Rez priest does not need a nerf because there are tons of cards countering it. My favorite is Zul'Drak Ritualist
There are literally two.
Zul'drak and Terrorguard Escapee are garbage vs literally every other class and deck type. Which is the problem. A tech card needs to have general usage to actually be useful.
E.g. Bad Luck Albatross counters highlanders of every class. But it's still a great stat body when against non-highlander decks, and the two 1/1s slows down your opponent's draws.
There are plenty of tech options for all classes - anything which summons minions for the opponent (and a couple of class specific ones (hex/polymorph) and Zephrys. While I agree it can be frustrating to play against particularly when you think you're winning then they have a huge swing turn, but to be honest the deck just isn't very good any more. It's just too slow in the current meta (imo).
There are ways to tech against this deck as mentioned above. (That work pretty damn well) And Rez priest is NOWHERE NEAR as annoying or cancerous as big priest was in wild. so uhhh. Yeah. I mean this endearingly and with tough love but... git gud
Rez priest is based on immoderate mana cheating, which in most cases feels unfair and frustrating to play against, and will always cause problems. Mana cheating is only acceptable on a small scale, under specific circumstances (based on risk and reward, like overload mechanic, where you "mana cheat" first, to pay debt turn later by loosing tempo). Heavy cheating, which gives you huge amounts of stats for a fraction of their true cost, will never be balanced and Blizzard must finally understand this.
Most boring deck ever on ladder, cancer deck that resurrects 24/7.
We nerfed Demon Hunter now its time to rally and nerf the shit out of Rez Priest. Let's spread the word
Rez priest dumb I agree
I agree, really frustrating deck to play against, not much to interact with or tech against.
Eh my shaman doing fine against them. it's fact in fun to see them mass revive those frogs and murlocs.
You make an account just to say that?
so disappoint
Terrorguard Escapee
Rez priest does not need a nerf because there are tons of cards countering it. My favorite is Zul'Drak Ritualist
Mad Summoner & Magtheridon too
Rez priest is there with on sole purpose: countering all dhs in ladder. If people start playing other class rez priest will go by itself.
There are literally two.
Zul'drak and Terrorguard Escapee are garbage vs literally every other class and deck type. Which is the problem. A tech card needs to have general usage to actually be useful.
E.g. Bad Luck Albatross counters highlanders of every class. But it's still a great stat body when against non-highlander decks, and the two 1/1s slows down your opponent's draws.
There are plenty of tech options for all classes - anything which summons minions for the opponent (and a couple of class specific ones (hex/polymorph) and Zephrys. While I agree it can be frustrating to play against particularly when you think you're winning then they have a huge swing turn, but to be honest the deck just isn't very good any more. It's just too slow in the current meta (imo).
Lol this is funny
There are ways to tech against this deck as mentioned above. (That work pretty damn well) And Rez priest is NOWHERE NEAR as annoying or cancerous as big priest was in wild. so uhhh. Yeah. I mean this endearingly and with tough love but... git gud
People wouldnt play ress priest, if they actually gave him any good cards
Mage and shaman have good tools against res priest. Turning minions into sheep, Murlocs, or hexing.
What Is boring for you can be fun for others. So there are no reasons to even discuss this request of yours.
This guy made multiple accounts just to answer his own topic and get more attention on the forum. Way to go. Go to the salt thread and whine there.
A good balanced nerf would be increase mana cost of ALL RESURRECT spells by 1. I have written this a couple of times.
Rez priest is based on immoderate mana cheating, which in most cases feels unfair and frustrating to play against, and will always cause problems. Mana cheating is only acceptable on a small scale, under specific circumstances (based on risk and reward, like overload mechanic, where you "mana cheat" first, to pay debt turn later by loosing tempo). Heavy cheating, which gives you huge amounts of stats for a fraction of their true cost, will never be balanced and Blizzard must finally understand this.
Personally I don't mind the res mechanics and cards by themselves, what I find absolutely broken and cancerous is Grave Rune.
Casting that spell on Convincing Infiltrator or Khartut Defender is just way too much. Now there's Psyche Split too and the possible combos are just beyond retarded.
There's also no much room for counterplay too. Kill them? They res them. Can't or don't kill them? Grave Rune. It's too frustrating.