The big advantages over old Mecha'thun versions are:
1- Less number of combo card pieces (only 2 from 5);
3- Not as weak against disruptor cards like Demonic Project;
4- Can race Shudderwock Shaman;
I don't get it. What is the point of less combo pieces if you're required to draw then entire deck in the first place? It's not as if you can win by drawing your specific combo cards faster. Also, as someone else mentioned, the gargoyles are part of the combo
How is this stronger against demonic project?? If anything, it is much weaker. All the opponent needs to do is wait for the turn before you can C'thun coin coin coin death and play project there for the 100% sinpe. With the old version, you can hang onto all your cheap deathrattles and play them with your reckless experimenter in the end. These will either have a chance to tank the demonic project or confuse the opponent into thinking you're comboing off at a later turn. You can't play around this by going for "Finisher 2"; all the opponent needs to do is make sure you never have a SW:D target and it'll be stuck in your hand forever. I've seen someone lose like that in an early tournament
The old version is much, much faster, often ready to combo off before they even have enough mana. If your goal is to race shudderwok shaman, that's the version you want to use
1- Survive against agro and tempo = win. The deck has no damage so the Mecha'thun Finisher is only required to beat other control decks. Its slower then the old version but still can race other control decks anyway; while being stronger vs agro and much more consistent;
2- Look up what Omega Defender does;
3- Old version requires Hemet early on to beat Shudderwock. If you don't draw Hemet in your first 8 turns you are done.
The big advantages over old Mecha'thun versions are:
1- Less number of combo card pieces (only 2 from 5);
3- Not as weak against disruptor cards like Demonic Project;
4- Can race Shudderwock Shaman;
I don't get it. What is the point of less combo pieces if you're required to draw then entire deck in the first place? It's not as if you can win by drawing your specific combo cards faster. Also, as someone else mentioned, the gargoyles are part of the combo
How is this stronger against demonic project?? If anything, it is much weaker. All the opponent needs to do is wait for the turn before you can C'thun coin coin coin death and play project there for the 100% sinpe. With the old version, you can hang onto all your cheap deathrattles and play them with your reckless experimenter in the end. These will either have a chance to tank the demonic project or confuse the opponent into thinking you're comboing off at a later turn. You can't play around this by going for "Finisher 2"; all the opponent needs to do is make sure you never have a SW:D target and it'll be stuck in your hand forever. I've seen someone lose like that in an early tournament
The old version is much, much faster, often ready to combo off before they even have enough mana. If your goal is to race shudderwok shaman, that's the version you want to use
1- Survive against agro and tempo = win. The deck has no damage so the Mecha'thun Finisher is only required to beat other control decks. Its slower then the old version but still can race other control decks anyway; while being stronger vs agro and much more consistent;
2- Look up what Omega Defender does;
3- Old version requires Hemet early on to beat Shudderwock. If you don't draw Hemet in your first 8 turns you are done.
I beat aggro with old version pretty often. Thanks to pyromancer and doomsayer tech choices. Like just yesterday I beat odd Paladin twice and a zoolock. The only problem is tempo mage really, but hopefully with mana wyrm nerf there will be less of them.
i don’t require hemet early to win against shudderwock, I just need to draw helmet before they draw shudderwock, or I also have tech in northshire and circle so I can draw my deck pretty fast without hemet too it is just turn 15 win and not turn 10 then.
1- Survive against agro and tempo = win. The deck has no damage so the Mecha'thun Finisher is only required to beat other control decks. Its slower then the old version but still can race other control decks anyway; while being stronger vs agro and much more consistent;
2- Look up what Omega Defender does;
3- Old version requires Hemet early on to beat Shudderwock. If you don't draw Hemet in your first 8 turns you are done.
Objection!!!
I beat aggro with old version pretty often. Thanks to pyromancer and doomsayer tech choices. Like just yesterday I beat odd Paladin twice and a zoolock. The only problem is tempo mage really, but hopefully with mana wyrm nerf there will be less of them.
i don’t require hemet early to win against shudderwock, I just need to draw helmet before they draw shudderwock, or I also have tech in northshire and circle so I can draw my deck pretty fast without hemet too it is just turn 15 win and not turn 10 then.
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I reached legend this month with the old Mecha'thun deck so I don't really see the point of thisone.
TBH it's looks very clunky.