I was looking at Hungry Dragon today and the immediate counter that came to mind was Shadow Word Death. I think we'll see a lot of that guy in the future meta. It's a very good card. As I looked at the other preview cards I started thinking how the meta as a whole will slow down allowing for more large creatures to be played.
Sure, aggro is certainly not going away. However I bet that running 2x Shadow Word: Death is going to be an auto include for the coming months.
Other options... get wrecked by a 5/6 turn 4 dragon. Not only does taking it out slow down their momentum but you get the unit to boot. Hungry Dragon is probably going to be an auto-include for most aggro decks. The stat range for a low mana drop is insane. If you are facing a control build you can save it as needed for later in the game.
Your SW:D is not about hitting the biggest creature possible, it's about disrupting the most momentum possible. If you lose on turn 7, it won't matter that you saved your SW:D for a bigger creature or not.
It's a tempo play. You lose a looooot of tempo if you don't play it, and chances are you wont have any other answers. Though, Priest doesn't really have the tools to capitalize on tempo, so it's fine if you have another answer. I hope priest will get something better on 4 to play so they can deal with Hungry Dragon more effectively than Death.
First: Hungry dragon is so overrated: you could include Lost Tallstrider now and you would gain nearly the same effect as with hungry dragon; only Priest can trade and heal with the 1 mana minion without a loss.
Second it will be no auto-include since Shredder is definitively better than Hungry dragon in every concern. And the one that wrote: Mage can destroy it with hero-power in the same round: wonderful, then you have a 5/6 for 6 mana; not very effective.
Hungry dragon will definitively find a way in my priest deck, especially because you can activate Mind Control Tech and Shadow madness with it, but it is far from as overpowered as many here think.
That being said i actually think Hungry Dragon isn't all that great either i just really didn't like your reasoning here. And yes i am a nitpicker.
Haha, love these type of comments! In a totally straight way! In a totally nothomophobic, straight way!
No need to be concerned, my comments are all gender neutral!
How is it the same as a tallstrider?!?!
a 5/6 for 4 mana is insane. don't see how you can say that.
He was refering to the fact that in many situations your opponent will get a 2/1 - it's actually a bit worse on average but still often - which then can be run into the Dragon basically making it a 5/4.
All of this assuming the dragon being dropped on an empty board on turn 4.
Exactly. I know that the chance to get a 1 attack-minion is a bit higher than 2 attack or above, but still I doubt all decks will now run Hungry dragon, especially because it can backfire so badly. I would actually call this an reverse Goblin Blastmage: if you manage to destroy the enemy minion, you gain +1-3 health.
I was looking at Hungry Dragon today and the immediate counter that came to mind was Shadow Word Death. I think we'll see a lot of that guy in the future meta. It's a very good card. As I looked at the other preview cards I started thinking how the meta as a whole will slow down allowing for more large creatures to be played.
Sure, aggro is certainly not going away. However I bet that running 2x Shadow Word: Death is going to be an auto include for the coming months.
Other options... get wrecked by a 5/6 turn 4 dragon. Not only does taking it out slow down their momentum but you get the unit to boot. Hungry Dragon is probably going to be an auto-include for most aggro decks. The stat range for a low mana drop is insane. If you are facing a control build you can save it as needed for later in the game.
Your SW:D is not about hitting the biggest creature possible, it's about disrupting the most momentum possible. If you lose on turn 7, it won't matter that you saved your SW:D for a bigger creature or not.
It's a tempo play. You lose a looooot of tempo if you don't play it, and chances are you wont have any other answers. Though, Priest doesn't really have the tools to capitalize on tempo, so it's fine if you have another answer. I hope priest will get something better on 4 to play so they can deal with Hungry Dragon more effectively than Death.
I have no time for gains!
It beats 4 attack spam I guess :D
First: Hungry dragon is so overrated: you could include Lost Tallstrider now and you would gain nearly the same effect as with hungry dragon; only Priest can trade and heal with the 1 mana minion without a loss.
Second it will be no auto-include since Shredder is definitively better than Hungry dragon in every concern. And the one that wrote: Mage can destroy it with hero-power in the same round: wonderful, then you have a 5/6 for 6 mana; not very effective.
Hungry dragon will definitively find a way in my priest deck, especially because you can activate Mind Control Tech and Shadow madness with it, but it is far from as overpowered as many here think.
Hungry Dragon = Priest Card
Exactly. I know that the chance to get a 1 attack-minion is a bit higher than 2 attack or above, but still I doubt all decks will now run Hungry dragon, especially because it can backfire so badly. I would actually call this an reverse Goblin Blastmage: if you manage to destroy the enemy minion, you gain +1-3 health.
Especially now since there's a new 4 mana-minion.