I've been experimenting with Amara lately. She heals for so much, especially if you can play Zola on her. With the cheap deathrattles, it's easy enough to Turbo her out, what with twilight's call and draw. The problem is the other 1/4-1/2 of the deck where I should put my win condition. I made a few variants, all with different goals and weaknesses. Can you guys tell me what you think? Let me know if you have any ideas or want to try them yourselves.
I've been experimenting with Amara lately. She heals for so much, especially if you can play Zola on her. With the cheap deathrattles, it's easy enough to Turbo her out, what with twilight's call and draw. The problem is the other 1/4-1/2 of the deck where I should put my win condition. I made a few variants, all with different goals and weaknesses. Can you guys tell me what you think? Let me know if you have any ideas or want to try them yourselves.
Praise RNGsus!