He's been pretty good in this deck. It's an "inner fire" priest, so there are a lot of cards that work really well with him. Give it a shot and let me know what you think.
So your goal is to dump your win condition on Zerek or what? lol ... not to be mean, but this does not look like a deck that would (or should) work. You have nothing to stop aggro, those weak ass taunts wont cut it. You have no aoes nor removals. You have no value game. Your only win condition is to luck out and be left with a minion on board, thats a pretty bad game plan.
So your goal is to dump your win condition on Zerek or what? lol ... not to be mean, but this does not look like a deck that would (or should) work. You have nothing to stop aggro, those weak ass taunts wont cut it. You have no aoes nor removals. You have no value game. Your only win condition is to luck out and be left with a minion on board, thats a pretty bad game plan.
In all fairness, there is AOE. Wild Pyromancer along with a bunch of cheap spells controls the early board very well. Especially, if you combine it with Topsy Turvey or PW: S, to give it more health, you can pretty easily keep the board clear. And if you use clerics and CoHs right, you should be able to generate plenty of value.
The "weak ass taunts" aren't there to stop aggro. They're there because they have high health for divine spirits and to combo Wargear on.
I know you play a bunch, so I'm not trying to take anything away form you. But the deck is quite a bit better than you're making it seem.
It is, after all, an inner fire deck, and the divine spirit + inner fire combo can always come as soon as around turn 4 or 5 and give you a win. And there's enough early game cards to contest the board early on against aggro, on more or less equal terms since you can heal your guys, and you rely on getting the combo soon to beat control/combo, so it seems like an already tested idea that works.
If anything it might just feel sub-optimal, Zerek just feels too slow for the general gameplan since he's too expensive, so I don't really feel he's meant for this kind of deck. I've tried it more with slower decks that are a bit more focused on reviving, like using Twilight's Call to get the 1/1's and then buff it to get the 5/5 when it dies, things like that. So instead of Zerek and some of those "sub-optimal" cards you replace it with 2x duskbreaker and 2x twilight drake and there, pretty much the typical inner fire priest from some time ago.
But yes, giving constructive criticism seems to be too complex for some.
So your goal is to dump your win condition on Zerek or what? lol ... not to be mean, but this does not look like a deck that would (or should) work. You have nothing to stop aggro, those weak ass taunts wont cut it. You have no aoes nor removals. You have no value game. Your only win condition is to luck out and be left with a minion on board, thats a pretty bad game plan.
In all fairness, there is AOE. Wild Pyromancer along with a bunch of cheap spells controls the early board very well. Especially, if you combine it with Topsy Turvey or PW: S, to give it more health, you can pretty easily keep the board clear. And if you use clerics and CoHs right, you should be able to generate plenty of value.
The "weak ass taunts" aren't there to stop aggro. They're there because they have high health for divine spirits and to combo Wargear on.
I know you play a bunch, so I'm not trying to take anything away form you. But the deck is quite a bit better than you're making it seem.
Ok, yes Wild Pyro is nice, but again, ur throwing away your win condition. I can agree that you might not need it vs aggro in the end, you just need to outlast them. But sayin that the taunts r there for the combo ... yeah, obviously, but like i said, praying that they stay up is not a good game plan. Not to mention you dont even run Inner Fire, but topsy instead. You cant make a big early minion to contest the board nor can you actually use the 0/9 in any way but a "heal", since if you flip it, it dies. I think you mean for it to serve as a base for Wargear, but can you really expect it to live? Dont think so. Again, i didnt mean to shit on your deck too much, i just think you are trying to combine too many stuff at once, which makes your deck overall weaker, thats all.
I got him as my free legendary and i really cant see an use for it by now :/ maybe a sinergy in another expansion... it would be pretty good if it had taunt (even with worse stats)
Why not run Giggling Inventor over steambot/wargear? without mechanizing wargear onto one of your taunts it's a dead card. And there's zero way that steambot lives past 1 turn. I think Giggling gives you a slight chance to live and it curves nicely into your Zerek on 6, however, if your opponent runs any sort of hard removal a la Hex or whatever, you're deck is warm buttery toast.
Straight up why not just add Lady in White. Gives you one more out for highrolls, and its kinda nuts with bronze gatekeeper
Could probably cut the shadow ascendants for framebots too.
Also i dont think mass dispel AND silences with 4 copies between them are needed. Vivid nightmare is so powerful with Master cloner you should at least run 1x
So your goal is to dump your win condition on Zerek or what? lol ... not to be mean, but this does not look like a deck that would (or should) work. You have nothing to stop aggro, those weak ass taunts wont cut it. You have no aoes nor removals. You have no value game. Your only win condition is to luck out and be left with a minion on board, thats a pretty bad game plan.
You know, you could have said the same thing in a much friendlier way, but for some strange reason, you decided not to do so. :(
Funny how people all jump on the bully right now :)
It is in part due to the placement of Zerek in garbage tier in the crafting guide. It is deserved, though, nobody can make that guy work, and many have tried.
If he is going to be a buildaround, I think a resurrect approach is better. I agree with Sinti and fail to see what Zerek, Master Cloner achieves in this deck.
So your goal is to dump your win condition on Zerek or what? lol ... not to be mean, but this does not look like a deck that would (or should) work. You have nothing to stop aggro, those weak ass taunts wont cut it. You have no aoes nor removals. You have no value game. Your only win condition is to luck out and be left with a minion on board, thats a pretty bad game plan.
If you remove Zerek, Master Cloner, it is more or less the same deck that many people have played to high legend ranks and have submitted for Global Games.
Funny how people all jump on the bully right now :)
It is in part due to the placement of Zerek in garbage tier in the crafting guide. It is deserved, though, nobody can make that guy work, and many have tried.
If he is going to be a buildaround, I think a resurrect approach is better. I agree with Sinti and fail to see what Zerek, Master Cloner achieves in this deck.
It's not that Sinti is wrong. It's the way (s)he answers OP.
He's been pretty good in this deck. It's an "inner fire" priest, so there are a lot of cards that work really well with him. Give it a shot and let me know what you think.
So your goal is to dump your win condition on Zerek or what? lol ... not to be mean, but this does not look like a deck that would (or should) work. You have nothing to stop aggro, those weak ass taunts wont cut it. You have no aoes nor removals. You have no value game. Your only win condition is to luck out and be left with a minion on board, thats a pretty bad game plan.
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Roasted.
Lol that's hearthpwn mods for you
I Bought All The Funnel Cakes
In all fairness, there is AOE. Wild Pyromancer along with a bunch of cheap spells controls the early board very well. Especially, if you combine it with Topsy Turvey or PW: S, to give it more health, you can pretty easily keep the board clear. And if you use clerics and CoHs right, you should be able to generate plenty of value.
The "weak ass taunts" aren't there to stop aggro. They're there because they have high health for divine spirits and to combo Wargear on.
I know you play a bunch, so I'm not trying to take anything away form you. But the deck is quite a bit better than you're making it seem.
It is, after all, an inner fire deck, and the divine spirit + inner fire combo can always come as soon as around turn 4 or 5 and give you a win. And there's enough early game cards to contest the board early on against aggro, on more or less equal terms since you can heal your guys, and you rely on getting the combo soon to beat control/combo, so it seems like an already tested idea that works.
If anything it might just feel sub-optimal, Zerek just feels too slow for the general gameplan since he's too expensive, so I don't really feel he's meant for this kind of deck. I've tried it more with slower decks that are a bit more focused on reviving, like using Twilight's Call to get the 1/1's and then buff it to get the 5/5 when it dies, things like that. So instead of Zerek and some of those "sub-optimal" cards you replace it with 2x duskbreaker and 2x twilight drake and there, pretty much the typical inner fire priest from some time ago.
But yes, giving constructive criticism seems to be too complex for some.
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無敵のゲルマン魂#2276
Ok, yes Wild Pyro is nice, but again, ur throwing away your win condition. I can agree that you might not need it vs aggro in the end, you just need to outlast them. But sayin that the taunts r there for the combo ... yeah, obviously, but like i said, praying that they stay up is not a good game plan. Not to mention you dont even run Inner Fire, but topsy instead. You cant make a big early minion to contest the board nor can you actually use the 0/9 in any way but a "heal", since if you flip it, it dies. I think you mean for it to serve as a base for Wargear, but can you really expect it to live? Dont think so. Again, i didnt mean to shit on your deck too much, i just think you are trying to combine too many stuff at once, which makes your deck overall weaker, thats all.
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I got him as my free legendary and i really cant see an use for it by now :/ maybe a sinergy in another expansion... it would be pretty good if it had taunt (even with worse stats)
Why not run Giggling Inventor over steambot/wargear? without mechanizing wargear onto one of your taunts it's a dead card. And there's zero way that steambot lives past 1 turn. I think Giggling gives you a slight chance to live and it curves nicely into your Zerek on 6, however, if your opponent runs any sort of hard removal a la Hex or whatever, you're deck is warm buttery toast.
Pumping Out Wins Like Titty Milk
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Straight up why not just add Lady in White. Gives you one more out for highrolls, and its kinda nuts with bronze gatekeeper
Could probably cut the shadow ascendants for framebots too.
Also i dont think mass dispel AND silences with 4 copies between them are needed. Vivid nightmare is so powerful with Master cloner you should at least run 1x
Me too. Why are some people so mean? :(
You know, you could have said the same thing in a much friendlier way, but for some strange reason, you decided not to do so. :(
This list could actually be decent but the problem is how insane aggro has become... even control decks have a hard time dealing with them.
Funny how people all jump on the bully right now :)
It is in part due to the placement of Zerek in garbage tier in the crafting guide. It is deserved, though, nobody can make that guy work, and many have tried.
If he is going to be a buildaround, I think a resurrect approach is better. I agree with Sinti and fail to see what Zerek, Master Cloner achieves in this deck.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
If you remove Zerek, Master Cloner, it is more or less the same deck that many people have played to high legend ranks and have submitted for Global Games.
It's not that Sinti is wrong. It's the way (s)he answers OP.
I have worked in a cloning deck with Zerek and although it's not a meta breaker it's very funny and powerful if you are lucky with the draw.
I share the list in case you are interested:
Sorry, I disenchanted him with 0 regrets, good luck with games)