Last night I have played quiet some games with your exact deck. It went very well until I came up to the ranks I only meet cubelocks and odd paladin.
My main problem was that Lyra the Sunshard was always killed the turn after I played her. Then I eventually ran out of cards. A single 5/5 dragon doesn't help out well against a fresh board of 1/1 minions every turn against paladin.
I did make 1 change afterwards, which helped me out quiet a bit. I switched out 1 Acolyte of Pain for Zola the Gorgon. If you have a Radiant Elemental on board, you can get Lyra the Sunshard , Zola the Gorgon and three spells out in 1 turn. That's a very effective turn and you'll be sure when Lyra gets killed, that you can play her once again the turn after.
Hmm... Odd Paladin should be a good matchup for you. If you see you're facing Paladin, you should keep Spirit Lash off the mulligan, and Shadow Visions for it too. They also don't have any removal without Equality or Sunkeeper Tarim so you can just dump your buffs on guys proactively and its hard for them to do much about it. Best they can do is Ironbeak Owl, but I've found in my games that hasn't been enough for them. Cubelock is more tricky, but you should still be able to get some wins against it. You need to build your board early, and make sure it isn't in a position to get totally killed by Hellfire on 4 (or 3 if they have the coin). Use Divine Spirit even just to boost a Northshire Cleric or Radiant Elemental to six health if you have to. Also, if you already have a board they are likely to Hellfire, and you can't immediately buff a newly played Northshire Cleric or Radiant Elemental health, then wait on it until they play their Hellfire and reload. They generally can't do much until turn 5 or 6, so you have a window to build a big board and draw cards. Silence is obviously huge in this matchup. Early Mountain Giant is tough, but since your deck has no removal your best bet is to kill it off with some Divine Spirit and Inner Fire combo ASAP or at least a Tar Creeper and Divine Spirit to protect your board and give you something to heal when he attacks it. Zola the Gorgon does sound useful in this deck, but I don't have it in my collection. In general, this deck is vulnerable to board wipes and inability to reload afterwards so I can see how it could help with that issue a lot.
It's effective against this deck. However, nobody play Rat Trap currently. So that's not a point right now. And even if they do, they get a 6/6 and you get a 5/5. So that's not the worst to happen.
It would suck if your weapon got ooze'ed. There is a card that I don't remember its name now but it essentially returns a destroyed weapon to your hand. Rummaging Kobold Could be a lifesaver for this kind of deck. As a backup.
It would suck if your weapon got ooze'ed. There is a card that I don't remember its name now but it essentially returns a destroyed weapon to your hand. Rummaging Kobold Could be a lifesaver for this kind of deck. As a backup.
It does suck when it gets oozed, but that hasn't happened enough to justify Rummaging Kobold in my experience. No one expects this deck, so they toss weapon removal in the mulligan and even when they draw it they typically just play it as tempo, so it's pretty rare that it actually gets oozed. Dragon Soul is also kind of a backup win condition in this deck anyway. If the game is going well for you you don't need it. When it's not going well, you're trying to come back and the weapon gets oozed, it does kind of destroy all hope, but it just doesn't happen often enough to justify running such a poor tempo card in Rummaging Kobold for the few occasions when it would actually be helpful.
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And even if they do, they get a 6/6 and you get a 5/5. So that's not the worst to happen.
It would suck if your weapon got ooze'ed.
There is a card that I don't remember its name now but it essentially returns a destroyed weapon to your hand. Rummaging Kobold Could be a lifesaver for this kind of deck. As a backup.