However I am not sure if it's me (well probably it is) but I don't seem to get very high winrate. My winrate is about 50%, and last season I ended on rank 12. I at least would have the idea that I should be able to get higher than that with this deck. I hope/think at least rank 10 should be possible. I might of course be wrong and could possibly still make a lot of additions/changes to the deck. But as an f2p player I only have limited possibilities. So one of the things I'm missing is priest of the feast and I don't feel like spending 700 gold on getting him. However I wouldn't say the impact would be that big.
Because (at least part of) the problem could/would be me making misplays, so I'll share what I generally do when playing.
The muligan/first few turns depends greatly on the class I battle:
When there is a larger chance of a control/fatigue/mirror matchup I hard muligan for my key cards (Raza & Anduin). In the first few turns (when either drawing them or not) I tend to focus on card draw, and maximizing the chances of drawing more cards.
When I face a hunter and to some extend warrior and rogue I focus on getting AoE removal in hand and I try to survive until turn 8/9. Mostly when I manage this I win. For hunter (and most agro) I remove every minion I see on the board.
I do tend to, especially in the early games, on whichever matchup I have, to focus on the minions on the board and try to clear them before they can damage me. Sometimes I choose to take damage when it would be better to save something in hand to do more damage (e.g. dragonfire potion).
I also sometimes wait with playing Anduin, especially if I expect the deck to have big minions somewhere. Sometimes this pays out, but sometimes I seem to wait too long and get smashed by smaller minions.
I have at the moment 200 (yeah I didn't forget a "0" there) dust to spare at the moment and don't have shadow word horror or pint sized potion and I feel spending the dust would be a shame when I would loose them again next rotation. I also feel I kind of have enough AoE options, although I might be wrong.
Well please let me know if you have any suggestions or questions to me.
You are saying 50 % winrate as if it is a bad thing. Well, excuse me, but what winrate do you want? 70%? 100%?
Nevertheless if you wish to improve your game try simply playing this deck more and more. That way you will know this deck better. That's pretty much it.
I am with Pinkie on this one... a 50% win rate is a decent start for the F2P deck. You should also try to have raza anduin in hand as this is your win condition and in a deck that is full of one of's if you don't have your win condition / free 2 dmg per turn to clear opponents minions you are going to loose playing the long game until you get them. Most wins are going to be from early raza anduin.
Hey guys thanks for the input. As mentioned it might just be a bit of my own perception that's wrong here. I just thought the winrate/max rank was not high enough for the rank I am at now.
But to hear it's decent also helps greatly. If there would be any additional tips for playing the deck and/or any changes to the deck please let me know.
Phil I would but I'm on the EU server, thanks for the offer though!
@lune they are pretty slow indeed, but they do help me out now and than, both for different reasons though. The obsidian is really great vs a control matchup where you are behind (both health wise and they have some big treats) shadow priest is mostly good vs some sort of agro or shaman. I feel I can stall the game long enough to be able to draw the combo with these cards.
Maybe I would replace cabal with mind control tech would help vs the same at a lower cost?
With 50% you can get to legend (No joke, but it will take a lot of grinding), also you deck looks very optimized for a fF2P. I think that you just need experience so just keep playing, improove in desicion making and get used to every card in your deck, and you will improove your winrate.
With 50% you can get to legend (No joke, but it will take a lot of grinding), also you deck looks very optimized for a fF2P. I think that you just need experience so just keep playing, improove in desicion making and get used to every card in your deck, and you will improove your winrate.
With anything higher than 50% you can hit legend. With 50% or worse you never will.
OP, I think taking out Holy Fire and Greater Healing Potion for Mind Blast and Binding Heal would be reasonable. Mind Blast is a good combo finisher with Prophet Velen, and Binding Heal has synergy with Lyra and Auchenai (for those times you need to single target removal but you don't have Circle in hand, and a 3/5 on board for tempo is always nice).
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Life before death. Strength before weakness. Journey before destination.
Starting from the first post below my last response and working down from there:
- MTC = mind control tech
- agree that MTC is too random indeed
- thanks for letting me know I should be even able to get to legend with this winrate, let's see how far I will come. I think in total I have around 300+ games with some version of this deck, although I just recently added Velen and even kazakus is not that long in the deck. But I feel I am really starting to get the hang of the deck right now.
- switching to binding heal might be ok, but I typically do benefit greatly from the healing potion. Would it be an idea to switch the cabal shadow priest for mind blast maybe? I do agree that it doesn't do enough vs agro atm
Cabal is a great tempo play. mind blast is a great win condition with velen. its just a matter of how you are playing the deck. if you are going to play a slower paced game with less card draw play cabal. if you are going to play a draw heavy machine gun face highlander play mind blast
Cabal is a great tempo play. mind blast is a great win condition with velen. its just a matter of how you are playing the deck. if you are going to play a slower paced game with less card draw play cabal. if you are going to play a draw heavy machine gun face highlander play mind blast
Thanks for the advice. It doesn't make it much easier unfortunately. What about switching out Holy Fire for mindblast? I do like the idea of dealing 20 damage to the enemy hero the moment you have Velen and mind blast in hand (and already switched to 0 cost voidform). I added Holy fire mostly to get rid of some specific minions (the heal was nice, but not so necessary). I mostly need it when I don't have any good removal vs big minions and more specifically dragons.
I like the suggestion and going to try it out. I am now at rank 15 after a winstreak but will see how it goes from here. I reset my win/loose counter so I know how its going. Will keep everybody posted and if there are other good suggestions please let me know!
Well thanks to all of your advice I finally hit rank 10! Thanks all! I was stuck on rank 12 for like 2 weeks though. Even this Friday I dropped to rank 14 and I decided the deck needed changing. So I added more 1 cost spells, more card draw and switched out the cleric for Crystaline oracle and than I basically Skyrocketed to rank 10. I think the meta is just too fast paced to get stuck with too much high cost spells.
As a player I also seemed to have figured out how important card advantage is and to keep stuff in hand until necessary. This seems absolutely true for highlander. (a problem is rogue with vanish/the 2 card draw murlocs, but that's just some getting used to. I now run this deck:
Priest
Highlander Priest Deck
by Cleef - Oct 23, 2017
If you would still have some comments or remarks please let me know! Always willing to learn.
Actually one very small question I have is whenever you Auchenai Soulpriest and you already have Tainted Zealot on the board, does your Circle of Healing deal 4 or 5 damage? (Never encountered the scenario that this is used, but could be good to know).
And maybe swap out Greater Healing for Binding Heal. It is indeed a tricky deck and Priest is one of those classes where on every turn, you're asking yourself, "Do I need to deal with this board state RIGHT NOW, or can I afford to be greedy and save my removal/AOE for a more efficient turn?" With using Shadow Visions I think you need to use it when the odds are in your favor. For example, if you're looking specifically for a second Dragonfire or Circle of Healing, you should do it in a situation where you either have a high chance of hitting it or where you won't be totally screwed if you whiff. Lastly, I'll say that you should know every possible option with your Kazakus spells so you can make the best decision in your choices.
And maybe swap out Greater Healing for Binding Heal. It is indeed a tricky deck and Priest is one of those classes where on every turn, you're asking yourself, "Do I need to deal with this board state RIGHT NOW, or can I afford to be greedy and save my removal/AOE for a more efficient turn?" With using Shadow Visions I think you need to use it when the odds are in your favor. For example, if you're looking specifically for a second Dragonfire or Circle of Healing, you should do it in a situation where you either have a high chance of hitting it or where you won't be totally screwed if you whiff. Lastly, I'll say that you should know every possible option with your Kazakus spells so you can make the best decision in your choices.
Thanks for the comment. With regards to shadow visions you are right, although I sometimes use it earlier (indeed whenever you won't get totally screwed if you have a crappy choice) .
Some remarks about the outs and ins you suggested:
Nortshire cleric
I have played with nortshire cleric but it just never generates any cards for me, mostly because there are too few minions to heal. I have found crystaline oracle much more consistent and useful to generate a card.
Potion/sw: horror
I don't have pint-sized potion or Shadow Word: Horror and I feel it's a bit of waste to craft them because they would rotate out (and yes I know most of the archtype will). But I feel I actually have (more than) enough clear in my deck as it is. And by using Holy fire I am also able to kill bigger minions most of the times, especially when combined with something else like a void form (even when it's not 0 cost yet). If the minions get above attack of 5 they are out of reach for the Potion/sw: horror combo and I feel I encounter enough of them.
Priest of the feast
Would have included Priest of the Feast if I had him, but I don't. Again looking at dust/gold it doesn't make sense to me to spend this amount right now because I really don't lack the healing or the body most of the time.
Tar creeper
I played with the 1/4 turtle that generates an taunt minion, but I found it too inconsistent and/or too random to be of any use vs agro. I either didn't pull it in time, or it was killed anyway and I got overrun later.
Other considerations
Lyra the Sunshard is for me a really great card to have. It makes nice combo's possible and at least will generate some cards. Holy Nova is a good removal tool vs weak agro and the damage/heal of Holy Fire is also very useful in longer games where you didn't draw your combo quick enough and need to get rid of some minion (mostly dragons which aren't cleared with Dragonfire Potion.
I am actually thinking about switching out Mind Vision with Binding Heal. It's another cheap mana card and it can either restore some health vs agro decks were you are just short of heal (I have lost several matches just on like having 3 health too little because they played Bonemare on curve) or it can be used as removal together with the soulpriest (while costing you a bit of health, but will be a good trade-off most of the times).
If there are reasons to include something, which I just don't see right now please let me know the reasons for some of your suggestions. I can (and will) always change my mind.
What my current goal is, is to craft the 1/1 spelldamage + deathrattle: draw a card legendary. He is from classic so no loss there and I see him being useful in several decks. He will not be here soon (around 150 dust right now), but would replace either the 1/1 divine shield minion or the 2/1 deathrattle draw a card minion.
Yes you are correct about Bloodmage Thalnos - it's a very strong card that will see play in nearly every meta. It's the swiss army knife of legendaries. It sort of feels bad to spend 1600 dust on a 1/1, but I promise you won't regret it.
On Cleric vs Oracle - You don't always get a card from Cleric, but what you DO get is turn 1 board presence. There are very few ways to kill a 1/3 on turn 1 (AFAIK all of them involve the Coin). As your opponent will want to deny your card draw, a T1 Cleric can mean they don't play a 1-drop or even a 2-drop, but instead wait until they can clear the Cleric outright. Oracle cannot do that, and you generally don't want more of your opponent's cards in your hand - you want to cycle through your OWN deck.
POTF - as this is a common and other than Auchenai Soulpriest, Priest lacks a solid 4-drop, there is no reason NOT to craft at least one of these. It's a quasi taunt in a lot of matchups and at 6 health, not easily dealt with. I would even go so far to say that you could keep the other cards you're hard set on but swap out Gnomish Inventor for POTF, just for the better board presence on turn 4.
Tar Creeper - Have you considered running Doomsayer? If you don't have it, it's worth the dust (Classic card, solid control card, likely to see play in most metas in control decks, is a neutral, etc)
Binding Heal - it's flexibility for healing or removal with Auchenai is a main reason I like the card.
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Life before death. Strength before weakness. Journey before destination.
Yes you are correct about Bloodmage Thalnos - it's a very strong card that will see play in nearly every meta. It's the swiss army knife of legendaries. It sort of feels bad to spend 1600 dust on a 1/1, but I promise you won't regret it.
On Cleric vs Oracle - You don't always get a card from Cleric, but what you DO get is turn 1 board presence. There are very few ways to kill a 1/3 on turn 1 (AFAIK all of them involve the Coin). As your opponent will want to deny your card draw, a T1 Cleric can mean they don't play a 1-drop or even a 2-drop, but instead wait until they can clear the Cleric outright. Oracle cannot do that, and you generally don't want more of your opponent's cards in your hand - you want to cycle through your OWN deck.
POTF - as this is a common and other than Auchenai Soulpriest, Priest lacks a solid 4-drop, there is no reason NOT to craft at least one of these. It's a quasi taunt in a lot of matchups and at 6 health, not easily dealt with. I would even go so far to say that you could keep the other cards you're hard set on but swap out Gnomish Inventor for POTF, just for the better board presence on turn 4.
Tar Creeper - Have you considered running Doomsayer? If you don't have it, it's worth the dust (Classic card, solid control card, likely to see play in most metas in control decks, is a neutral, etc)
Binding Heal - it's flexibility for healing or removal with Auchenai is a main reason I like the card.
Thanks on the additional explanation. I Will consider cleric. Cards in hand (whatever they are) are usefull when you have your combo out.
For potf i Will need to spend 700 gold to unlock the wing which is too much for me. I am saving for next expansion so hopefully some Nice 4 drop is included for priest.
I actually thought about doomsayer before and he is also on my to craft list.
I will probably swap mind vision without binding heal soon.
Thanks again for the help!
BTW hit rank 9 Just now so that's nice :-)
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Hello everybody,
I had some great help earlier with my highlander priest deck (from this thread: http://www.hearthpwn.com/forums/hearthstone-general/general-deck-building/203034-f2p-raza-priest-help-wanted-new-player#c15).
I have gotten some nice pieces for my deck and my deck currently looks like this:
However I am not sure if it's me (well probably it is) but I don't seem to get very high winrate. My winrate is about 50%, and last season I ended on rank 12. I at least would have the idea that I should be able to get higher than that with this deck. I hope/think at least rank 10 should be possible. I might of course be wrong and could possibly still make a lot of additions/changes to the deck. But as an f2p player I only have limited possibilities. So one of the things I'm missing is priest of the feast and I don't feel like spending 700 gold on getting him. However I wouldn't say the impact would be that big.
Because (at least part of) the problem could/would be me making misplays, so I'll share what I generally do when playing.
The muligan/first few turns depends greatly on the class I battle:
When there is a larger chance of a control/fatigue/mirror matchup I hard muligan for my key cards (Raza & Anduin). In the first few turns (when either drawing them or not) I tend to focus on card draw, and maximizing the chances of drawing more cards.
When I face a hunter and to some extend warrior and rogue I focus on getting AoE removal in hand and I try to survive until turn 8/9. Mostly when I manage this I win. For hunter (and most agro) I remove every minion I see on the board.
I do tend to, especially in the early games, on whichever matchup I have, to focus on the minions on the board and try to clear them before they can damage me. Sometimes I choose to take damage when it would be better to save something in hand to do more damage (e.g. dragonfire potion).
I also sometimes wait with playing Anduin, especially if I expect the deck to have big minions somewhere. Sometimes this pays out, but sometimes I seem to wait too long and get smashed by smaller minions.
I have at the moment 200 (yeah I didn't forget a "0" there) dust to spare at the moment and don't have shadow word horror or pint sized potion and I feel spending the dust would be a shame when I would loose them again next rotation. I also feel I kind of have enough AoE options, although I might be wrong.
Well please let me know if you have any suggestions or questions to me.
Thanks in advance for the effort!
You are saying 50 % winrate as if it is a bad thing. Well, excuse me, but what winrate do you want? 70%? 100%?
Nevertheless if you wish to improve your game try simply playing this deck more and more. That way you will know this deck better. That's pretty much it.
I am with Pinkie on this one... a 50% win rate is a decent start for the F2P deck. You should also try to have raza anduin in hand as this is your win condition and in a deck that is full of one of's if you don't have your win condition / free 2 dmg per turn to clear opponents minions you are going to loose playing the long game until you get them. Most wins are going to be from early raza anduin.
Hey guys thanks for the input. As mentioned it might just be a bit of my own perception that's wrong here. I just thought the winrate/max rank was not high enough for the rank I am at now.
But to hear it's decent also helps greatly. If there would be any additional tips for playing the deck and/or any changes to the deck please let me know.
Appreciate all input!
if you play NA add me - philnye#11436
Imo, Obsidian Statue and Cabal Shadow Priest seem slow to the meta while Tainted Zealot is questionable.
I think you should try to focus on drawing combo pieces by adding drawing cards like Gnomish Inventor and Mass Dispel.
Sign here
Phil I would but I'm on the EU server, thanks for the offer though!
@lune they are pretty slow indeed, but they do help me out now and than, both for different reasons though. The obsidian is really great vs a control matchup where you are behind (both health wise and they have some big treats) shadow priest is mostly good vs some sort of agro or shaman. I feel I can stall the game long enough to be able to draw the combo with these cards.
Maybe I would replace cabal with mind control tech would help vs the same at a lower cost?
I think it's too risky for MCT (randomness and condition).
Sign here
With 50% you can get to legend (No joke, but it will take a lot of grinding), also you deck looks very optimized for a fF2P. I think that you just need experience so just keep playing, improove in desicion making and get used to every card in your deck, and you will improove your winrate.
Kaladin's RoS Set Review
Join me at Out of Cards!
Hello again all who take the time to respond,
Starting from the first post below my last response and working down from there:
- MTC = mind control tech
- agree that MTC is too random indeed
- thanks for letting me know I should be even able to get to legend with this winrate, let's see how far I will come. I think in total I have around 300+ games with some version of this deck, although I just recently added Velen and even kazakus is not that long in the deck. But I feel I am really starting to get the hang of the deck right now.
- switching to binding heal might be ok, but I typically do benefit greatly from the healing potion. Would it be an idea to switch the cabal shadow priest for mind blast maybe? I do agree that it doesn't do enough vs agro atm
EDIT: Kazakus, not razakus
Cabal is a great tempo play. mind blast is a great win condition with velen. its just a matter of how you are playing the deck. if you are going to play a slower paced game with less card draw play cabal. if you are going to play a draw heavy machine gun face highlander play mind blast
My vote is play both and drop songstealer
Well thanks to all of your advice I finally hit rank 10! Thanks all! I was stuck on rank 12 for like 2 weeks though. Even this Friday I dropped to rank 14 and I decided the deck needed changing. So I added more 1 cost spells, more card draw and switched out the cleric for Crystaline oracle and than I basically Skyrocketed to rank 10. I think the meta is just too fast paced to get stuck with too much high cost spells.
As a player I also seemed to have figured out how important card advantage is and to keep stuff in hand until necessary. This seems absolutely true for highlander. (a problem is rogue with vanish/the 2 card draw murlocs, but that's just some getting used to. I now run this deck:
If you would still have some comments or remarks please let me know! Always willing to learn.
Actually one very small question I have is whenever you Auchenai Soulpriest and you already have Tainted Zealot on the board, does your Circle of Healing deal 4 or 5 damage? (Never encountered the scenario that this is used, but could be good to know).
A deck like this, I would make these changes (keeping dust in mind):
OUT
IN
And maybe swap out Greater Healing for Binding Heal. It is indeed a tricky deck and Priest is one of those classes where on every turn, you're asking yourself, "Do I need to deal with this board state RIGHT NOW, or can I afford to be greedy and save my removal/AOE for a more efficient turn?" With using Shadow Visions I think you need to use it when the odds are in your favor. For example, if you're looking specifically for a second Dragonfire or Circle of Healing, you should do it in a situation where you either have a high chance of hitting it or where you won't be totally screwed if you whiff. Lastly, I'll say that you should know every possible option with your Kazakus spells so you can make the best decision in your choices.
Kaladin's RoS Set Review
Join me at Out of Cards!
Yes you are correct about Bloodmage Thalnos - it's a very strong card that will see play in nearly every meta. It's the swiss army knife of legendaries. It sort of feels bad to spend 1600 dust on a 1/1, but I promise you won't regret it.
On Cleric vs Oracle - You don't always get a card from Cleric, but what you DO get is turn 1 board presence. There are very few ways to kill a 1/3 on turn 1 (AFAIK all of them involve the Coin). As your opponent will want to deny your card draw, a T1 Cleric can mean they don't play a 1-drop or even a 2-drop, but instead wait until they can clear the Cleric outright. Oracle cannot do that, and you generally don't want more of your opponent's cards in your hand - you want to cycle through your OWN deck.
POTF - as this is a common and other than Auchenai Soulpriest, Priest lacks a solid 4-drop, there is no reason NOT to craft at least one of these. It's a quasi taunt in a lot of matchups and at 6 health, not easily dealt with. I would even go so far to say that you could keep the other cards you're hard set on but swap out Gnomish Inventor for POTF, just for the better board presence on turn 4.
Tar Creeper - Have you considered running Doomsayer? If you don't have it, it's worth the dust (Classic card, solid control card, likely to see play in most metas in control decks, is a neutral, etc)
Binding Heal - it's flexibility for healing or removal with Auchenai is a main reason I like the card.
Kaladin's RoS Set Review
Join me at Out of Cards!