It is time to nerf a lot of priest cards, looks waaaaaaaaaaaaaay powerful and undercosted right now and break the balance of the game, even Polymorph, Hex and bad minions in resurrection pool is not enough anymore.
Clonning Gallery should cost 10 manas.
Shadow Essence should cost 8 manas.
Eternal Servitude should cost 6 manas.
Resurrect should cost 4 manas.
Barnes should cost 6 manas or the token be changed to avoid full sized minions ressurrections.
Or, if the game have cemitery mechanic now with priest then a very good tech card should exists like in MTG, something like 2 manas 2/3 add 30 0/1 token to both players resurrect pool or something like that.
You should change the title into "Make current Priest's decks unplayable". There you go.
Play now vs 6 priest in a row, wall priest, clonning priest or Malygos combo, when you play so many games vs the same class is a clear sign something is wrong.
The resurrect effects is way powerful and undercosted, I lose the game even when I played x4 Polymorph (x2 from glyphs).
No mechanic or strategy in this game should exists without any counter, it is a game you can't act in opponent turn.
Priest is always a finger in the ass. I hope in a huge nerf for him. I agree with all your nerfs. They seems fair.
In wild due to priests, midrange decks are unplayable. If your deck is not able to kill him before turn 6 you have lost. I am bored of this situation. Big Priest is what is ruining wild.
You should change the title into "Make current Priest's decks unplayable". There you go.
Play now vs 6 priest in a row, wall priest, clonning priest or Malygos combo, when you play so many games vs the same class is a clear sign something is wrong.
The resurrect effects is way powerful and undercosted, I lose the game even when I played x4 Polymorph (x2 from glyphs).
No mechanic or strategy in this game should exists without any counter, it is a game you can't act in opponent turn.
All this hate to priest over one deck? I mean i really dislike the cost of some priest cards but nevermind that. The class is good in control but what else? Sometimes not even that.
There was a time (a long time) priest was nearly unplayable class, bet you didn't complain about it back then now did you.
Point is if you face some much big priest, play aggro, combo deck or whatever. But leave these kind of threads to the salt thread mate.
Rollback Post to RevisionRollBack
I'm just another one of those. You know, those who do things. Things that need to be done by those that do these things in order to do those things that don't do these things by themselves. Has the word 'things' lost meaning to you already?
You should change the title into "Make current Priest's decks unplayable". There you go.
Play now vs 6 priest in a row, wall priest, clonning priest or Malygos combo, when you play so many games vs the same class is a clear sign something is wrong.
The resurrect effects is way powerful and undercosted, I lose the game even when I played x4 Polymorph (x2 from glyphs).
No mechanic or strategy in this game should exists without any counter, it is a game you can't act in opponent turn.
Some of these are clearly bad, but "no counter" is false
These are not counters. Most of these are only bad cards. Sorry but there are no control counters for big priests, only heavy aggro can hope to beat him. Check vicious syndicate data.
You should change the title into "Make current Priest's decks unplayable". There you go.
Play now vs 6 priest in a row, wall priest, clonning priest or Malygos combo, when you play so many games vs the same class is a clear sign something is wrong.
The resurrect effects is way powerful and undercosted, I lose the game even when I played x4 Polymorph (x2 from glyphs).
No mechanic or strategy in this game should exists without any counter, it is a game you can't act in opponent turn.
It is time to nerf a lot of priest cards, looks waaaaaaaaaaaaaay powerful and undercosted right now and break the balance of the game, even Polymorph, Hex and bad minions in resurrection pool is not enough anymore.
Clonning Gallery should cost 10 manas.
Shadow Essence should cost 8 manas.
Eternal Servitude should cost 6 manas.
Resurrect should cost 4 manas.
Barnes should cost 6 manas or the token be changed to avoid full sized minions ressurrections.
Or, if the game have cemitery mechanic now with priest then a very good tech card should exists like in MTG, something like 2 manas 2/3 add 30 0/1 token to both players resurrect pool or something like that.
You should change the title into "Make current Priest's decks unplayable". There you go.
Meh. Im just here to say fuck priest.
Rounds good to me.
Big Priest just needs to get nerfed most likely Statue carries the archetype
fuck wild, it will be worse and worse, if u complain now i am worried about your future
Play now vs 6 priest in a row, wall priest, clonning priest or Malygos combo, when you play so many games vs the same class is a clear sign something is wrong.
The resurrect effects is way powerful and undercosted, I lose the game even when I played x4 Polymorph (x2 from glyphs).
No mechanic or strategy in this game should exists without any counter, it is a game you can't act in opponent turn.
Priest is always a finger in the ass. I hope in a huge nerf for him. I agree with all your nerfs. They seems fair.
In wild due to priests, midrange decks are unplayable. If your deck is not able to kill him before turn 6 you have lost. I am bored of this situation. Big Priest is what is ruining wild.
8 mana Shadow Essence lmao
Its a good thing blizzard don't have you on the balance team. Nerfing 6 cards at a time for each powerful archetype.
No counter?
Tinkmaster Overspark, Hungry Dragon, Hex, Polymorph, Cornered Sentry, Leeroy Jenkins, The Beast, Poison Seeds, Treachery, Rattling Rascal, Gravelsnout Knight, Hungry Ettin, Marin the Fox, Muck Hunter, Marsh Drake, Saronite Taskmaster, Conjurer's Calling, Flight Master, Eccentric Scribe, Devolve, Polymorph: Boar, Kazakus 5 or 10 mana potion and Potion of Polymorph.
Some of these are clearly bad, but "no counter" is false
I think that all resurrection cards should cost 2 more mana. Barnes isn't a huge problem if resurrection cards get a nerf.
Salt thread plz!
Play cards that mess with their res pool.
All this hate to priest over one deck? I mean i really dislike the cost of some priest cards but nevermind that. The class is good in control but what else? Sometimes not even that.
There was a time (a long time) priest was nearly unplayable class, bet you didn't complain about it back then now did you.
Point is if you face some much big priest, play aggro, combo deck or whatever. But leave these kind of threads to the salt thread mate.
I'm just another one of those. You know, those who do things. Things that need to be done by those that do these things in order to do those things that don't do these things by themselves. Has the word 'things' lost meaning to you already?
These are not counters. Most of these are only bad cards. Sorry but there are no control counters for big priests, only heavy aggro can hope to beat him. Check vicious syndicate data.
Cancer user here. Always these stupid salt thread.
Potion of Madness is pretty good against turn 3 or 4 Barnes...just sayin...
If you thought you knew what you think I know, then you'd know I knew you knew I know.
90% win rate has big priest with Barnes turn 4. Just saying. Potion of madness is one card.
Don't work anymore, they play gallery and kill you in the same turn.
Even x4 Polymorph (what is really hard to do) don't stop the insane ammount of value the undercosted resurrect cards can do.
If tech instead nerfs then we need something really powerful, like reset to 0 all resurrection pools or add 30 or 60 bad minions to it.
If x4 Polymorph in the same game don't work what is?
"Cemitery"
lol