Note: This is not the most amazing deck in the game, but its a working deck that has great potential
I am looking for some serious criticism on this build, as the deck doesn't conform to thev meta. I am expecting a lot hate and people saying "Ti's bad and wont work!" It's something completely new that hasn't been done yet how there is are many decks with only 2-4 cards changed out and no real 'new' decks for Priest especially. Were pretty much limited to control right now and I want something else. If I get some good reviews I'll post the deck in the 'decks' area.
I have done a minimal testing and am liking what I see. I just want some fresh eyes on it to tell me what you think it's flaws are that if it could/can work for more people. The write-up is inside the deck, take a look for brief very quick examination. Alternate card suggestions are welcome, and please include what you would sub out. Please comment if you have a valid point/suggestion. If this deck gets a decent amount of +1's here, I'll post it officially. Thank you in advance.
Copy of current writeup below. Click to see the writeup, and also keep in mind this is largely incomplete. A typical turn would go Hobgoblin + Flying Machine + Inner Fire = awesome 12/6 (Windfury)
AoE's : Holy Nova x 2, Exploding Sheep x 2, Auchenai + CoH x 2, Lightbomb x 1
Unstable Ghoul + Exploding Sheep
Auchenai + CoH
Combos :
Inner Fire + any higher health minion (there are 10 minions that are 1/4's and better
Hobgoblin, plus any of 8, 1 attack minions
Upgraded Repair Bot + and mech + Inner Fire
Junkbot + Innerfire/Hobgoblin
The goal is to use your AoE spells to clear them, then use your super buffed minions to dominate board control.
Another break down.
AoE's : Holy Nova x 2, Exploding Sheep x 2, Auchenai + CoH x 2, Lightbomb x 1
Unstable Ghoul + Exploding Sheep
Auchenai + CoH
Combos :
Inner Fire + any higher health minion (there are 10 minions that are 1/4's and better
All men dream, but not equally. Those who dream by night in the dusty recesses of their minds, wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act on their dreams with open eyes, to make them possible. - T. E. Lawrence
I do like the idea but all your minions are fairly low on HP, so Explosive Sheep does hit you hard too. I think it's too combo heavy. Without a big pay off. Inner Fire gets you a 5/5 which isn't great. If you want to commit to the 1 attack gimmick, then you should run one or two of those 1/7 taunts. They are actually worth Inner Fire. I don't see this deck winning against Control Warrior or Handlock and both are huge at the moment.
I would take out one Jeeves and one Sheep and try again.
My thought is that this deck doesn't take great advantage of the priest hero power. Some of your minions have decent health, but you won't be able to make favorable trades and heal as easily as if you just played mech yeti into upgraded repair bot. Also the concern is what gives this deck momentum when you haven't drawn hobgoblin.
Update on this, I've made some changes and am getting decent win-rate from it (not stellar, but good). The Inner fire with Mechanical Repair Bot and Hobgoblin works great, it's just trouble keeping the deck viable against so much rush. I don't seem to have any real problems with not getting good minion/combos. It's more managing AoE's effectively and keeping the board in a place you can AoE when need be.
I'm trying to not turn this deck into a gimmicky Inner Fire + Divine Spirit build, but rather use minions that are decent and useable on their own, like the Flying Maching, that works with both Hobgoblin and Inner Fire.
Also facing some card draw issues, and since there were no real Mech with draw on them (besides Jeeves) it's difficult to make a mech deck work in this way. Jeeves is cool, but when your running a deck with a full range of mana's, it's hard to find him dependable.
Inner Fire, I know this card is usually less than good, but when you can gain 3-5 attack for 1 mana, it's generally worth it. I just think there might be a place for it now. With PW:S, Velens Chosen and Mechanical Repair Bot, it can get some great value easily in a Priest Mech deck.
I'm also experimenting with shadow form in this deck, seeing as it's more aggressive and minion focused, it has been a great benefit at times in this deck.
All men dream, but not equally. Those who dream by night in the dusty recesses of their minds, wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act on their dreams with open eyes, to make them possible. - T. E. Lawrence
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Note: This is not the most amazing deck in the game, but its a working deck that has great potential
I am looking for some serious criticism on this build, as the deck doesn't conform to thev meta. I am expecting a lot hate and people saying "Ti's bad and wont work!" It's something completely new that hasn't been done yet how there is are many decks with only 2-4 cards changed out and no real 'new' decks for Priest especially. Were pretty much limited to control right now and I want something else. If I get some good reviews I'll post the deck in the 'decks' area.
I have done a minimal testing and am liking what I see. I just want some fresh eyes on it to tell me what you think it's flaws are that if it could/can work for more people. The write-up is inside the deck, take a look for brief very quick examination. Alternate card suggestions are welcome, and please include what you would sub out. Please comment if you have a valid point/suggestion. If this deck gets a decent amount of +1's here, I'll post it officially. Thank you in advance.
Copy of current writeup below. Click to see the writeup, and also keep in mind this is largely incomplete. A typical turn would go Hobgoblin + Flying Machine + Inner Fire = awesome 12/6 (Windfury)
AoE's : Holy Nova x 2, Exploding Sheep x 2, Auchenai + CoH x 2, Lightbomb x 1
Unstable Ghoul + Exploding Sheep
Auchenai + CoH
Combos :
Inner Fire + any higher health minion (there are 10 minions that are 1/4's and better
Hobgoblin, plus any of 8, 1 attack minions
Upgraded Repair Bot + and mech + Inner Fire
Junkbot + Innerfire/Hobgoblin
The goal is to use your AoE spells to clear them, then use your super buffed minions to dominate board control.
Another break down.
AoE's : Holy Nova x 2, Exploding Sheep x 2, Auchenai + CoH x 2, Lightbomb x 1
Unstable Ghoul + Exploding Sheep
Auchenai + CoH
Combos :
Inner Fire + any higher health minion (there are 10 minions that are 1/4's and better
Hobgoblin, plus any of 8, 1 attack minions
Upgraded Repair Bot + and mech + Inner Fire
Junkbot + Innerfire/Hobgoblin
Here's the deck
Innerfire/Hobgoblin - Test AoE /Mechbuffer
Unknown Deck
by VeiledSyn - Dec 13, 2014
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Minion (21)
- 1x Vol'jin
- 2x Hobgoblin
- 2x Junkbot
- 2x Auchenai Soulpriest
- 2x Jeeves
- 2x Upgraded Repair Bot
- 2x Explosive Sheep
- 2x Flying Machine
- 2x Mechwarper
- 2x Northshire Cleric
- 2x Unstable Ghoul
Ability (9)
- 1x Lightbomb
- 2x Circle of Healing
- 2x Inner Fire
- 1x Holy Nova
- 1x Mind Control
- 2x Power Word: Shield
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Please note : This deck is still a work in progress.
All men dream, but not equally. Those who dream by night in the dusty recesses of their minds, wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act on their dreams with open eyes, to make them possible. - T. E. Lawrence
I do like the idea but all your minions are fairly low on HP, so Explosive Sheep does hit you hard too. I think it's too combo heavy. Without a big pay off. Inner Fire gets you a 5/5 which isn't great. If you want to commit to the 1 attack gimmick, then you should run one or two of those 1/7 taunts. They are actually worth Inner Fire. I don't see this deck winning against Control Warrior or Handlock and both are huge at the moment.
I would take out one Jeeves and one Sheep and try again.
I would certainly love to try a Hobgoblin deck soon, please post how it works out for you!
My thought is that this deck doesn't take great advantage of the priest hero power. Some of your minions have decent health, but you won't be able to make favorable trades and heal as easily as if you just played mech yeti into upgraded repair bot. Also the concern is what gives this deck momentum when you haven't drawn hobgoblin.
Update us on how it works though!
Update on this, I've made some changes and am getting decent win-rate from it (not stellar, but good). The Inner fire with Mechanical Repair Bot and Hobgoblin works great, it's just trouble keeping the deck viable against so much rush. I don't seem to have any real problems with not getting good minion/combos. It's more managing AoE's effectively and keeping the board in a place you can AoE when need be.
I'm trying to not turn this deck into a gimmicky Inner Fire + Divine Spirit build, but rather use minions that are decent and useable on their own, like the Flying Maching, that works with both Hobgoblin and Inner Fire.
Also facing some card draw issues, and since there were no real Mech with draw on them (besides Jeeves) it's difficult to make a mech deck work in this way. Jeeves is cool, but when your running a deck with a full range of mana's, it's hard to find him dependable.
Inner Fire, I know this card is usually less than good, but when you can gain 3-5 attack for 1 mana, it's generally worth it. I just think there might be a place for it now. With PW:S, Velens Chosen and Mechanical Repair Bot, it can get some great value easily in a Priest Mech deck.
I'm also experimenting with shadow form in this deck, seeing as it's more aggressive and minion focused, it has been a great benefit at times in this deck.
All men dream, but not equally. Those who dream by night in the dusty recesses of their minds, wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act on their dreams with open eyes, to make them possible. - T. E. Lawrence