Thing is, I don't play Priest, but I was thinking about the class, and I realized something: 90% of the decks don't use Mass Dispel. And I would like to know why.
The card is great to deal with Dreadsteed, and can also help you to push for lethal if your opponent is playing a lot of taunt cards. It also finishes with Zoolock happiness and can also punish Patron Warrior sometimes. The card draw is not terrible either.
This is in my mind for a long time, and I would like to know, why don't you guys use this card?
Because it's generally a pretty bad card, doesn't matter if it works well against one particular situation. It's a 4 mana draw a card for most games and realistically we want to be prioritizing board control and Mass Dispel doesn't do anything for that.
Rollback Post to RevisionRollBack
"In this world where time is your enemy, it is my greatest ally. This grand game of life that you think you play in fact plays you. To that I say... Let the games begin!" - Nefarian
I have the same question! I don't play priest but was toying around with making a decgood threadk and I'd have to play a mass dispel. It clears taunts, buffs, deathrattle, jugglers/flamewakers/patron decks... Even playing one against sylvannas is positive, since you draw a card.
If u can find a replacement in any priest deck, I don't see why not. Let's say most of the decks have their weaknesses. If u want to improve one aspect, u gotta sacrifice the other. So if u can find its place in a deck, go for it.
Usually shadow madness would be a better card for killing minions with deathrattle. Besides there aren't a lot of time when your opponent plays more than one minion worth silencing.
Against aggro decks is awful,and in other matches is too expensive.
Yeah, but the meta is not that fast anymore, and being too expensive doesn't seem to be a problem for you priests, since you guys use a 6 mana 4/5 while in this stage of the game there are not many low drops, so your Cabal Shaddow Priest won't steal anything a big amount of the times. Besides, I think by "aggro" you meant "hunter", because against Aggro paladin and Zoolock it seems quite good, since you can stop Knife Jugglers, you can stop the Quartermaster buff, and Nerubian Egg becomes a bad version of Target Dummy..
I guess another way to put is, Priest already has enough situational cards.
Why would you cut any of these cards for a 4 mana quasi-removal?(Drawing a card and silencing a board full of taunts doesn't matter because priests aren't aiming for the face and most certainly not worth 4 mana) When in your 4 drop slot you have Auchenai or potentially Holy Champion? You have mass AOE via Lightbomb, a 4 mana combo with CoH+Auchenai to clear the board, etc.
"In this world where time is your enemy, it is my greatest ally. This grand game of life that you think you play in fact plays you. To that I say... Let the games begin!" - Nefarian
Usually shadow madness would be a better card for killing minions with deathrattle. Besides there aren't a lot of time when your opponent plays more than one minion worth silencing,
So it should work with Patron Warrior, no? And Secret Paladin also has lots of Divine Shield y'know...
I normally include one Mass Dispel in my Priest decks. From my own experience it helps out in the vast majority of games and thank goodness it includes a card draw. But yes, occasionally you look at the card during a game and wonder why you included it.
Usually shadow madness would be a better card for killing minions with deathrattle. Besides there aren't a lot of time when your opponent plays more than one minion worth silencing,
So it should work with Patron Warrior, no? And Secret Paladin also has lots of Divine Shield y'know...
I like the card a lot and have always wanted to squeeze one in. However, after countless games where it was a dead card, it needed to be removed. I think in MOST games you're better off with double Lightbomb over this one. You mainly want to silence an MVP card like Windrunner, not an entire board of minions.
This is actually as good a meta as any for Mass Dispel—it's pretty good against secret paladin (knocks out divine shields, deathrattles, Avenge and Competitive Spirit buffs, etc.) and not terrible against dragonpriest or midrange hunter either.
The problem with it has generally been that it's a tempo disaster. You usually use silence to get around a single taunt or tricky deathrattle effect (Voidcaller, Sylvanas Windrunner, Tirion Fordring). Doing so still leaves behind a pretty beefy body in most cases. On, say, turn 6, if you use Mass Dispel to respond to Sylvanas, you only have 2 mana to spare afterwards, and you fall behind on the board in spite of dodging her deathrattle (this is why Ironbeak Owl is the silence of choice—it's the cheapest).
Right now, though, where you might silence multiple buffs off three or more paladin minions at once, I think it might be Mass Dispel's time to shine. In that one matchup, at least, it can be more effective than Lightbomb.
Lightbomb is a better card then Mass Dispel to deal with Patron Warriors and all that. Mass D does not remove some minions from the field like Holy Nova. I saw Mass D used against me today on the ladder. I thought to myself, "Who uses Mass Dispel anymore?
If you are using mass dispel, you have probably already lost yourself the game. In almost all situations where mass dispel is useful, the mana cost is far too high to allow you to make a play to get yourself back into a game (since 9/10 times you won't have multiple high priority silence targets unless you are losing (and bad). It's a really cool card in theory and it's not entirely dead in most matchups, but most of the time, you'd rather have owl or the 0 mana silence (neither of which most lists run).
Mass Dispel is a card that looks good in theory, but in application it's just not. It's not very often that your opponent has 2 or 3 minions that need to be dispelled, and even then, it's not putting something on the board to contend for control.
Despite all the arguments being made I have been using it in my Dragon Priest and to my surprise with very satisfying results. I was having a bit of a problem with Sylvannas Windrunner and taunts in general and decided to try it out. People don't expect it and it is actually quite common to target three or more valuable targets. Of course, the card is useless if you don't have the board control, and in that sense it is a win more card but the fact that it allows me to bypass any numbers of taunts (most of the times into lethal) makes it worth it in the current meta.
That's exactly what I'm talking about, in theory this seems to work. I would love to test it, but I can't play priest, since I don't have any good cards for the class etc..
It's really not a good card, simply put. If you ever played Priest, and I'm talking the standard control priest, you would know that mass dispell is quasi removal that acts as a 4 mana draw a card against most matchups. If you are a competitive priest player, and hit legend, and you happened to run mass dispel I'd be surprised. During Season 1+2 a EU player by the name of Zetalot who ONLY plays priest was able to hit legend running two of them. No one has used it competitively in high legend play since then and you would know by using the search function to see if a deck contains mass dispel. I'd highly suggest you try playing it before you try defending it. A deck can have bad cards in it and still do well because it's the other cards in the deck that go together that make the deck work.
Let's try and evaluate why this card simply does not fit at all in control priest, and how other tech cards are just simply better.
-4 mana quasi removal that will most of the time do nothing for you in the game against a full board.
-Priests already have strong card cycle via cleric and pw:s.
-4 mana makes it clash with Auchenai Soulpriest/Holy Champion/etc.
-Lightbomb for 2 mana has a potential to wipe the board.
-Why would you use a 4 mana card to silence one target like windrunner and have no followup do to the cost?
Question: What would you take out from standard priest decks to use it?
(Not trying to come off confrontational, may come off that way, just tired ;o )
"In this world where time is your enemy, it is my greatest ally. This grand game of life that you think you play in fact plays you. To that I say... Let the games begin!" - Nefarian
Mass Dispel helps you die faster against aggro so I guess its good in a mental experiment where you start with 50 hp. For Dragon Priests tempo matters so you want to run Silence if anything.
Thing is, I don't play Priest, but I was thinking about the class, and I realized something: 90% of the decks don't use Mass Dispel. And I would like to know why.
The card is great to deal with Dreadsteed, and can also help you to push for lethal if your opponent is playing a lot of taunt cards. It also finishes with Zoolock happiness and can also punish Patron Warrior sometimes. The card draw is not terrible either.
This is in my mind for a long time, and I would like to know, why don't you guys use this card?
In Rexxar we trust
Because it's generally a pretty bad card, doesn't matter if it works well against one particular situation. It's a 4 mana draw a card for most games and realistically we want to be prioritizing board control and Mass Dispel doesn't do anything for that.
"In this world where time is your enemy, it is my greatest ally. This grand game of life that you think you play in fact plays you. To that I say... Let the games begin!" - Nefarian
I have the same question! I don't play priest but was toying around with making a decgood threadk and I'd have to play a mass dispel. It clears taunts, buffs, deathrattle, jugglers/flamewakers/patron decks... Even playing one against sylvannas is positive, since you draw a card.
If u can find a replacement in any priest deck, I don't see why not. Let's say most of the decks have their weaknesses. If u want to improve one aspect, u gotta sacrifice the other. So if u can find its place in a deck, go for it.
Usually shadow madness would be a better card for killing minions with deathrattle. Besides there aren't a lot of time when your opponent plays more than one minion worth silencing.
Yeah, but the meta is not that fast anymore, and being too expensive doesn't seem to be a problem for you priests, since you guys use a 6 mana 4/5 while in this stage of the game there are not many low drops, so your Cabal Shaddow Priest won't steal anything a big amount of the times. Besides, I think by "aggro" you meant "hunter", because against Aggro paladin and Zoolock it seems quite good, since you can stop Knife Jugglers, you can stop the Quartermaster buff, and Nerubian Egg becomes a bad version of Target Dummy..
In Rexxar we trust
I guess another way to put is, Priest already has enough situational cards.
Why would you cut any of these cards for a 4 mana quasi-removal?(Drawing a card and silencing a board full of taunts doesn't matter because priests aren't aiming for the face and most certainly not worth 4 mana) When in your 4 drop slot you have Auchenai or potentially Holy Champion? You have mass AOE via Lightbomb, a 4 mana combo with CoH+Auchenai to clear the board, etc.
"In this world where time is your enemy, it is my greatest ally. This grand game of life that you think you play in fact plays you. To that I say... Let the games begin!" - Nefarian
So it should work with Patron Warrior, no? And Secret Paladin also has lots of Divine Shield y'know...
In Rexxar we trust
I normally include one Mass Dispel in my Priest decks. From my own experience it helps out in the vast majority of games and thank goodness it includes a card draw. But yes, occasionally you look at the card during a game and wonder why you included it.
Dependable loan sharks since 1960. We sink our teeth into every deal we make.
With Lightbomb you can kill all the Patrons.
I like the card a lot and have always wanted to squeeze one in. However, after countless games where it was a dead card, it needed to be removed. I think in MOST games you're better off with double Lightbomb over this one. You mainly want to silence an MVP card like Windrunner, not an entire board of minions.
This is actually as good a meta as any for Mass Dispel—it's pretty good against secret paladin (knocks out divine shields, deathrattles, Avenge and Competitive Spirit buffs, etc.) and not terrible against dragonpriest or midrange hunter either.
The problem with it has generally been that it's a tempo disaster. You usually use silence to get around a single taunt or tricky deathrattle effect (Voidcaller, Sylvanas Windrunner, Tirion Fordring). Doing so still leaves behind a pretty beefy body in most cases. On, say, turn 6, if you use Mass Dispel to respond to Sylvanas, you only have 2 mana to spare afterwards, and you fall behind on the board in spite of dodging her deathrattle (this is why Ironbeak Owl is the silence of choice—it's the cheapest).
Right now, though, where you might silence multiple buffs off three or more paladin minions at once, I think it might be Mass Dispel's time to shine. In that one matchup, at least, it can be more effective than Lightbomb.
Lightbomb is a better card then Mass Dispel to deal with Patron Warriors and all that. Mass D does not remove some minions from the field like Holy Nova. I saw Mass D used against me today on the ladder. I thought to myself, "Who uses Mass Dispel anymore?
If you are using mass dispel, you have probably already lost yourself the game. In almost all situations where mass dispel is useful, the mana cost is far too high to allow you to make a play to get yourself back into a game (since 9/10 times you won't have multiple high priority silence targets unless you are losing (and bad). It's a really cool card in theory and it's not entirely dead in most matchups, but most of the time, you'd rather have owl or the 0 mana silence (neither of which most lists run).
Mass Dispel is a card that looks good in theory, but in application it's just not. It's not very often that your opponent has 2 or 3 minions that need to be dispelled, and even then, it's not putting something on the board to contend for control.
That's exactly what I'm talking about, in theory this seems to work. I would love to test it, but I can't play priest, since I don't have any good cards for the class etc..
In Rexxar we trust
It's really not a good card, simply put. If you ever played Priest, and I'm talking the standard control priest, you would know that mass dispell is quasi removal that acts as a 4 mana draw a card against most matchups. If you are a competitive priest player, and hit legend, and you happened to run mass dispel I'd be surprised. During Season 1+2 a EU player by the name of Zetalot who ONLY plays priest was able to hit legend running two of them. No one has used it competitively in high legend play since then and you would know by using the search function to see if a deck contains mass dispel. I'd highly suggest you try playing it before you try defending it. A deck can have bad cards in it and still do well because it's the other cards in the deck that go together that make the deck work.
Let's try and evaluate why this card simply does not fit at all in control priest, and how other tech cards are just simply better.
-4 mana quasi removal that will most of the time do nothing for you in the game against a full board.
-Priests already have strong card cycle via cleric and pw:s.
-4 mana makes it clash with Auchenai Soulpriest/Holy Champion/etc.
-Lightbomb for 2 mana has a potential to wipe the board.
-Why would you use a 4 mana card to silence one target like windrunner and have no followup do to the cost?
Question: What would you take out from standard priest decks to use it?
(Not trying to come off confrontational, may come off that way, just tired ;o )
"In this world where time is your enemy, it is my greatest ally. This grand game of life that you think you play in fact plays you. To that I say... Let the games begin!" - Nefarian
Mass Dispel helps you die faster against aggro so I guess its good in a mental experiment where you start with 50 hp. For Dragon Priests tempo matters so you want to run Silence if anything.