You should change the title into "Make current Priest's decks unplayable". There you go.
Play now vs 6 priest in a row, wall priest, clonning priest or Malygos combo, when you play so many games vs the same class is a clear sign something is wrong.
The resurrect effects is way powerful and undercosted, I lose the game even when I played x4 Polymorph (x2 from glyphs).
No mechanic or strategy in this game should exists without any counter, it is a game you can't act in opponent turn.
I agree, it is a mechanic in this game with something we can't interact for, except for priests, that is one of the reasons is broken.
Put bad cards in your deck only trying to mess the res pool is a poor designed, just make a cemitery in this game like Yugi or MTG and cards can be properly deal with that or remove all priest resurrect cards entirely.
All this hate to priest over one deck? I mean i really dislike the cost of some priest cards but nevermind that. The class is good in control but what else? Sometimes not even that.
There was a time (a long time) priest was nearly unplayable class, bet you didn't complain about it back then now did you.
Point is if you face some much big priest, play aggro, combo deck or whatever. But leave these kind of threads to the salt thread mate.
Ofc he didn’t complain about priest before Big Priest was a thing. What kind of stupid comment is that? The guy is clearly chapped at Big Priest which has been a meta-warping deck in wild for over a year. It’s been more cancerous than Naga Giants and on par with all of the bs druid OTKs, both of which were nerfed yet Blizz nerfs its best counter (millsbane) without touching this miserable deck. The deck is only getting better with the new set and it kills wild deck diversity. Everyone has the right to complain about this deck. And to say that priest has been bad in the past is a terrible excuse to not nerf it. Shaman was unplayed for like the first year and a half of this game yet they have had no problem (rightfully) swinging the nerf bat at its ridiculous aggro cards.
Oh look the umpteenth thread about priest being oh so overpowered. We get it.
Big priest has always been a problem and has barely gotten stronger with this single new card, only more popular. Play something that counters it and watch your rank skyrocket.
You should change the title into "Make current Priest's decks unplayable". There you go.
Play now vs 6 priest in a row, wall priest, clonning priest or Malygos combo, when you play so many games vs the same class is a clear sign something is wrong.
The resurrect effects is way powerful and undercosted, I lose the game even when I played x4 Polymorph (x2 from glyphs).
No mechanic or strategy in this game should exists without any counter, it is a game you can't act in opponent turn.
Some of these are clearly bad, but "no counter" is false
If x4 Polymorph in the same game don't work what is?
Unfortunately the only card in Big Priest decks that is affected by more and more Polymorphs and Hexes is Resurrect, and that isn't in the Standard version. Eternal Servitude and Diamond Spellstone can only grab one of the same minion, so the only thing Poly does is make them more likely to rez one sheep, and keep certain things from getting rezzed. :(
You should change the title into "Make current Priest's decks unplayable". There you go.
Play now vs 6 priest in a row, wall priest, clonning priest or Malygos combo, when you play so many games vs the same class is a clear sign something is wrong.
The resurrect effects is way powerful and undercosted, I lose the game even when I played x4 Polymorph (x2 from glyphs).
No mechanic or strategy in this game should exists without any counter, it is a game you can't act in opponent turn.
Some of these are clearly bad, but "no counter" is false
If x4 Polymorph in the same game don't work what is?
No offense, but if you don't know how to strategically play them then it's just your fault.
However, I think (my personal conviction, no proofs) that we will receive a nice balance patch after RoS hits.
There is no strategically play when you don't have acess to efficient tech and can't act in opponent turn.
Right now you have only 2 strategy avaiable, play priest with broken resurrect cards where any tech availble will be insuficient to interrupt your game plan or play hyper aggro decks because kill the priest before they can cheat is the only chance of victory.
Put cemitery mechanic in the game in full size or skip completely, this mid of the road is BS.
The problem is that the resurrect stuffs are too op. Blizzard has to change his view for the priest. You put Prophet Velen on board, the opponent is forced to kill him, you Ress him and you OTK the opponent face. These stuffs have to stop. Ress is too op. I am bored to see always the same mechanic.
6,000 posts later, and Hillandder is still salty. Things haven't changed from your very first thread here. I'm surprised you enjoy the game posting about nerfing cards for 3 years.
I'm surprised you enjoy the game posting about nerfing cards for 3 years.
It is because I enjoy the game I get salty when something broken kill the fun.
Remember 8 manas CotW? 2 of each 3 games is vs hunter with exactly same deck until finally nerfs hit it.
What about 80% druid ladder after KFT release? You think was fun or the nerfs are necessary?
Have a reason for ask for nerfs, the game will be unplayable if they never happen.
That put aside you don't be fair about my posts in this forum, it is not only about nerfs or salty, have more variety than that, posts about the cards being released, variety and other themes like other games or the general chat.
I think they realy need to Nerf Barnes. Its basically the only card that cheats turn 4 into res Pool. I also think thats enough of a nerf to priest ATM. But barnes nerf is way overdue.
They should just delete Psychic Scream from the game, because this card is just the most unfun and broken piece of shit card i have ever seen in hearthstone. And i've been here since the start.. This expansion is the one i look forward to the most out of all expansions. Not because of new cards, but because of the old cards rotating. Other cards that i look forward to not ever having the play against again (standard): Dragon's Fury, Deathstalker Rexxar, Reckless Flurry, Spreading Plague and last but not least Spirit Lash!
Sorry for going off-topic!
Back on topic: Yes, they should definitely nerf Priest.
You should change the title into "Make current Priest's decks unplayable". There you go.
Play now vs 6 priest in a row, wall priest, clonning priest or Malygos combo, when you play so many games vs the same class is a clear sign something is wrong.
The resurrect effects is way powerful and undercosted, I lose the game even when I played x4 Polymorph (x2 from glyphs).
No mechanic or strategy in this game should exists without any counter, it is a game you can't act in opponent turn.
Some of these are clearly bad, but "no counter" is false
These are not counters. Most of these are only bad cards. Sorry but there are no control counters for big priests, only heavy aggro can hope to beat him. Check vicious syndicate data.
Most of the tech cards are bad, they're not meant to be strong or playable and a counter at the same time, they are there for a purpose, and not all the cards have to purpose of being playable alot, just look at Eater of Secrets
No offense, but if you don't know how to strategically play them then it's just your fault.
However, I think (my personal conviction, no proofs) that we will receive a nice balance patch after RoS hits.
I agree, it is a mechanic in this game with something we can't interact for, except for priests, that is one of the reasons is broken.
Put bad cards in your deck only trying to mess the res pool is a poor designed, just make a cemitery in this game like Yugi or MTG and cards can be properly deal with that or remove all priest resurrect cards entirely.
Ofc he didn’t complain about priest before Big Priest was a thing. What kind of stupid comment is that? The guy is clearly chapped at Big Priest which has been a meta-warping deck in wild for over a year. It’s been more cancerous than Naga Giants and on par with all of the bs druid OTKs, both of which were nerfed yet Blizz nerfs its best counter (millsbane) without touching this miserable deck. The deck is only getting better with the new set and it kills wild deck diversity. Everyone has the right to complain about this deck. And to say that priest has been bad in the past is a terrible excuse to not nerf it. Shaman was unplayed for like the first year and a half of this game yet they have had no problem (rightfully) swinging the nerf bat at its ridiculous aggro cards.
Just another salty OP... The only problem in wild is the Turn 3/4 Barnes. So changing it's cost is enough to make it balanced.
Always expect the unexpectable!
Oh look the umpteenth thread about priest being oh so overpowered. We get it.
Big priest has always been a problem and has barely gotten stronger with this single new card, only more popular. Play something that counters it and watch your rank skyrocket.
Stop making the exact same threads about it.
Unfortunately the only card in Big Priest decks that is affected by more and more Polymorphs and Hexes is Resurrect, and that isn't in the Standard version. Eternal Servitude and Diamond Spellstone can only grab one of the same minion, so the only thing Poly does is make them more likely to rez one sheep, and keep certain things from getting rezzed. :(
There is no strategically play when you don't have acess to efficient tech and can't act in opponent turn.
Right now you have only 2 strategy avaiable, play priest with broken resurrect cards where any tech availble will be insuficient to interrupt your game plan or play hyper aggro decks because kill the priest before they can cheat is the only chance of victory.
Put cemitery mechanic in the game in full size or skip completely, this mid of the road is BS.
I hate the resurrection mechanic, we need a card that “eliminates” the rez pool for both players.
The problem is that the resurrect stuffs are too op. Blizzard has to change his view for the priest. You put Prophet Velen on board, the opponent is forced to kill him, you Ress him and you OTK the opponent face. These stuffs have to stop. Ress is too op. I am bored to see always the same mechanic.
6,000 posts later, and Hillandder is still salty. Things haven't changed from your very first thread here. I'm surprised you enjoy the game posting about nerfing cards for 3 years.
WOW wow wow wow WOW
INTENSIFIES
I am close but don't get that yet. :P
It is because I enjoy the game I get salty when something broken kill the fun.
Remember 8 manas CotW? 2 of each 3 games is vs hunter with exactly same deck until finally nerfs hit it.
What about 80% druid ladder after KFT release? You think was fun or the nerfs are necessary?
Have a reason for ask for nerfs, the game will be unplayable if they never happen.
That put aside you don't be fair about my posts in this forum, it is not only about nerfs or salty, have more variety than that, posts about the cards being released, variety and other themes like other games or the general chat.
NO.
I think they realy need to Nerf Barnes. Its basically the only card that cheats turn 4 into res Pool. I also think thats enough of a nerf to priest ATM. But barnes nerf is way overdue.
im a whiny bitch and im the only one who should have fun, nerf anything i hate.
pls go play fortnite.
They should just delete Psychic Scream from the game, because this card is just the most unfun and broken piece of shit card i have ever seen in hearthstone. And i've been here since the start.. This expansion is the one i look forward to the most out of all expansions. Not because of new cards, but because of the old cards rotating. Other cards that i look forward to not ever having the play against again (standard): Dragon's Fury, Deathstalker Rexxar, Reckless Flurry, Spreading Plague and last but not least Spirit Lash!
Sorry for going off-topic!
Back on topic: Yes, they should definitely nerf Priest.
Just play a kingsbane pirate. Sap their 1/1 created from barnes and kill them t6 before they essence. Stop cry and adapt.
Most of the tech cards are bad, they're not meant to be strong or playable and a counter at the same time, they are there for a purpose, and not all the cards have to purpose of being playable alot, just look at Eater of Secrets
unless he got ragnaros