When TGT first arrived, this card(Beneath the Grounds) caught my attention, I really always found cards that involve warping your own or an opponent's deck to be interesting, though they are seldom used in any meta current or past(excluding Entomb).
I was thinking of ways to build a deck based around this card, but before I experiment, I wanted to hear what your thoughts were regarding Beneath the Grounds and if you believe it could serve as a foundation for any constructed play rogue decks.
You don't want to be giving your opponent 3 (or 6) extra cards. Its a great way to miss lethal because they have an extra card or two when you start yolur mill combo.
Horrible in mill, since nerubians can cat overdrawn.
Can ba good as a one off in a controlish rogue deck, Ill say good in a reno rogue. but has not enough support in other decks, however maybe well see some good control tools in next set,rogue only looses crap from outrotation.
Horrible in mill, since nerubians can cat overdrawn.
Why is it horrible in Mill? If it is drawn, the effect triggers and another card is drawn to replace it, same as always. There is no net loss of cards drawn.
Horrible in mill, since nerubians can cat overdrawn.
Why is it horrible in Mill? If it is drawn, the effect triggers and another card is drawn to replace it, same as always. There is no net loss of cards drawn.
The problem I would fine with it in Mill, is the risk of burning your own cards. Vanish is necessary in most mill rogue decks if I am not mistaken.
Would work in control or midrange, yeah. 3 mana for 3 x 4/4 is sick, but.. we don't have control tools in rogue. There are no good cheap AoEs. Full removals aren't good also.
It can work in mill rogue, It made the deck stronger in most cases, it did cause problems occaisionally when it was milled and destroyed due to their full hand. If you play it as mill rogue you defintely have to run deathlord, and dancing swords. Edit: ie, a more aggressive mill rogue. both on the drawing cards side and the ability to attack with strong cards like dancing swords.
Completely ruins Reno decks which is the best thing about this card. So many times i've played this and the opponent forgets about it, drops reno and then concedes.
Anyhow the card is only good in a control set-up, currently nowhere near what rogue can handle properly. Reno-rogue would be your best bet. Since rogues combo they are best suited to early/mid-game.
In a nutshell without going too deep into variant deck roles:
Hunter/Rogue/Warlock - Early/Mid Shaman/Druid/Pally/Mage - Mid/Control Priest/Warrior - Control
Im using it in regular oil, instead of vancleff since in dont have and was facing a lot of renolocks an elise priest, and works quite well that extra nerubian when they are diggin for that response its good , fun but not that great
Horrible in mill, since nerubians can cat overdrawn.
Why is it horrible in Mill? If it is drawn, the effect triggers and another card is drawn to replace it, same as always. There is no net loss of cards drawn.
Because if they draw it while their hand is full, that effect doesn't happen. It just gets burned off.
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Its fangs are in your flesh before its hiss leaves your ears.
I'm trying it in a deck with 2x Summoning Stone, 2x Sabotage and 2x Assassinate and stealth cards. I've won some rounds on ladder so far, but I'll report later if it is good.
simply not true these cards you give him draw another card... the worst thing about this is that he could mill it if you are unlucky
If you draw the card and it would go INTO YOUR HAND, yes it will make you draw another. If you draw the card and it would "burn", it counts as a draw and your opponent does not get the Nerubian.
Since Mill is about comboing to make your opponent over draw, Beneath the Grounds is BAD in Mill Rogue. I had this happen to me today vs someone playing Mill Rogue with BTG and it quite possibly cost him the game.
I'm trying it in a deck with 2x Summoning Stone, 2x Sabotage and 2x Assassinate and stealth cards. I've won some rounds on ladder so far, but I'll report later if it is good.
Any luck with this? And what's the interaction with summoning stone and a prepped card? Presumably it summons based on the lower cost and not the original cost.
Yeah it summons based on the lower card. I've been running summoning stone in a kind of control tempo deck for the past few days. So far its consistent at about 50-50 (possibly closer to 45-55 not in favour) but I'm finding it hard to push it to a positive win/loss ratio.
When TGT first arrived, this card(Beneath the Grounds) caught my attention, I really always found cards that involve warping your own or an opponent's deck to be interesting, though they are seldom used in any meta current or past(excluding Entomb).
I was thinking of ways to build a deck based around this card, but before I experiment, I wanted to hear what your thoughts were regarding Beneath the Grounds and if you believe it could serve as a foundation for any constructed play rogue decks.
Mill Rogue and done.
Arena Leaderboard EU - September 2018: #47 (@7.77 Wins Average)
Horrible in mill, since nerubians can cat overdrawn.
Can ba good as a one off in a controlish rogue deck, Ill say good in a reno rogue. but has not enough support in other decks, however maybe well see some good control tools in next set,rogue only looses crap from outrotation.
Could be good in some type of experimental rogue control deck, but people have tried those and they're not too competitive.
Would work in control or midrange, yeah. 3 mana for 3 x 4/4 is sick, but.. we don't have control tools in rogue. There are no good cheap AoEs. Full removals aren't good also.
Maybe some midrange-y deck with raptor?
^Agree about having no good hard removals ,but rogues have plenty of aoe.
It can work in mill rogue, It made the deck stronger in most cases, it did cause problems occaisionally when it was milled and destroyed due to their full hand. If you play it as mill rogue you defintely have to run deathlord, and dancing swords. Edit: ie, a more aggressive mill rogue. both on the drawing cards side and the ability to attack with strong cards like dancing swords.
simply not true these cards you give him draw another card... the worst thing about this is that he could mill it if you are unlucky
Completely ruins Reno decks which is the best thing about this card. So many times i've played this and the opponent forgets about it, drops reno and then concedes.
Anyhow the card is only good in a control set-up, currently nowhere near what rogue can handle properly. Reno-rogue would be your best bet. Since rogues combo they are best suited to early/mid-game.
In a nutshell without going too deep into variant deck roles:
Hunter/Rogue/Warlock - Early/Mid
Shaman/Druid/Pally/Mage - Mid/Control
Priest/Warrior - Control
Im using it in regular oil, instead of vancleff since in dont have and was facing a lot of renolocks an elise priest, and works quite well that extra nerubian when they are diggin for that response its good , fun but not that great
Its fangs are in your flesh before its hiss leaves your ears.
Golden Heroes: Druid -> Rogue -> Shaman -> Hunter -> Warlock
I'm trying it in a deck with 2x Summoning Stone, 2x Sabotage and 2x Assassinate and stealth cards. I've won some rounds on ladder so far, but I'll report later if it is good.
If you draw the card and it would "burn", it counts as a draw and your opponent does not get the Nerubian.
Yeah it summons based on the lower card. I've been running summoning stone in a kind of control tempo deck for the past few days. So far its consistent at about 50-50 (possibly closer to 45-55 not in favour) but I'm finding it hard to push it to a positive win/loss ratio.
Beneath the Grounds is a very cool card and i like teching it in to counter reno decks. Put one in this new deck i have been playing