It's surprising how fast this deck can be. A lot does depend on the luck of the draw, but when you get good draw this deck can end games by turn 4 easily. This is also pretty critical as the deck is very susceptible to stuff like Hex and Execute, etc.
A big key to how I play this is Silence. In fact I've added in an additional Silence in the form of Owl. At times I've run Demolisher i the deck too, which is also good. What I like about Demolisher is it works well for baiting the Hex or Polymorph, etc., especially if you stack a Bronze Gatekeeper or something on it.
It can be important to develop two threats before deciding to pump one up to full power, especially when you are worried about removal.
The Stormwind Knight can be clutch sometimes, especially after you've gotten a single big hit in but then had it removed. So many times I've used something like Stormwind Knight > Power Word Shield > Topsy Turvy > Silence to finish out a win.
I tend not to actually go for OTKs, and typically win with this deck with 2 big hits to the face. The deck is really all about going face, hence the Silence. You could also try Mossy Horror in the deck, but I tend not to need it and prefer Silence instead because you never go wide with this deck, so stuff like Spreading Plague is not really an issue. Since you have Shadow Visions it's easier to just rely on Silence.
You could think about removing Holy Nova now actually. This card was mainly to address Giggling Inventor, but since the nerf it has been less needed. It still comes in handy sometimes, but its certainly less essential than it was.
I've been having some luck with this after a few adjustments I've made:
It's surprising how fast this deck can be. A lot does depend on the luck of the draw, but when you get good draw this deck can end games by turn 4 easily. This is also pretty critical as the deck is very susceptible to stuff like Hex and Execute, etc.
A big key to how I play this is Silence. In fact I've added in an additional Silence in the form of Owl. At times I've run Demolisher i the deck too, which is also good. What I like about Demolisher is it works well for baiting the Hex or Polymorph, etc., especially if you stack a Bronze Gatekeeper or something on it.
It can be important to develop two threats before deciding to pump one up to full power, especially when you are worried about removal.
The Stormwind Knight can be clutch sometimes, especially after you've gotten a single big hit in but then had it removed. So many times I've used something like Stormwind Knight > Power Word Shield > Topsy Turvy > Silence to finish out a win.
I tend not to actually go for OTKs, and typically win with this deck with 2 big hits to the face. The deck is really all about going face, hence the Silence. You could also try Mossy Horror in the deck, but I tend not to need it and prefer Silence instead because you never go wide with this deck, so stuff like Spreading Plague is not really an issue. Since you have Shadow Visions it's easier to just rely on Silence.
You could think about removing Holy Nova now actually. This card was mainly to address Giggling Inventor, but since the nerf it has been less needed. It still comes in handy sometimes, but its certainly less essential than it was.