Because Shadowbomber does damage upfront, I'll choose Shadowbomber over Leper Gnome unless I also want to play Undertaker. We don't care much about 3 damage to our face because we can heal anyway.
Because Shadowbomber does damage upfront, I'll choose Shadowbomber over Leper Gnome unless I also want to play Undertaker. We don't care much about 3 damage to our face because we can heal anyway.
Actually Priest is a class that can't heal because we have no heals other than an extremely costly hero power. It is also the class that benefits the least from the "damage upfont" thing because it doesn't have a lot of cards that work well on their own and can be dropped early to generate aggression.
Well, we have holy fire, holy nova, light of the naaru right now, velen supports healing, it is not like we don't have healing, we just don't have as good healing spells as paladin for example. But i think i prefer 6 mana removal + 5 life rather than 2 mana 6 health. I would like to see heal-oriented, good minion for priest, like kings guardian for pallys.
It also would be cool to see in the future some barriers, like in wow, not sure if it is the same right now but when i played on wotlk priest was more about barriers absorbing damage than healing.
I'm talking pre-GvG. Without Light of the Naaru and with Prophet Velen unable to combo with any class heal, our only heal was Holy Fire, which is half-heal. And Holy Nova is not a real hero heal, sorry.
Someone tested it with crazy alchemist and claimed that swaped stats are unsilencable. I hope its the same with Vol'jin.
@Bloodmoth
I am not really sure what you mean by: unable to combo with any class heal....Velen works with other healing spells...unless you meant something different?
Combo as in the same turn. Velen rarely survives or shit happens.
Well, we have holy fire, holy nova, light of the naaru right now, velen supports healing, it is not like we don't have healing, we just don't have as good healing spells as paladin for example. But i think i prefer 6 mana removal + 5 life rather than 2 mana 6 health. I would like to see heal-oriented, good minion for priest, like kings guardian for pallys.
It also would be cool to see in the future some barriers, like in wow, not sure if it is the same right now but when i played on wotlk priest was more about barriers absorbing damage than healing.
I'm talking pre-GvG. Without Light of the Naaru and with Prophet Velen unable to combo with any class heal, our only heal was Holy Fire, which is half-heal. And Holy Nova is not a real hero heal, sorry.
In my opinion the best card here are Vol'jin obviously. Will warrant some more 2 damage removal in my control decks.
Upgraded Repair Bot is amazingly overpowered with any mech. I was thinking maybe, and I know this is really comboee, playing it onto a flying machine and then inner fire. I mean that's 16 damage the same as mega windfury!! and its a lot less threatening on the turn it come out then a voltron too.
Shrinkmeister Amazing combo card. Can be played to steal minions with things like cabal shadow priest and shadow madness and it gets rid of that pesky 4 attack slot that yetis have. Will have to have 2 shadow word pains in any deck this is in. Its also incredibly versatile early game and although this may feel like a waste to some people can be played on turn 2 so if you coin out a 3 2 and your opponent does the same yours will live. This also makes it a tempo card.
Good cards
Velen's Chosen Good card stat wise. Its a slightly cheaper and weaker blessing of kings although the +1 spell damage can sometimes be a bonus with an auchenai circle combo
Light of the Naaru This card is borderline bad. Good card if you have an auchenai out. If not it would have to be played onto a minion with more than 3 damage done to it to get value and with the exception of cards like snapjaw turtle and deathlord would have to be played on a late game minion. If this is the case then the lightswarden would be of no use as her time had come and gone many turns previous.
Shadowboxer Good card if played against an agro. Would be a lot better if it was enemy minions but still a fair card with circle. Also this card can help maintain tempo so that healing big not so strong minions like snapjaw turtle could kill something like a harvest golem and get a heal in the process. Not a card you want to be relying on though.
Bad cards
Shadowbomber Too little health to be a viable priest card. Cant be buffed by spell damage. A generally bad card.
Lightbomb And I leave the worst card till last. When I first saw this card I was like " OMG best board clear ever " and I went to draft 1 in an arena deck. I lost horribly and I know why. Because at 6 mana it throws of my curve as I cant play things like boulderfist, if it does get value its because my board had horribly low attack and, after this card completes its effect, low health. Sure it seems like it would be good against zoolock but think of it this way. If you had no way of dealing with these cards before lightbomb why would you after? If we had cards like the ancient of war then yes it would be a great card to stall till then but we really don't have anything like that. It might be good in constructed if you manage to pull off an opponent board clear then circle but that seems a bit too reliant of everything to be perfect to warrant a slot in any of my decks in the future.
These are just my opinions. If I've gotten something wrong or if you can see something about these cards I cant please correct me. I hate these new epics.
Upgraded Repair Bot is amazingly overpowered with any mech. I was thinking maybe, and I know this is really comboee, playing it onto a flying machine and then inner fire. I mean that's 16 damage the same as mega windfury!! and its a lot less threatening on the turn it come out then a voltron too.
Lightbomb And I leave the worst card till last. When I first saw this card I was like " OMG best board clear ever " and I went to draft 1 in an arena deck. I lost horribly and I know why. Because at 6 mana it throws of my curve as I cant play things like boulderfist, if it does get value its because my board had horribly low attack and, after this card completes its effect, low health. Sure it seems like it would be good against zoolock but think of it this way. If you had no way of dealing with these cards before lightbomb why would you after? If we had cards like the ancient of war then yes it would be a great card to stall till then but we really don't have anything like that. It might be good in constructed if you manage to pull off an opponent board clear then circle but that seems a bit too reliant of everything to be perfect to warrant a slot in any of my decks in the future.
Inner Fire is unreliable enough and Flying Machine is bad enough that the combo you mentioned won't be very useful.
As for Lightbomb, it's good against aggro decks and Handlock and works well with cards like Injured Blademaster and Power Word: Shield, but as you found out it is going to be terrible in arena. It's definitely a tech card that could see play depending on the state of the meta.
In my opinion the best card here are Vol'jin obviously. Will warrant some more 2 damage removal in my control decks.
Upgraded Repair Bot is amazingly overpowered with any mech. I was thinking maybe, and I know this is really comboee, playing it onto a flying machine and then inner fire. I mean that's 16 damage the same as mega windfury!! and its a lot less threatening on the turn it come out then a voltron too.
Shrinkmeister Amazing combo card. Can be played to steal minions with things like cabal shadow priest and shadow madness and it gets rid of that pesky 4 attack slot that yetis have. Will have to have 2 shadow word pains in any deck this is in. Its also incredibly versatile early game and although this may feel like a waste to some people can be played on turn 2 so if you coin out a 3 2 and your opponent does the same yours will live. This also makes it a tempo card.
Good cards
Velen's Chosen Good card stat wise. Its a slightly cheaper and weaker blessing of kings although the +1 spell damage can sometimes be a bonus with an auchenai circle combo
Light of the Naaru This card is borderline bad. Good card if you have an auchenai out. If not it would have to be played onto a minion with more than 3 damage done to it to get value and with the exception of cards like snapjaw turtle and deathlord would have to be played on a late game minion. If this is the case then the lightswarden would be of no use as her time had come and gone many turns previous.
Shadowboxer Good card if played against an agro. Would be a lot better if it was enemy minions but still a fair card with circle. Also this card can help maintain tempo so that healing big not so strong minions like snapjaw turtle could kill something like a harvest golem and get a heal in the process. Not a card you want to be relying on though.
Bad cards
Shadowbomber Too little health to be a viable priest card. Cant be buffed by spell damage. A generally bad card.
Lightbomb And I leave the worst card till last. When I first saw this card I was like " OMG best board clear ever " and I went to draft 1 in an arena deck. I lost horribly and I know why. Because at 6 mana it throws of my curve as I cant play things like boulderfist, if it does get value its because my board had horribly low attack and, after this card completes its effect, low health. Sure it seems like it would be good against zoolock but think of it this way. If you had no way of dealing with these cards before lightbomb why would you after? If we had cards like the ancient of war then yes it would be a great card to stall till then but we really don't have anything like that. It might be good in constructed if you manage to pull off an opponent board clear then circle but that seems a bit too reliant of everything to be perfect to warrant a slot in any of my decks in the future.
These are just my opinions. If I've gotten something wrong or if you can see something about these cards I cant please correct me. I hate these new epics.
Doesn't Light of the Naaru also proc when you heal yourself? ("target" should mean hero as well, correct?) In which case I'd say this was a good card.
Finished updating the Priest class sticky card mechanics and combos section (here) with all the new Goblins VS Gnomes cards. I kindly request anyone interested to glance over and send me a PM if I forgot any notable uses/combos of the new cards or if I wrote anything wrong. Thanks!
With regards to Velen's Chosen and Naaru, these cards are pretty sick in arena, and has uses in constructed too.
Chosen buffs up any minion with +4 health AND +2 attack! Kill, heal, kill, heal.
Naaru can be used to simply heal face and spawn lightwarden. She may not live long, but heal two things and she can take out a 5 health minion. So much value!
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Also, you can only have 2 Leper Gnome. At least now there is an option for another aggressive 1-drop.
Because Shadowbomber does damage upfront, I'll choose Shadowbomber over Leper Gnome unless I also want to play Undertaker. We don't care much about 3 damage to our face because we can heal anyway.
Actually Priest is a class that can't heal because we have no heals other than an extremely costly hero power. It is also the class that benefits the least from the "damage upfont" thing because it doesn't have a lot of cards that work well on their own and can be dropped early to generate aggression.
I'm talking pre-GvG. Without Light of the Naaru and with Prophet Velen unable to combo with any class heal, our only heal was Holy Fire, which is half-heal. And Holy Nova is not a real hero heal, sorry.
Combo as in the same turn. Velen rarely survives or shit happens.
But with Light of the Naaru and Shadowboxer, aggressive priest decks are much more practical than before.
Great cards
In my opinion the best card here are Vol'jin obviously. Will warrant some more 2 damage removal in my control decks.
Upgraded Repair Bot is amazingly overpowered with any mech. I was thinking maybe, and I know this is really comboee, playing it onto a flying machine and then inner fire. I mean that's 16 damage the same as mega windfury!! and its a lot less threatening on the turn it come out then a voltron too.
Shrinkmeister Amazing combo card. Can be played to steal minions with things like cabal shadow priest and shadow madness and it gets rid of that pesky 4 attack slot that yetis have. Will have to have 2 shadow word pains in any deck this is in. Its also incredibly versatile early game and although this may feel like a waste to some people can be played on turn 2 so if you coin out a 3 2 and your opponent does the same yours will live. This also makes it a tempo card.
Good cards
Velen's Chosen Good card stat wise. Its a slightly cheaper and weaker blessing of kings although the +1 spell damage can sometimes be a bonus with an auchenai circle combo
Light of the Naaru This card is borderline bad. Good card if you have an auchenai out. If not it would have to be played onto a minion with more than 3 damage done to it to get value and with the exception of cards like snapjaw turtle and deathlord would have to be played on a late game minion. If this is the case then the lightswarden would be of no use as her time had come and gone many turns previous.
Shadowboxer Good card if played against an agro. Would be a lot better if it was enemy minions but still a fair card with circle. Also this card can help maintain tempo so that healing big not so strong minions like snapjaw turtle could kill something like a harvest golem and get a heal in the process. Not a card you want to be relying on though.
Bad cards
Shadowbomber Too little health to be a viable priest card. Cant be buffed by spell damage. A generally bad card.
Lightbomb And I leave the worst card till last. When I first saw this card I was like " OMG best board clear ever " and I went to draft 1 in an arena deck. I lost horribly and I know why. Because at 6 mana it throws of my curve as I cant play things like boulderfist, if it does get value its because my board had horribly low attack and, after this card completes its effect, low health. Sure it seems like it would be good against zoolock but think of it this way. If you had no way of dealing with these cards before lightbomb why would you after? If we had cards like the ancient of war then yes it would be a great card to stall till then but we really don't have anything like that. It might be good in constructed if you manage to pull off an opponent board clear then circle but that seems a bit too reliant of everything to be perfect to warrant a slot in any of my decks in the future.
These are just my opinions. If I've gotten something wrong or if you can see something about these cards I cant please correct me. I hate these new epics.
[url=http://signaturecraft.us/][img]http://signaturecraft.us/signatures/eJxzyyxKVUgqLcorVkgqykzPKFHIzFMoyUhVSEksyubyLIHKpZal5kEVpBYplGekghUVpRYrJCoUF4CUBmTkp-ZlVphbGnO556co-KcphCcWcbkApRR0FZyA6n1Ti5IzUnO4jExN4dgQABU6KQY~.png[/img][/url]
Inner Fire is unreliable enough and Flying Machine is bad enough that the combo you mentioned won't be very useful.
As for Lightbomb, it's good against aggro decks and Handlock and works well with cards like Injured Blademaster and Power Word: Shield, but as you found out it is going to be terrible in arena. It's definitely a tech card that could see play depending on the state of the meta.
Doesn't Light of the Naaru also proc when you heal yourself? ("target" should mean hero as well, correct?) In which case I'd say this was a good card.
Finished updating the Priest class sticky card mechanics and combos section (here) with all the new Goblins VS Gnomes cards. I kindly request anyone interested to glance over and send me a PM if I forgot any notable uses/combos of the new cards or if I wrote anything wrong. Thanks!
With regards to Velen's Chosen and Naaru, these cards are pretty sick in arena, and has uses in constructed too.
Chosen buffs up any minion with +4 health AND +2 attack! Kill, heal, kill, heal.
Naaru can be used to simply heal face and spawn lightwarden. She may not live long, but heal two things and she can take out a 5 health minion. So much value!