 there's the potential to constantly be dealing 2 damage to the enemy Hero every single turn. It's also funny as hell when you force the oponent to re-play a Sen'jin twice after sapping it two times in a row, only to follow up with an Assassinate, effectively wasting them two turns!
Cons:
Late game can be problematic as the deck has no taunt. Knowing when to play or hold Eviscerate can be hard to learn as it's mostly for creature removal rather than dealing damage to the enemy Hero. Getting around taunt can be a problem as the deck has only one Silence, so if you're up against something like an Ironbark Protector and you've always used your Saps and Assassinates it's hard to recover.
Possible Changes:
Swapping both Amani Beserkers or Faerie Dragons would be a good idea, as well as maybe the inclusion of Elven Archers. I have tested the deck with Elven Archers though and tend to find that your minions with Enrage don't stay alive long enough to benefit from forcing an Enrage rather than just clearning the board yourself with minions.
Conclusion: It's so damn cheep I sugest anyone wanting to try out a Rogue deck or who is new to the class give it a go. I'm having a total blast with it, winning matches where both me and my oponent have wittled one another down to 1 hp with a well timed Headcrack and i've also clawed back defeat from agro rush down decks.
Any advice on improovements or sucsess storys with this deck is greatly apreciated! ^^
i would take young priestess + gnomish inventor and definitely add 2 elven archers to enrage ur own creatures or to combo - usually when u go first it's kind of hard to combo cards. in addition i am not really sure about gnomish inventor , novice engineer and loothoarder are somewhat okay but gnomish inventor costs too much and gives too little tbh.
i also would take sprint and assassinsblade out and put double coldblood and somehow perditionsblade ( to combo it with elven = 3 free damage ) also i dont feel like a 5 mana weapon would fit into this playstyle yet i can see it's use in this deck somehow
I suppose Elvens would be good in combo with the Worgens, but I prefer to get them enraged by killing the enemys minions. It forces him to use removal on the worgen then and i've not got two dead weight 1/1s sat on the board doing nothing.
Gnomish Inventor is there litterally to help me break though taunt walls. She's got a weird HP amount so most 2 or 3 drops can't kill her outright. I've done things like Shadowstepping back a SI:7, using it's battlecry to hit a Sen'jin for 2, taking 3 damage to the face with a dagger and using the Gnomish to finish it off. Now i've got 2 minions on the board and he's probably got nothing.
I've got a perditions and I might swap it out for the Assassins Blade. I tend to find I don't use the Assassin's till late game anyways, but i'd sooner say play a Headcrack for a constant 2 damage than I would a Perdys turn 4. Sprint is a total life saves though, it can really change a game around. I've come back from having only Sprint in hand and 1 minion on the board and about 10 HP to winning thanks to it's card draw.
I've not crafted Cold Blood, but i think it'd be too much over kill. It'd be amazing on an enraged Worgen, but if someone's letting those things live you've pretty much won anyways. It's also a rare afaik and that'd possibly push the deck to costing over 1k dust. I wanted to keep it fairly low so that if someone does want to try it they don't have to disenchant a lot of cards.
Thank you for the advice though, i'll give that Perditions Blade/Elven Archers enrage combos a go! ;)
I fell like with the deck I can never get momentum to do anything. I cant keep board control with the small amount of minions, can you give a run donw of a normal game for you?
EDIT:
I've made a few changes to the deck, which includes adding in some Kobolds, Fan of Knives and a Silence. After the edits I'm definately feeling it easier to play with and easier to clear the enemies board. From a sample size of 20 games I've won 14 and only lost 6, so take that how you will, but at least it's over 50%.
Weighing in at under 1000 dust it's fairly easy to craft, easy to play and most importantly easy to win with!
Depsite the recent nerfs to the Rogue class, since Hearthstone was announced it seemed like my favourite class. Currently i'm level 30 with my Rogue and only a 2 star diamond rank in constructed but this deck has been winning me matches solidly for the past few days.
Deck List:
Deck Playstyle:
The deck essentially works as an early agression deck, with lots of low cost minions that either draw cards, apply pressure or remove threats from the table. It also stops an oponents mid-game by playing Sap on their taunt minions or flat out taking them off the board with Assassinate or a combo of Backstab, Eviscerate, SI:7 Agent and your weapons. If your oponent dosn't clear the board and you manage to make it to late game this is where Sprint and Headcrack comes into play which negates taunt.
Single Card Reasonings:
One Ooze is more than good enough, as Shadowstep lets you play it again the following turn for 0 cost. It's great to play mindgames like that with Paladins and Warriors who fear equipping another weapon, knowing that it'll be taken out right away. The single Ironbeak Owl is also chosen for the same reasons as the Ooze, to not only free up an extra card slot and also because Shadowstep can be used to keep applying silence.
Headcrack only needs a single entry, as you normally find you can't play more than one a turn anyways. Come the late game you generally don't have a lot of cards in hand either and since it constantly comes back into your hand if you combo it, one's enough.
Assassin's Blade is only used once for pretty much the same reasons as Headcrack. It takes four turns to be used up and having another sitting in your hand dosn't do anything for you. Even if it gets removed by an oponents Ooze you can still make your own dagger and cast Deadly Poison to almost the same effect.
A single Sprint is more than enough too, as any more means twice the chance of it turning up in your hand in the early game. You can't really use Sprint twice in a row either, for fear of losing your tempo, but casting one and then using the 4 drawn cards to help win the game feels best.
Pros:
Fast playstyle, capable of winning by turn 6 or 7 if you can keep up the pressure. For 2 mana you can deal a total of 6 damage to a single minion to break through taunt and come turn 4 there's the potential to constantly be dealing 2 damage to the enemy Hero every single turn. It's also funny as hell when you force the oponent to re-play a Sen'jin twice after sapping it two times in a row, only to follow up with an Assassinate, effectively wasting them two turns!
Cons:
Late game can be problematic as the deck has no taunt. Knowing when to play or hold Eviscerate can be hard to learn as it's mostly for creature removal rather than dealing damage to the enemy Hero. Getting around taunt can be a problem as the deck has only one Silence, so if you're up against something like an Ironbark Protector and you've always used your Saps and Assassinates it's hard to recover.
Possible Changes:
Swapping both Amani Beserkers or Faerie Dragons would be a good idea, as well as maybe the inclusion of Elven Archers. I have tested the deck with Elven Archers though and tend to find that your minions with Enrage don't stay alive long enough to benefit from forcing an Enrage rather than just clearning the board yourself with minions.
Conclusion:
It's so damn cheep I sugest anyone wanting to try out a Rogue deck or who is new to the class give it a go. I'm having a total blast with it, winning matches where both me and my oponent have wittled one another down to 1 hp with a well timed Headcrack and i've also clawed back defeat from agro rush down decks.
Any advice on improovements or sucsess storys with this deck is greatly apreciated! ^^
Watch me stream Hearthstone over at - http://www.twitch.tv/zaxlor
I suppose Elvens would be good in combo with the Worgens, but I prefer to get them enraged by killing the enemys minions. It forces him to use removal on the worgen then and i've not got two dead weight 1/1s sat on the board doing nothing.
Gnomish Inventor is there litterally to help me break though taunt walls. She's got a weird HP amount so most 2 or 3 drops can't kill her outright. I've done things like Shadowstepping back a SI:7, using it's battlecry to hit a Sen'jin for 2, taking 3 damage to the face with a dagger and using the Gnomish to finish it off. Now i've got 2 minions on the board and he's probably got nothing.
I've got a perditions and I might swap it out for the Assassins Blade. I tend to find I don't use the Assassin's till late game anyways, but i'd sooner say play a Headcrack for a constant 2 damage than I would a Perdys turn 4. Sprint is a total life saves though, it can really change a game around. I've come back from having only Sprint in hand and 1 minion on the board and about 10 HP to winning thanks to it's card draw.
I've not crafted Cold Blood, but i think it'd be too much over kill. It'd be amazing on an enraged Worgen, but if someone's letting those things live you've pretty much won anyways. It's also a rare afaik and that'd possibly push the deck to costing over 1k dust. I wanted to keep it fairly low so that if someone does want to try it they don't have to disenchant a lot of cards.
Thank you for the advice though, i'll give that Perditions Blade/Elven Archers enrage combos a go! ;)
Watch me stream Hearthstone over at - http://www.twitch.tv/zaxlor
This deck needs more Blade Flurry/Cold Blood (it's a common)/Perdition's Blade, sorta like that guy said it.
And I really like the Elven Archers, a 1 cmc that can remove something on the board. It's not that bad especially in any deck with enrage minions.
I fell like with the deck I can never get momentum to do anything. I cant keep board control with the small amount of minions, can you give a run donw of a normal game for you?
Great deck Honestly very close to my pressure rogue deck I posed about a week ago loving the play style *recommend* :D
Cheep? I don't see any chickens in here.