They should rework priest minions to deal damage to the opponents minions attack instead of health because priest seems to have more synergies that target an opposing minions' attack. also wouldn't force priests to expend all mana on a card like forbidden words and allow cards like lazul's scheme to actually have some playability. I haven't played for about 2 1/2 to 3 months because every class was getting too stale. The surprise cards with the new adventure mode were refreshing and they should continue to do that but i'm worried that it'll be a while before i come back to this game because of how overplayed/used some cards are that have been in the game for almost 2 years now.
I wish they would ditch the Priest class entirely and replace it with either a pure holy-magic/healing class or a pure mind-control/psychic class. Preferably the latter.
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They should rework priest minions to deal damage to the opponents minions attack instead of health because priest seems to have more synergies that target an opposing minions' attack. also wouldn't force priests to expend all mana on a card like forbidden words and allow cards like lazul's scheme to actually have some playability. I haven't played for about 2 1/2 to 3 months because every class was getting too stale. The surprise cards with the new adventure mode were refreshing and they should continue to do that but i'm worried that it'll be a while before i come back to this game because of how overplayed/used some cards are that have been in the game for almost 2 years now.
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I wish they would ditch the Priest class entirely and replace it with either a pure holy-magic/healing class or a pure mind-control/psychic class. Preferably the latter.