I just think that what you are gaining from odd priest isn't worth building the deck, you get an upgraded hero pwoer that just doesn't do much, and is inferior to tank up, and a bad card that only works in odd priest, so there's no reason to go odd priest.
Odd priest seems like a bad deal to me, unless you can manage to build some kind of fatigue version where you use your hero power to keep yourself healed, and there aren't enough odd board clear cards to make that work.
For an odd/even deck to be good, it needs to have a reason that you want to upgrade the hero power.
I'd say give it a go and see if you find something but I doubt it has any redeeming quality.
I agree that the hero power is not that good, but i think the Glitter Moth is the other good reason to play odd priest. It has a really powerfull effect, but it need to be well exploited... thing i didn't manage to do.
Ornery Tortoise is an interesting addition to the deck. You can build a pretty respectable fair midrange deck with an odd Priest shell, but unfortunately that doesn't get you far these days. There's some potential for an early explosive start using Crystallizer and Happy Ghoul as well, but it's a pretty rare starting hand.
I think it's fun in casual if you want to recapture some nostalgia back from when minion stats actually mattered in hearthstone. I like to throw in cards like Quartz Elemental, Nightscale Matriarch, Glitter Moth, and then go for a big Void Ripper lethal. It's just frustrating to deal with the combo decks these days that manage to find their win condition before slower midrange decks have a chance to get going.
Glitter Moth is simply a bad card. If you ever pull out something from it then Divine Spirit + Innerfire combo worked better because of no odd restrictions, most of the time is a 5 mana Divine Spirit with a 4/4 body .... neah the card is just bad if you already have a good Divine Spirit board then you are most likely winning that game without the Moth.
Glitter Moth is simply a bad card. If you ever pull out something from it then Divine Spirit + Innerfire combo worked better because of no odd restrictions, most of the time is a 5 mana Divine Spirit with a 4/4 body .... neah the card is just bad if you already have a good Divine Spirit board then you are most likely winning that game without the Moth.
You're not necessarily wrong, but Glitter Moth + Void Ripper is an interesting and generally unexpected combo that uses a different setup than DS/IF.
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Has anyone tried to make odd priest work in the new expansion ?? There is potential nice card to help the archetype like Mass Hysteria, Bwonsamdi, the Dead + Spirit of the Dead ,
and even maybe Rabble Bouncer , Ornery Tortoise or Dragonmaw Scorcher.
I tried a few versions but it seems to lack something... and i'm not a very good deckbuilder :)
Any advise / decklist or experience ?
I just think that what you are gaining from odd priest isn't worth building the deck, you get an upgraded hero pwoer that just doesn't do much, and is inferior to tank up, and a bad card that only works in odd priest, so there's no reason to go odd priest.
I built a few fun odd priests:
A Quest Priest
A Star Aligned Priest
A Spell Priest
Odd priest seems like a bad deal to me, unless you can manage to build some kind of fatigue version where you use your hero power to keep yourself healed, and there aren't enough odd board clear cards to make that work.
For an odd/even deck to be good, it needs to have a reason that you want to upgrade the hero power.
I'd say give it a go and see if you find something but I doubt it has any redeeming quality.
Why u hav to be mad? is only card gaem.
I agree that the hero power is not that good, but i think the Glitter Moth is the other good reason to play odd priest. It has a really powerfull effect, but it need to be well exploited... thing i didn't manage to do.
Ornery Tortoise is an interesting addition to the deck. You can build a pretty respectable fair midrange deck with an odd Priest shell, but unfortunately that doesn't get you far these days. There's some potential for an early explosive start using Crystallizer and Happy Ghoul as well, but it's a pretty rare starting hand.
I think it's fun in casual if you want to recapture some nostalgia back from when minion stats actually mattered in hearthstone. I like to throw in cards like Quartz Elemental, Nightscale Matriarch, Glitter Moth, and then go for a big Void Ripper lethal. It's just frustrating to deal with the combo decks these days that manage to find their win condition before slower midrange decks have a chance to get going.
Glitter Moth is simply a bad card. If you ever pull out something from it then Divine Spirit + Innerfire combo worked better because of no odd restrictions, most of the time is a 5 mana Divine Spirit with a 4/4 body .... neah the card is just bad if you already have a good Divine Spirit board then you are most likely winning that game without the Moth.
You're not necessarily wrong, but Glitter Moth + Void Ripper is an interesting and generally unexpected combo that uses a different setup than DS/IF.