You all guys think resurrect priest is good but there are faster priest decks that can outright kill you earlier, like a good APM deck in Wild which can kill you as soon as they reach 10 mana.
I am calling it now: If Blizzard ends up nerfing anything mentioned here, all these anti-nerf posters will flock to say: "It had to be done.", "It was OP." or "I'm glad this change happened."
It was the same for Baku and Genn until they got rotated. It was the same for Jade Idol until it got a tech and Druid got nerfed. It was the same for Quest Rogue, TWICE. It was the same for Murloc Warleader and Finja.
True, some people will stick to their guns and say they dislike the changes, but most of the anti-nerf crowd goes silent when Blizzard acts. You people are massive hypocrites.
Some nerfs really don't make sense.
Blade Flurry, Equality or even the totem, but the vast majority of anti-nerfs post are just players don't like to see the broken cards they crafted/oppened be adjust and balanced.
Yeah, but nobody called for nerfs on most of those, so it is "safe" to disagree with that. Whenever a card that generates a lot of complaints gets nerfed, its previous defenders either scuttle away and remain silent until the whole thing blows over, or better, change sides and praise Blizzard for it.
I've noticed it for a while, but only with Baku and Genn did it piss me off enough to point it out.
they should just adjust the resurrecting mechanic.. Why in WoW i have to cast a Resurrect for 10 seconds, while on Hearthstone with 1 card i can resurrect a shit-ton fuck minions in 0 time? Let's just make it "Resurrect X friendly minions that died this game (cast time: 1 turn)"
so i have gotten idea about new archetype for shaman that could be counter to priest. shaman gets new cheap evolve card that will upgrade friendly minion to random 1 that costs +3 and summon a 3 drop for opponent as balance check. should be on minion and he will trigger it on summoning another minion and on a spell.
It is time to nerf a lot of priest cards, looks waaaaaaaaaaaaaay powerful and undercosted right now and break the balance of the game, even Polymorph, Hex and bad minions in resurrection pool is not enough anymore.
Clonning Gallery should cost 10 manas.
Shadow Essence should cost 8 manas.
Eternal Servitude should cost 6 manas.
Resurrect should cost 4 manas.
Barnes should cost 6 manas or the token be changed to avoid full sized minions ressurrections.
Or, if the game have cemitery mechanic now with priest then a very good tech card should exists like in MTG, something like 2 manas 2/3 add 30 0/1 token to both players resurrect pool or something like that.
Priest is weak, and if you are losing to him then its time for you to learn how to play this game.
It is time to nerf a lot of priest cards, looks waaaaaaaaaaaaaay powerful and undercosted right now and break the balance of the game, even Polymorph, Hex and bad minions in resurrection pool is not enough anymore.
Clonning Gallery should cost 10 manas.
Shadow Essence should cost 8 manas.
Eternal Servitude should cost 6 manas.
Resurrect should cost 4 manas.
Barnes should cost 6 manas or the token be changed to avoid full sized minions ressurrections.
Or, if the game have cemitery mechanic now with priest then a very good tech card should exists like in MTG, something like 2 manas 2/3 add 30 0/1 token to both players resurrect pool or something like that.
Fuck you whinny kid. priest is weak, and if you are losing to him then its time for you to learn how to play this game.
I miss a lot my kid times from decades ago but unfortunately the age is a road with only one direction... :(
Priest is not a problem, the resurrect mechanic without cards can deal with is the problem.
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You all guys think resurrect priest is good but there are faster priest decks that can outright kill you earlier, like a good APM deck in Wild which can kill you as soon as they reach 10 mana.
So you don't know how to counter priest. As 2/3 decks aren't even favored against big priest (which is clearly the deck you're complaining about).
they should just adjust the resurrecting mechanic.. Why in WoW i have to cast a Resurrect for 10 seconds, while on Hearthstone with 1 card i can resurrect a shit-ton fuck minions in 0 time? Let's just make it "Resurrect X friendly minions that died this game (cast time: 1 turn)"
so i have gotten idea about new archetype for shaman that could be counter to priest. shaman gets new cheap evolve card that will upgrade friendly minion to random 1 that costs +3 and summon a 3 drop for opponent as balance check. should be on minion and he will trigger it on summoning another minion and on a spell.
Priest is weak, and if you are losing to him then its time for you to learn how to play this game.
I play priest and I like it.
No reason to change anything.
fuck standart, nerf big priest...
I miss a lot my kid times from decades ago but unfortunately the age is a road with only one direction... :(
Priest is not a problem, the resurrect mechanic without cards can deal with is the problem.