Hi everyone! After running into a couple of Spiteful Druids last month and getting absolutely wrecked and caught off guard, I decided to go back to my favorite class and dust off an oldie. I'm still working on figuring out the optimal decklist, but here's what I played from Rank 9 to Rank 5 last night, with a fairly high winrate between 70% and 80%. In my opinion, this deck is at worst high Tier 2 and optimized probably Tier 1.
Mulligan for 1-drops and Keleseth, and keep Nighmare Amalgam because it's the best (and only real) 3-drop. If up against Warlock, keep Duskbreaker and an activator. The beauty of this deck is that it can play fast enough to beat combo decks and contest the board against aggro, but has enough late game to beat Control Warrior. It feels about 50/50 vs Hunters, and it all depends on who gets the board first.
I'm not sure what the optimal 4-drop is, but Coppertail Imposter is a really sticky minion and curves nicely into Wargear or Zilliax. Corpsetaker is worth considering, but it's much worse if you've already drawn Zil, and then you're probably running different 5-drops.
edit: Please note the mechs aren't **JUST** for mech synergy. The goal with any aggro or midrange deck should be to have minions that perform well in as many situations as possible, and not just when they're good in a specific scenario. In a lot of games, I found simply having good stats on board to be highly valuable. Coppertail Imposter all but guarantees you stats on board going into turn 5 (not necessarily so with SCG), something almost any other 4-drop doesn't do. Sure, it's a huge bonus when you can drop a Zilliax or Wargear on the following turn, but a 4-mana 4/4 that sticks is still good. Similarly, a 5-mana 5/5 is still good, considering what the meta is right now. It's a bonus if you can combo it, but the mechs are still good enough to be played solo. Another thing a good midrange deck should consist of is minions that are good when played off-curve. For instance, with Twilight Drake, in this type of deck, you are often running out of cards in hand in the later turns, and you might need more firepower to close out games....so a 4-mana 4/3 or 4/2 is just far too easy to kill off. A 4-mana 4/4 that has a higher chance of survival is a lot stronger on turn 8 than Twilight Drake.
Giggling inventor doesn't do a whole lot in this deck. You aren't a control deck trying to delay the game, and you often don't have a wide board worth protecting with two Annoy-o-Trons going into 5; you're just trying to stack larger and larger stuff on the board and never let up the pressure.
Also Scalebane is kind of a good card in a deck relying on Dragon activators, and too many 5-drops clogs up your deck.
I saw some potential for this kind of deck when I was building a deathrattle spiteful deck, but I didn't have Zillax so I didn't really go in that direction. I might try it out anyway without that, looks neat.
I can sort of see how you wouldn't put giggling in it because a mossy horror or blood knight counterplay could lose you the game on the spot since you can't afford to lose the board as spiteful. It would still be good though and you don't have much anti aggro though duskbreaker can carry in that regard as long as you draw them.
Alex seems kind of situational in this. Have you gotten good use out of it?
I like spiteful priest but druid is just so much better at it especially now that Floop exists.
I saw some potential for this kind of deck when I was building a deathrattle spiteful deck, but I didn't have Zillax so I didn't really go in that direction. I might try it out anyway without that, looks neat.
I can sort of see how you wouldn't put giggling in it because a mossy horror or blood knight counterplay could lose you the game on the spot since you can't afford to lose the board as spiteful. It would still be good though and you don't have much anti aggro though duskbreaker can carry in that regard as long as you draw them.
Alex seems kind of situational in this. Have you gotten good use out of it?
I like spiteful priest but druid is just so much better at it especially now that Floop exists.
I don't really like playing Druid tbh. "This deck is better at it" doesn't mean it's not playable or good.
Alex can put a real threat of lethal on the board, because I've found myself in a lot of spots where I have one or two big minions after playing Spiteful Summoner and they're sitting at like 20 health or more, then you drop Alex and either kill them on the spot or force them to end the game.
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Life before death. Strength before weakness. Journey before destination.
I saw some potential for this kind of deck when I was building a deathrattle spiteful deck, but I didn't have Zillax so I didn't really go in that direction. I might try it out anyway without that, looks neat.
I can sort of see how you wouldn't put giggling in it because a mossy horror or blood knight counterplay could lose you the game on the spot since you can't afford to lose the board as spiteful. It would still be good though and you don't have much anti aggro though duskbreaker can carry in that regard as long as you draw them.
Alex seems kind of situational in this. Have you gotten good use out of it?
I like spiteful priest but druid is just so much better at it especially now that Floop exists.
I don't really like playing Druid tbh. "This deck is better at it" doesn't mean it's not playable or good.
Alex can put a real threat of lethal on the board, because I've found myself in a lot of spots where I have one or two big minions after playing Spiteful Summoner and they're sitting at like 20 health or more, then you drop Alex and either kill them on the spot or force them to end the game.
Oh yeah it's still playable, I was more just saying how busted Floop is in that deck, as someone who mained priest i'm pretty jealous of stuff like that.
Yeah I can see Alex being good like that. worst case if you draw it you'll always have a dragon activator. I've been running Ysera in my spiteful deck but I might swap in Alex.
Im not sure what to think about about how good it is.
My 1st though's was curve might be to high and no grand archivist, chain gang or fungalmancer.
2nd thought: was the 4/4 with rush beast if you have an dragon not good enough for the deck?
I tried 1x Archivist, wasn't sure if I liked it or not. Like I said, far from optimized list, this is simply what I played last night. I'm not keen on Chain Gang because it's honestly not that great unless you've already played Keleseth, and I think the 4-drop slot has better/more board contesting minions. As a 5-drop, you have to ask what Fungalmancer accomplishes (I've found this deck really suffers if you have too many situational minions....you really want to be playing something on curve at every possibility). In my short experience with this deck, it was rare that I had a wide board worth protecting going into turn 4 or 5 - instead, this deck is about dropping a reasonable/sticky threat on every turn, not going wide with low health minions the way Heal Zoo does. In that case, cards like Fungalmancer, Chain Gang, and Giggling Inventor are actually pretty bad.
What this deck is fantastic at doing is putting down a threat on every turn, and having a high value swing turn with Duskbreaker.
Scaleworm may in fact be a better choice of 4-drop. IDK. Imposter, Wargear, and Zilliax are the cards that are most in question for me.
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Life before death. Strength before weakness. Journey before destination.
against aggro you really have to pray for Duskbreaker and hope for something nice from spiteful early.
I guess you struggle in early game since theres no removal spells. The mech-combo is more like a win more condition, but i think it would be better to choose the taunt mechs for survivability.
Pretty much true, but that's kind of how it works vs aggro no matter what you're playing. Clear their board with a tempo play or just lose.
The mech combo isn't necessarily win-more, since you can be behind on 4 and create a board that not only heals you but regains the tempo on turn 5.
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Life before death. Strength before weakness. Journey before destination.
This curve looks way too thicc for a tempo deck. The lack of good statted dragons in the pool might mean the dragon package is more trouble than it's worth. Nightscale Matriarch and Twilight Drakes are probably better than the high value, low tempo options you've chosen. If you're looking for 4 drops to stick your 5 mana magnetic stuff on, Replicating Menace or Explodinator are probably more powerful than your coppertail imposter as they are more sticky and tokens potentially trades into more annoy-o-trons on curve
Alternatively, perhaps test out the heal package we typically see in zoo these days. It will help beef up the early game to not lose board against aggro and you have enough huge cards to not run out of value. I always wanted to test it out but I don't want to craft spitefuls again. Also, don't forget your grand archivists. They are probably more powerful than spiteful summoners themselves since in the nerf
In my opinion, this deck is at worst high Tier 2 and optimized probably Tier 1.
You are too optimistic.
So, you pasted a small sentence from a big text from someone who is asking for other's opinions, just to say something stupid.
Next time don't bother to reply, please.
So you can't handle someone else's opinion.
Next time don't bother to reply, please.
It really helps facilitate discussion if you provide a little more than one sentence. Why do you disagree and think this deck isn't good enough? In playing it, it felt quite strong and certainly able to give HealZoo/Egg Hunter a run for their money. It can be fast enough to force combo Druid to abandon its win con, and can win the late game vs Control Warrior. It probably helps that this deck has a major surprise factor as well. IMO any deck that can contend with multiple tier 1 decks needs to be given serious consideration.
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Life before death. Strength before weakness. Journey before destination.
The list feels a little greedy, both on tempo and the competing tribes for synergy. I think that you've done a good job of mashing the two together and even possibly squeezing out a little bit of overlap where it exists.
From where I'm sitting, it's a little light on removal, though that's not necessarily a dealbreaker. What concerns me is that you're going to end up with getting Dragons when you want Mech synergy and vice-versa. The deck is probably viable, but I can't see it up at tier 1. Top tier right now is all occupied by heavy aggro decks with fast-hitting lists. This is midrange at best and looks stronger against control-heavy metas, of which this really isn't one. I think that if you can survive at a reasonable health total to 5, you'll be okay. But unless you get the nuts with what removal you have, I can't see that happening. Not trying to be a downer. That's just how I see it.
If you absolutely want both sides, I'd say what list you have is definitely worth iterating off of. But I'd see this firmly in tier 2 at best.
The most head scratching inclusion to me is Anduin. I guess he's there for removal and the occasional ping? You've got a lot of super fat mana costs, so you're not going to get more than 2 pings on even your best turns with it.
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A never-Legend Dad who keeps making rank 2 or 1, but then sliding.
Rumbling around Gurubashi Arena. Shirvallah is the best loa. Go Tigers!
The list feels a little greedy, both on tempo and the competing tribes for synergy. I think that you've done a good job of mashing the two together and even possibly squeezing out a little bit of overlap where it exists.
From where I'm sitting, it's a little light on removal, though that's not necessarily a dealbreaker. What concerns me is that you're going to end up with getting Dragons when you want Mech synergy and vice-versa. The deck is probably viable, but I can't see it up at tier 1. Top tier right now is all occupied by heavy aggro decks with fast-hitting lists. This is midrange at best and looks stronger against control-heavy metas, of which this really isn't one. I think that if you can survive at a reasonable health total to 5, you'll be okay. But unless you get the nuts with what removal you have, I can't see that happening. Not trying to be a downer. That's just how I see it.
If you absolutely want both sides, I'd say what list you have is definitely worth iterating off of. But I'd see this firmly in tier 2 at best.
The most head scratching inclusion to me is Anduin. I guess he's there for removal and the occasional ping? You've got a lot of super fat mana costs, so you're not going to get more than 2 pings on even your best turns with it.
Yea like I mentioned, the mech stuff is what's most in question. I've found just getting a board to stick on 4 and 5 can be pretty valuable so the cards don't necessarily require synergy to be good (hello, stats-stone).
Anduin was just part of the original "Let's throw stuff in and see what happens" list and hasn't show to be a bad inclusion yet. He can close out games for sure though, since Priest has zero burn. To make the list less top heavy, it could be replaced with something else. Any suggestions?
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Life before death. Strength before weakness. Journey before destination.
You could add a primordial drake instead of the lich king if you would need more dragon synergy. Also you could add cabal shadow priest. Last idea for 3 drops might be omega medic and/or bronze gatekeeper.
I think the gatekeeper is great if you already have a mech on board, but could work standalone vs agro just fine. The added bonus is that it has magnetic. Omega medic might help you get out of burn range on t10 (which has helped me now and then, but sometimes it's a dead card. Although a 3/4 on 3 is not horrible ofcourse (like amalgam).
Another suggestion would be to change bone drakes for twilight drakes. Nice 4 drop and lowers the curve a bit.
I can see a big benefit for keeping anduin, especially to regain board control with a board of buffes minions. The 5 armor is sometimes also nice to get out of burn range.
So all in all I would probably change copertail imposter for bronze gatekeeper, change bone drakes for twilight drake. If the bronze gatekeeper put in the work than maybe cutting fire fly for omega medic, but that might be a problem vs the rest of the curve and wouldn't help right away.
Please let me know how it goes. If there is a good enough reason to recreate spitefull I'll probably do it :-)
You could add a primordial drake instead of the lich king if you would need more dragon synergy. Also you could add cabal shadow priest. Last idea for 3 drops might be omega medic and/or bronze gatekeeper.
I think the gatekeeper is great if you already have a mech on board, but could work standalone vs agro just fine. The added bonus is that it has magnetic. Omega medic might help you get out of burn range on t10 (which has helped me now and then, but sometimes it's a dead card. Although a 3/4 on 3 is not horrible ofcourse (like amalgam).
Another suggestion would be to change bone drakes for twilight drakes. Nice 4 drop and lowers the curve a bit.
I can see a big benefit for keeping anduin, especially to regain board control with a board of buffes minions. The 5 armor is sometimes also nice to get out of burn range.
So all in all I would probably change copertail imposter for bronze gatekeeper, change bone drakes for twilight drake. If the bronze gatekeeper put in the work than maybe cutting fire fly for omega medic, but that might be a problem vs the rest of the curve and wouldn't help right away.
Please let me know how it goes. If there is a good enough reason to recreate spitefull I'll probably do it :-)
I actually tried 2x Twilight Drakes initially but they were more often 4/4 or 4/5, or simply "let's never play this card because I need Dragon synergy and only have 3 cards in hand." I think Twilight Drake is amazing in a control deck, but pretty suboptimal in a deck looking to simply have a strong curve.
The huge (and obvious) upside of Nightmare Amalgam is the cross tribal synergy. The small downside is Sacrificial Pact seems to be gaining in popularity in Control Warlock as a tech card.
CSP is an awesome idea, I'll give that a try too.
I think the 1-drops are pretty locked in. It's very helpful to have a T1 play (even better if the T1 play is Northshire, because you prevent almost every other opposing followup T1 play that isn't removal, or they play a minion and you simply spend your T2 drawing cards). Firefly is an awesome late game card too because it lets you get multiple pings with Anduin.
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Life before death. Strength before weakness. Journey before destination.
Hi everyone! After running into a couple of Spiteful Druids last month and getting absolutely wrecked and caught off guard, I decided to go back to my favorite class and dust off an oldie. I'm still working on figuring out the optimal decklist, but here's what I played from Rank 9 to Rank 5 last night, with a fairly high winrate between 70% and 80%. In my opinion, this deck is at worst high Tier 2 and optimized probably Tier 1.
Mulligan for 1-drops and Keleseth, and keep Nighmare Amalgam because it's the best (and only real) 3-drop. If up against Warlock, keep Duskbreaker and an activator. The beauty of this deck is that it can play fast enough to beat combo decks and contest the board against aggro, but has enough late game to beat Control Warrior. It feels about 50/50 vs Hunters, and it all depends on who gets the board first.
I'm not sure what the optimal 4-drop is, but Coppertail Imposter is a really sticky minion and curves nicely into Wargear or Zilliax. Corpsetaker is worth considering, but it's much worse if you've already drawn Zil, and then you're probably running different 5-drops.
A cool combo (if you haven't played Keleseth yet) is Twilight Acolyte + Mossy Horror.
Let me know what you think! Priest is not dead!
edit: Please note the mechs aren't **JUST** for mech synergy. The goal with any aggro or midrange deck should be to have minions that perform well in as many situations as possible, and not just when they're good in a specific scenario. In a lot of games, I found simply having good stats on board to be highly valuable. Coppertail Imposter all but guarantees you stats on board going into turn 5 (not necessarily so with SCG), something almost any other 4-drop doesn't do. Sure, it's a huge bonus when you can drop a Zilliax or Wargear on the following turn, but a 4-mana 4/4 that sticks is still good. Similarly, a 5-mana 5/5 is still good, considering what the meta is right now. It's a bonus if you can combo it, but the mechs are still good enough to be played solo. Another thing a good midrange deck should consist of is minions that are good when played off-curve. For instance, with Twilight Drake, in this type of deck, you are often running out of cards in hand in the later turns, and you might need more firepower to close out games....so a 4-mana 4/3 or 4/2 is just far too easy to kill off. A 4-mana 4/4 that has a higher chance of survival is a lot stronger on turn 8 than Twilight Drake.
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You are too optimistic.
No Giggling Inventor. Fake news
Giggling inventor doesn't do a whole lot in this deck. You aren't a control deck trying to delay the game, and you often don't have a wide board worth protecting with two Annoy-o-Trons going into 5; you're just trying to stack larger and larger stuff on the board and never let up the pressure.
Also Scalebane is kind of a good card in a deck relying on Dragon activators, and too many 5-drops clogs up your deck.
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Meta-breaking for sure.
That's not opinion.
Because every deck has it means this one should too?
I saw some potential for this kind of deck when I was building a deathrattle spiteful deck, but I didn't have Zillax so I didn't really go in that direction. I might try it out anyway without that, looks neat.
I can sort of see how you wouldn't put giggling in it because a mossy horror or blood knight counterplay could lose you the game on the spot since you can't afford to lose the board as spiteful. It would still be good though and you don't have much anti aggro though duskbreaker can carry in that regard as long as you draw them.
Alex seems kind of situational in this. Have you gotten good use out of it?
I like spiteful priest but druid is just so much better at it especially now that Floop exists.
Or if you mean to kill your own minions with Mossy Horror & Duskbreaker
I don't really like playing Druid tbh. "This deck is better at it" doesn't mean it's not playable or good.
Alex can put a real threat of lethal on the board, because I've found myself in a lot of spots where I have one or two big minions after playing Spiteful Summoner and they're sitting at like 20 health or more, then you drop Alex and either kill them on the spot or force them to end the game.
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Oh yeah it's still playable, I was more just saying how busted Floop is in that deck, as someone who mained priest i'm pretty jealous of stuff like that.
Yeah I can see Alex being good like that. worst case if you draw it you'll always have a dragon activator. I've been running Ysera in my spiteful deck but I might swap in Alex.
Im not sure what to think about about how good it is.
My 1st though's was curve might be to high and no grand archivist, chain gang or fungalmancer.
2nd thought: was the 4/4 with rush beast if you have an dragon not good enough for the deck?
So you can't handle someone else's opinion.
Next time don't bother to reply, please.
I tried 1x Archivist, wasn't sure if I liked it or not. Like I said, far from optimized list, this is simply what I played last night. I'm not keen on Chain Gang because it's honestly not that great unless you've already played Keleseth, and I think the 4-drop slot has better/more board contesting minions. As a 5-drop, you have to ask what Fungalmancer accomplishes (I've found this deck really suffers if you have too many situational minions....you really want to be playing something on curve at every possibility). In my short experience with this deck, it was rare that I had a wide board worth protecting going into turn 4 or 5 - instead, this deck is about dropping a reasonable/sticky threat on every turn, not going wide with low health minions the way Heal Zoo does. In that case, cards like Fungalmancer, Chain Gang, and Giggling Inventor are actually pretty bad.
What this deck is fantastic at doing is putting down a threat on every turn, and having a high value swing turn with Duskbreaker.
Scaleworm may in fact be a better choice of 4-drop. IDK. Imposter, Wargear, and Zilliax are the cards that are most in question for me.
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Pretty much true, but that's kind of how it works vs aggro no matter what you're playing. Clear their board with a tempo play or just lose.
The mech combo isn't necessarily win-more, since you can be behind on 4 and create a board that not only heals you but regains the tempo on turn 5.
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This curve looks way too thicc for a tempo deck. The lack of good statted dragons in the pool might mean the dragon package is more trouble than it's worth. Nightscale Matriarch and Twilight Drakes are probably better than the high value, low tempo options you've chosen. If you're looking for 4 drops to stick your 5 mana magnetic stuff on, Replicating Menace or Explodinator are probably more powerful than your coppertail imposter as they are more sticky and tokens potentially trades into more annoy-o-trons on curve
Alternatively, perhaps test out the heal package we typically see in zoo these days. It will help beef up the early game to not lose board against aggro and you have enough huge cards to not run out of value. I always wanted to test it out but I don't want to craft spitefuls again. Also, don't forget your grand archivists. They are probably more powerful than spiteful summoners themselves since in the nerf
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
It really helps facilitate discussion if you provide a little more than one sentence. Why do you disagree and think this deck isn't good enough? In playing it, it felt quite strong and certainly able to give HealZoo/Egg Hunter a run for their money. It can be fast enough to force combo Druid to abandon its win con, and can win the late game vs Control Warrior. It probably helps that this deck has a major surprise factor as well. IMO any deck that can contend with multiple tier 1 decks needs to be given serious consideration.
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The list feels a little greedy, both on tempo and the competing tribes for synergy. I think that you've done a good job of mashing the two together and even possibly squeezing out a little bit of overlap where it exists.
From where I'm sitting, it's a little light on removal, though that's not necessarily a dealbreaker. What concerns me is that you're going to end up with getting Dragons when you want Mech synergy and vice-versa. The deck is probably viable, but I can't see it up at tier 1. Top tier right now is all occupied by heavy aggro decks with fast-hitting lists. This is midrange at best and looks stronger against control-heavy metas, of which this really isn't one. I think that if you can survive at a reasonable health total to 5, you'll be okay. But unless you get the nuts with what removal you have, I can't see that happening. Not trying to be a downer. That's just how I see it.
If you absolutely want both sides, I'd say what list you have is definitely worth iterating off of. But I'd see this firmly in tier 2 at best.
The most head scratching inclusion to me is Anduin. I guess he's there for removal and the occasional ping? You've got a lot of super fat mana costs, so you're not going to get more than 2 pings on even your best turns with it.
A never-Legend Dad who keeps making rank 2 or 1, but then sliding.
Rumbling around Gurubashi Arena. Shirvallah is the best loa. Go Tigers!
Yea like I mentioned, the mech stuff is what's most in question. I've found just getting a board to stick on 4 and 5 can be pretty valuable so the cards don't necessarily require synergy to be good (hello, stats-stone).
Anduin was just part of the original "Let's throw stuff in and see what happens" list and hasn't show to be a bad inclusion yet. He can close out games for sure though, since Priest has zero burn. To make the list less top heavy, it could be replaced with something else. Any suggestions?
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You could add a primordial drake instead of the lich king if you would need more dragon synergy. Also you could add cabal shadow priest. Last idea for 3 drops might be omega medic and/or bronze gatekeeper.
I think the gatekeeper is great if you already have a mech on board, but could work standalone vs agro just fine. The added bonus is that it has magnetic. Omega medic might help you get out of burn range on t10 (which has helped me now and then, but sometimes it's a dead card. Although a 3/4 on 3 is not horrible ofcourse (like amalgam).
Another suggestion would be to change bone drakes for twilight drakes. Nice 4 drop and lowers the curve a bit.
I can see a big benefit for keeping anduin, especially to regain board control with a board of buffes minions. The 5 armor is sometimes also nice to get out of burn range.
So all in all I would probably change copertail imposter for bronze gatekeeper, change bone drakes for twilight drake. If the bronze gatekeeper put in the work than maybe cutting fire fly for omega medic, but that might be a problem vs the rest of the curve and wouldn't help right away.
Please let me know how it goes. If there is a good enough reason to recreate spitefull I'll probably do it :-)
I actually tried 2x Twilight Drakes initially but they were more often 4/4 or 4/5, or simply "let's never play this card because I need Dragon synergy and only have 3 cards in hand." I think Twilight Drake is amazing in a control deck, but pretty suboptimal in a deck looking to simply have a strong curve.
The huge (and obvious) upside of Nightmare Amalgam is the cross tribal synergy. The small downside is Sacrificial Pact seems to be gaining in popularity in Control Warlock as a tech card.
CSP is an awesome idea, I'll give that a try too.
I think the 1-drops are pretty locked in. It's very helpful to have a T1 play (even better if the T1 play is Northshire, because you prevent almost every other opposing followup T1 play that isn't removal, or they play a minion and you simply spend your T2 drawing cards). Firefly is an awesome late game card too because it lets you get multiple pings with Anduin.
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By diluting your Dragon synergy to get some weak Mech synergy, this deck is a poor version of a weak archetype. Tier Garbage.