Why? Because the goal of your deck is to kill your opponent fast. Cabal and shrinkmeister are useful to control the board and the combo costs too much mana. At 6/8 mana, you want to finish your opponent, not steal his early/mid-game minions
yeah but thats a lot of 4 drops in the deck.... if theres curves i want to fit, it will probably be 2 and 3 right.... it still ends at 5 and recovering 4 of my opponents health seems to mean i need to do more dmg to cover up the heal
Also i think spawn of shadow realy doesnt fit, basically you pay 6 mana to do 4 damage, why not just play holy fire, 5 damage/5 heal that bypass taunt.
I don't see the reason of Fjola Lightbane in this deck. Eydis is nice, and Fjola - you're not using her as spell target, and thus its divine shield is kinda pointless, up to "put a Spider Tank instead". Maybe stuff an Arcane Golem in her place, or a card that changes your power to shadow, or a plain Northshire Cleric for extra draw.
I've been playing around with this deck idea as well. I like Earthen Farseer as your main 3 drop slot. It loses to a lot of 3 drops but the synergy is better, otherwise just play haste minions. I think SW:P is better than Death because it hits more of the early game mainstays as well as Sludgie, then again, you could just run two Silences, zero mana investment to kill that Taunt or to slow their BoK's minion in a race etc.
i m thinking the deck might be trying to do too much, any thoughts?
Kinda cool
More like "Kamikaze priest"
"My life... for Aiùr."
Mindblasts, arcane golems, wolfriders otherwise it's just not nuff damage to finish off your opponent.
You can easily remove Shrinkmeister and Cabal Shadow Priest for Mind Blast, Holy Smite or/and minions with charge such as Leeroy Jenkins or Arcane Golem.
Why? Because the goal of your deck is to kill your opponent fast. Cabal and shrinkmeister are useful to control the board and the combo costs too much mana. At 6/8 mana, you want to finish your opponent, not steal his early/mid-game minions
Not all who wander are lost.
deck st is being updated.... added wolfrider, but not sure if thats a good idea.... looking for room on leeroy
Keep in mind that Refreshment Vendor also works with Auchenai
Justin Bieber: "the gods sent me here to make music."
Daft Punk: "No we didn't"
yeah but thats a lot of 4 drops in the deck.... if theres curves i want to fit, it will probably be 2 and 3 right.... it still ends at 5 and recovering 4 of my opponents health seems to mean i need to do more dmg to cover up the heal
Also i think spawn of shadow realy doesnt fit, basically you pay 6 mana to do 4 damage, why not just play holy fire, 5 damage/5 heal that bypass taunt.
spawn of shadow is a 4 drop, why 6 mana? never said you have to heal yourself at that moment
I don't see the reason of Fjola Lightbane in this deck. Eydis is nice, and Fjola - you're not using her as spell target, and thus its divine shield is kinda pointless, up to "put a Spider Tank instead". Maybe stuff an Arcane Golem in her place, or a card that changes your power to shadow, or a plain Northshire Cleric for extra draw.
There is a lot of steak here...
I've been playing around with this deck idea as well. I like Earthen Farseer as your main 3 drop slot. It loses to a lot of 3 drops but the synergy is better, otherwise just play haste minions. I think SW:P is better than Death because it hits more of the early game mainstays as well as Sludgie, then again, you could just run two Silences, zero mana investment to kill that Taunt or to slow their BoK's minion in a race etc.
Here's a quick list of my version.
http://www.hearthpwn.com/deckbuilder/priest#209:1;228:1;315:2;409:2;415:2;457:2;513:2;525:1;557:2;656:2;671:2;12183:1;12278:2;12297:2;22276:1;22328:2;22357:2;27215:1;
Argent horse rider> wolf rider, change the wonder twins to something else.. Like a cultist or something they are pointless..
who are the Wonder Twins?
sure if you want to be boring.