If you go for the otk, then radiant is ok. But I actually swapped back to the shadow madness again. A lot of times you are just playing two divine spirits and a topsy turvy, you don't need discounts. The deck also doesn't have pws, and that means that radiant is less value. The rest of the cards in the deck fit better. You also would be surprised how often the 1 mana hero power is relevant both for healing and for damage with auchenai. It's just better tempo a lot of the time. But yeah, the deck often HP passes til turn 4unless you get draw.
After you play Shadowreaper Anduin , is your hero power going to be 2 mana again or does it stay at 1 mana? If it goes back to 2 mana, it would be very contradicting with Genn Greymane .
After you play Shadowreaper Anduin , is your hero power going to be 2 mana again or does it stay at 1 mana? If it goes back to 2 mana, it would be very contradicting with Genn Greymane .
This deck looks fun - i'm gonna give it a try tonight, cause right now i`m looking for some "Uncommon" decks that are also fun :) - Right now im testing a Secret Paladin in Standard :)
As for those asking about Anduin, yes there is a bit of counter productiveness with going to the 2 mana hero power, but to be honest, the 1 mana hp was mainly because I had almost no odd cards (the only one in consideration was scream). The 1 mana hero power just fills the curve on turns 3,5,7 and 9 most of the time. It is often great as a cheap way to restore 2 health to a surviving minion will playing a minion on those turns. It can also be used to great effect with Auchenai turn 5. Anduin's Hero Power is game winning in a lot of situations. Either it helps finish minions that don't die to clears or it gives that bit of burn required to finish off the game. I would say it is one of the highest win rate cards in the deck.
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Even Divine Spirit Topsy Turvy Control priest is actually bonkers. Here is my list, Milligan for early draw and a turn 4 clear.
Depending on the meta game it may be worth it to swap between Stormwind Knight and Shadow Madness
Rank 10 to 5 with an 8 game win streak and 70% win rate overall (still climbing)
No Radiant Elemental? And why Even at all?
Check out my Earth, Wind, and Fire - Elemental Shaman deck!
If you go for the otk, then radiant is ok. But I actually swapped back to the shadow madness again. A lot of times you are just playing two divine spirits and a topsy turvy, you don't need discounts. The deck also doesn't have pws, and that means that radiant is less value. The rest of the cards in the deck fit better. You also would be surprised how often the 1 mana hero power is relevant both for healing and for damage with auchenai. It's just better tempo a lot of the time. But yeah, the deck often HP passes til turn 4unless you get draw.
Like it. Anduin seems not needed and is 8 mana. I would put in an arcane dynamo :-).
After you play Shadowreaper Anduin , is your hero power going to be 2 mana again or does it stay at 1 mana?
If it goes back to 2 mana, it would be very contradicting with Genn Greymane .
Of course the Hero Power cost 2 mana...
Leper Gnome
Great deck, I miss Genn though
The goal of all life is death.
Let me know how it goes.
As for those asking about Anduin, yes there is a bit of counter productiveness with going to the 2 mana hero power, but to be honest, the 1 mana hp was mainly because I had almost no odd cards (the only one in consideration was scream). The 1 mana hero power just fills the curve on turns 3,5,7 and 9 most of the time. It is often great as a cheap way to restore 2 health to a surviving minion will playing a minion on those turns. It can also be used to great effect with Auchenai turn 5. Anduin's Hero Power is game winning in a lot of situations. Either it helps finish minions that don't die to clears or it gives that bit of burn required to finish off the game. I would say it is one of the highest win rate cards in the deck.