here are actually some pretty nice and sweet ideas :)
but we all think about the 2 mana spot minion :/ i rly hope we get a decent one.
fade looks pretty strong... would like to play around with that card. thoughtseer looks nice and balanced as well (maybe too balanced and therefor would see no play xD) i love the idea of "wonder what my opponent can actually play next turn - why did he pass?" mindvision, but a deckslot for that card? ... nah... for thoughtseer? maybe :)
i like the bleeding dragon and the 2/2 reduce dmg taken as well :3
my idea would be something like this:
Injured Berserker
1/7 2 Mana
Battlecry: deal 4 damage to HIMSELF.
Whenever this minion takes damage, gain +1 Attack.
The battlecry would trigger his effect. making it a 2/3 body on turn 2 that can be healed. His effect would allow him to grow pretty strong :)
btw, how can i make my own cards? wanna create this one :D
Since we didn't see the Priest, Druid, Pala cards while getting both mage cards I think they have something special for at least one of these classes. My guess is that Priest will be the class who gets their own class-dragon (maybe alongside with the druid). Like all Priest cards the dragon will be a combo card but hopefully good enough anyway. The second card will be a buff-spell which nobody will ever use.
That are my guesses ;)
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Who can take your trash out? Stomp it down for you? Shake the plastic bag and do the twisty thingy, too?
I think we are going to see any Pries/Druid/Paladin cards today.
Let's hope so, but if it's going to be along the reveal of the last wing (which it will most probably be, last 4 reveals were with wing lore) I doubt it.
EDIT: I mean I doubt we will see all 3 together, I'm sure we will see at least 1 of them though.
It would be interesting to see a card similar to Stormwind Champion only it will reduce ALL enemy minions attack by 2 or 3. This will give Cabal Shadow Priest more value since it can sometimes be a dead card especially when Shrinkmeister is not run frequently.
I also find Shrinkmeister -2 attack per that turn to be hard to use with value. A 2 mana spell that would give -3 or -4 attack would be much more useful. Sound reasonable?
Lastly, it would be nice to have a minion that takes damage per turn and has a high drop value regardless, similar to Imp Master to have synergy with Northshire Cleric. However something like a 2/5 minion which costs two mana.
In conclusion, It would be nice to see a low mana (0-2 mana) spell to give -3 or -4 attack so it can raise value in Cabal Shadow Priest. Also a highly valued minion which will only take damage per turn. Say a 2 mana minion with 2/5, etc.
mhm... i'm not that sure about the dragon whelp. it can be a turn 1 Zombie Chow without heal, but you need a 2 card combo for that on turn 1, which is very rare even in a dragon based deck. on top of that: priest is the only class who can actually use the heal of Zombie Chow in later stages of the game to burn the enemy with Auchenai Soulpriest, while the dragon whelp will only be a 2/1 or 2/3.
and ressurect? mhm... i guess it could be a good card, considering your average minion cost is above 2 mana - but i dont like the rng ^^
I think it's an either or card if you run a dragon deck include the welp and cut zombie chow and auchenai if you don't use dragons use the zombie chow and auchenai.
Resurrect could work to bring back your NSC on turn 2 after say a darkbomb or lightning bolt. I am unsure of how effective it will be. It has synergy with Pyromancer.
The whelp could allow you to eliminate staple cards such as pyromancer and smite in a priest dragon deck because if you keep 2 zombie chows you have a good set of cards for the early game. It still feels underwhelming though.
I read a thread that was saying you would need to have at least six dragon cards (activators for all of the new "have a dragon in hand") to make synergy be valuable...If this is true, what the hell do you remove from your Priest deck to make room for 4 cards. I am assuming here you take out the two Pyromancers and replace them with Twilight Whelp. In my deck I could probably take out 4 cards total (I only run one Pyro right now) which means I could fit the Twilight Whelps and two more dragons...Thoughts on this stuff?
Just building a deck I feel that there are 22 staple cards in Control Priest right now;
There is one single advantage that Twilight Whelp has overZombie Chow. While the latter one gets comletely useless in the lategame and literally doesn't do anything besides sitting in your hand the Whelp at least got some use in the form of enabling other dragon synergy simply by being in your hand.
The problem is that this upside simply isn't enough to choose it over the Chow because it still remains a conditional 2/3 that sometimes just can't be dropped on turn one and at the same time the downside of Zombie Chow is pretty much non existent for the priest decks that are currently run.
not to mention the games where you summon your Zombie Chow and kill it directly after with Shadow Word: Pain to burst for the last 5 damage :)
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here are actually some pretty nice and sweet ideas :)
but we all think about the 2 mana spot minion :/ i rly hope we get a decent one.
fade looks pretty strong... would like to play around with that card. thoughtseer looks nice and balanced as well (maybe too balanced and therefor would see no play xD) i love the idea of "wonder what my opponent can actually play next turn - why did he pass?" mindvision, but a deckslot for that card? ... nah... for thoughtseer? maybe :)
i like the bleeding dragon and the 2/2 reduce dmg taken as well :3
my idea would be something like this:
Injured Berserker
The battlecry would trigger his effect. making it a 2/3 body on turn 2 that can be healed. His effect would allow him to grow pretty strong :)
btw, how can i make my own cards? wanna create this one :D
Since we didn't see the Priest, Druid, Pala cards while getting both mage cards I think they have something special for at least one of these classes. My guess is that Priest will be the class who gets their own class-dragon (maybe alongside with the druid). Like all Priest cards the dragon will be a combo card but hopefully good enough anyway. The second card will be a buff-spell which nobody will ever use.
That are my guesses ;)
Who can take your trash out?
Stomp it down for you?
Shake the plastic bag
and do the twisty thingy, too?
Let's hope so, but if it's going to be along the reveal of the last wing (which it will most probably be, last 4 reveals were with wing lore) I doubt it.
EDIT: I mean I doubt we will see all 3 together, I'm sure we will see at least 1 of them though.
Hey guys, did you see the cool new priest cards revealed today?
Oh, Wait
see the new pali cards today? oh wait.
all your base.
Oh come on Blizzard, stop teasing me >.<
Why are always Priest cards the last to be spoiled?
Oh well, at least dragons seem more and more appealing for the class, I know I'm going to try a lot of new decks with them!
I'd like to see something like this...
It would be interesting to see a card similar to Stormwind Champion only it will reduce ALL enemy minions attack by 2 or 3. This will give Cabal Shadow Priest more value since it can sometimes be a dead card especially when Shrinkmeister is not run frequently.
I also find Shrinkmeister -2 attack per that turn to be hard to use with value. A 2 mana spell that would give -3 or -4 attack would be much more useful. Sound reasonable?
Lastly, it would be nice to have a minion that takes damage per turn and has a high drop value regardless, similar to Imp Master to have synergy with Northshire Cleric. However something like a 2/5 minion which costs two mana.
In conclusion, It would be nice to see a low mana (0-2 mana) spell to give -3 or -4 attack so it can raise value in Cabal Shadow Priest. Also a highly valued minion which will only take damage per turn. Say a 2 mana minion with 2/5, etc.
What does everyone else hope for?
But did you think of the Wounded Dragon/Silence combo? Totally worth it.... maybe....
I love playing against Aggro
(Anti-Aggro Priest) AKA Pre-GVG Priest.
Still not as good as Ancient Watcher + Silence, which is still underwhelming
Nah not really worth it.
BTW: Nice avatar and since there are just a couple hours until the reveal left, all I can say is:
I'm all fired up! ;)
Definitely hyped for the final releases
That is a good whelp:)
No downside dragon chow? Count me in!
mhm... i'm not that sure about the dragon whelp. it can be a turn 1 Zombie Chow without heal, but you need a 2 card combo for that on turn 1, which is very rare even in a dragon based deck. on top of that: priest is the only class who can actually use the heal of Zombie Chow in later stages of the game to burn the enemy with Auchenai Soulpriest, while the dragon whelp will only be a 2/1 or 2/3.
and ressurect? mhm... i guess it could be a good card, considering your average minion cost is above 2 mana - but i dont like the rng ^^
I think it's an either or card if you run a dragon deck include the welp and cut zombie chow and auchenai if you don't use dragons use the zombie chow and auchenai.
Resurrect could work to bring back your NSC on turn 2 after say a darkbomb or lightning bolt. I am unsure of how effective it will be. It has synergy with Pyromancer.
The whelp could allow you to eliminate staple cards such as pyromancer and smite in a priest dragon deck because if you keep 2 zombie chows you have a good set of cards for the early game. It still feels underwhelming though.
I read a thread that was saying you would need to have at least six dragon cards (activators for all of the new "have a dragon in hand") to make synergy be valuable...If this is true, what the hell do you remove from your Priest deck to make room for 4 cards. I am assuming here you take out the two Pyromancers and replace them with Twilight Whelp. In my deck I could probably take out 4 cards total (I only run one Pyro right now) which means I could fit the Twilight Whelps and two more dragons...Thoughts on this stuff?
Just building a deck I feel that there are 22 staple cards in Control Priest right now;
not to mention the games where you summon your Zombie Chow and kill it directly after with Shadow Word: Pain to burst for the last 5 damage :)