So never in the history of the game we had a combo deck that can kill you on turn 7 with limetless Damage and through taunt with no card as counterplay whatsoever. Also Priest has tons of fetch cards: Dead RingerShadow VisionsSandbinderWitchwood Piper so its basically like Priest can play bazillion copys of the cards he needs, which are
This just looks like it has potential to just break the game, limitless damage through taunts for 7 mana in a deck full of fetch in a class that has access to stall and heal?!
I mean, combo priest has been able to kill you a lot faster than turn 7 with fewer combo pieces for ages. Sure it requires a board, but still. You also need to keep in mind that just because a combo only costs 7 mana doesn't mean that you will ever play it by turn 7 (which is the only reason mana should count in this meta). Sudderwock and Malygos are already really strong combo decks and aren't as difficult to put together. So, all that said, I don't think this is a terribly scary combo even if I do believe that it may very well be an effective one.
Yes but not with this iteration. This deck will get punished by any deck that runs a lot of taunts unless you're throwing in a mass dispel or two. Replace sandbinder and doomsayers with primordial drakes and the dragon that does 3 damage to all. I'm not a card names kinda guy. Also get rid of spirit lash for more shadow visions reliability, you're not looking to make the game last when you're flying through your deck.
Now your three spells are back in hand, AND you have a second Test Subject with those three buffs. You repeat the process on the second test subject (casting your second Vivid Nightmare onto a Radiant Elemental, to make all spells 0), which will now double the spells in hand since the second test subject will now have double. Now you can repeat infinitely. Then you can cast infinite Divine Spirit onto a minion or Stonetusk Boar and hit for infinite damage (so long as you aren't roped).
I'm curious to try, and possibly put it into a Deathrattle quest priest too as the win condition after stalling the board and Amara.
I know im tired and it's been a long day but im struggling to how taunts arent a problem
There's at least three Radiant Elementals on the board for the combo. If taunts become a problem in the meta, the priest can cast Mass Dispel for 0 or 1 mana. I'd definitely have that card in the deck in the current meta if I was going for this combo.
Considering the fact that im going to play only a 100% controll heavy (not even taken 4 mana 12/12 value cards) kingsbane rogue this expansion im really hoping to see this deck completely break the game.
why you may ask? i decided to go kingsbane when i saw the lab recruiter even before pogo and other then pogo kingsbane has heal and can sustain aggro matchups (i got 2 fans 2 vanishes and 2 blade flurris in there as i said with 100% controll heavy) and when i saw floop come out i decided to add 1 card against otk combos: eavasion (a 1 of tech card wich would get 2 slots if there gets to be a like higher then 50% chance to meat maly or this deck).
so gl with your 5 128 attack boars at the end of the combo or so.. you can only hit me in the face with one hahahahaha (yes im still dead tho), but
Fair play. I hadnt considered there being 3 radients.
You can just vivid nightmare the boar, which fills your board with 1000+ damage boars, i realy dont care which of those will kill you, you cant taunt up against this combo even with 7 taunts on your side i deal lethal.
It's stuff like this that makes me think the devs just went "fuck it, we're not getting paid enough to think more than 2 seconds about balance implications, have a 0-mana Inner Fire and an infinite damage combo while you're at it. If it'S good enough for Druid it's good enough for Priest AMIRITE BOYS???"
Now your three spells are back in hand, AND you have a second Test Subject with those three buffs. You repeat the process on the second test subject (casting your second Vivid Nightmare onto a Radiant Elemental, to make all spells 0), which will now double the spells in hand since the second test subject will now have double. Now you can repeat infinitely. Then you can cast infinite Divine Spirit onto a minion or Stonetusk Boar and hit for infinite damage (so long as you aren't roped).
I'm curious to try, and possibly put it into a Deathrattle quest priest too as the win condition after stalling the board and Amara.
So I think you can only cast the 3rd Nightmare on an Elemental, since killing the second Test Subject should net you 2 spells each (I guess). That makes it a 9 mana combo however, unless I'm missing something (which is quite possible as it took me a lot of time to even understand this combo).
Ok had to stare at this for a while to see the combo. But to get infinite dont you need 2 vivid nightmares? (1 for radient and 1 to start test subject loop.) Otherwise you spend 1 mana per loop which kills your infinite. So in reality it takes 8 cards in hand and you fight with turn time limit and taunts.
You actually cant go infinite on killing Boars, since you will only get 1 Topsy back for each Test, no 2. The Topsy is the last spell cast on Test and will not be doubled by Vivid. So, you will probably need the Mass Dispel against taunt walls. But, the rest of the combo is really cool.
Let's see how it goes. 7 card combo is still quite big even for priest. Maybe we will have such an intense aggro meta that's just going to crap on that priest deck.
It looks pretty strong though, I guess we will see in a few weeks but I think it is still too early to freak out
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So never in the history of the game we had a combo deck that can kill you on turn 7 with limetless Damage and through taunt with no card as counterplay whatsoever. Also Priest has tons of fetch cards: Dead Ringer Shadow Visions Sandbinder Witchwood Piper so its basically like Priest can play bazillion copys of the cards he needs, which are
1x Test Subject 1x Stonetusk Boar 2x Radiant Elemental 1x Topsy Turvy 1x Divine Spirit 1x Vivid Nightmare.
So yes its a 7 cards combo, but Priest has a lot of fetch cards and this is a realy realy low mana cost Combo deck, just for example:
This just looks like it has potential to just break the game, limitless damage through taunts for 7 mana in a deck full of fetch in a class that has access to stall and heal?!
What are your thoughts about this?
You ever manage to get Mana Addict to stick....GG with Test Subject and Topsy Turvy. Also, good dragon board fill combo with Dragon Soul.Nice catch!OOPS! Misunderstood combo.
What exactly is the combo here? I don't see how this can be threatening.Ok nvm I see, the interaction between test subject and vivid nightmare. That is pretty damn broken.
I mean, combo priest has been able to kill you a lot faster than turn 7 with fewer combo pieces for ages. Sure it requires a board, but still. You also need to keep in mind that just because a combo only costs 7 mana doesn't mean that you will ever play it by turn 7 (which is the only reason mana should count in this meta). Sudderwock and Malygos are already really strong combo decks and aren't as difficult to put together. So, all that said, I don't think this is a terribly scary combo even if I do believe that it may very well be an effective one.
Yes but not with this iteration. This deck will get punished by any deck that runs a lot of taunts unless you're throwing in a mass dispel or two. Replace sandbinder and doomsayers with primordial drakes and the dragon that does 3 damage to all. I'm not a card names kinda guy. Also get rid of spirit lash for more shadow visions reliability, you're not looking to make the game last when you're flying through your deck.
2x Radiant Elemental + Test Subject + Divine Spirit + Vivid Nightmare + Topsy Turvy onto Test Subject.
Now your three spells are back in hand, AND you have a second Test Subject with those three buffs. You repeat the process on the second test subject (casting your second Vivid Nightmare onto a Radiant Elemental, to make all spells 0), which will now double the spells in hand since the second test subject will now have double. Now you can repeat infinitely. Then you can cast infinite Divine Spirit onto a minion or Stonetusk Boar and hit for infinite damage (so long as you aren't roped).
I'm curious to try, and possibly put it into a Deathrattle quest priest too as the win condition after stalling the board and Amara.
Still don't get the combo...Can someone break it down?
I know im tired and it's been a long day but im struggling to how taunts arent a problem
There's at least three Radiant Elementals on the board for the combo. If taunts become a problem in the meta, the priest can cast Mass Dispel for 0 or 1 mana. I'd definitely have that card in the deck in the current meta if I was going for this combo.
Considering the fact that im going to play only a 100% controll heavy (not even taken 4 mana 12/12 value cards) kingsbane rogue this expansion im really hoping to see this deck completely break the game.
why you may ask? i decided to go kingsbane when i saw the lab recruiter even before pogo and other then pogo kingsbane has heal and can sustain aggro matchups (i got 2 fans 2 vanishes and 2 blade flurris in there as i said with 100% controll heavy) and when i saw floop come out i decided to add 1 card against otk combos: eavasion (a 1 of tech card wich would get 2 slots if there gets to be a like higher then 50% chance to meat maly or this deck).
so gl with your 5 128 attack boars at the end of the combo or so.. you can only hit me in the face with one hahahahaha (yes im still dead tho), but
JOKES ON YOU
Fair play. I hadnt considered there being 3 radients.
You can just vivid nightmare the boar, which fills your board with 1000+ damage boars, i realy dont care which of those will kill you, you cant taunt up against this combo even with 7 taunts on your side i deal lethal.
Topsy Turvy is casted on a minion when you play a card and choose a minion. So it will be returned.
- "Finley, we must cook crystal mana"
- "Ok"
Priest is terrible against current aggro decks... so no it won´t break anything.
It's stuff like this that makes me think the devs just went "fuck it, we're not getting paid enough to think more than 2 seconds about balance implications, have a 0-mana Inner Fire and an infinite damage combo while you're at it. If it'S good enough for Druid it's good enough for Priest AMIRITE BOYS???"
I tried having fun once. It was awful.
After playing the second Vivid Nightmare on the Radiant Elemental and the second Topsy Turvy on your Test Subject wouldn't you have no Test Subjects on the board anymore?
So I think you can only cast the 3rd Nightmare on an Elemental, since killing the second Test Subject should net you 2 spells each (I guess). That makes it a 9 mana combo however, unless I'm missing something (which is quite possible as it took me a lot of time to even understand this combo).
Maybe I'm not thinking clearly, but wewh exactly is the combo here?
Ok had to stare at this for a while to see the combo. But to get infinite dont you need 2 vivid nightmares? (1 for radient and 1 to start test subject loop.) Otherwise you spend 1 mana per loop which kills your infinite. So in reality it takes 8 cards in hand and you fight with turn time limit and taunts.
You actually cant go infinite on killing Boars, since you will only get 1 Topsy back for each Test, no 2. The Topsy is the last spell cast on Test and will not be doubled by Vivid. So, you will probably need the Mass Dispel against taunt walls. But, the rest of the combo is really cool.
Let's see how it goes. 7 card combo is still quite big even for priest. Maybe we will have such an intense aggro meta that's just going to crap on that priest deck.
It looks pretty strong though, I guess we will see in a few weeks but I think it is still too early to freak out