So in this game it seems like the Joust and Inspire mechanics from the grand tournament just aren't used anymore. Both mechanics not really working very well due to certain reasons like Joust feeling more and more like a coinflip on whether or not a card is rather useful or almost completely useless and Inspire cards being so understated for their mana costs that a 4 drop is more of a 6 drop for what you need to do to potentially make them somewhat worth their price.
However the problem with inspire cards is basically gone for priest considering both Raza and Shadowreaper anduin exists. With Raza the inspire effect ends up being more of a "once per turn" effect with basically no cost so they can be decent there, and with just Shadowreaper Anduin in the late game you can trigger their effects at least twice in one turn (depending on the cost of the minion originally), and with both... Well let's just say that currently Anduin is a rather Charismatic Priest.
So yeah a bunch (two) of the priest legendaries currently out make the hero power a lot better for being used for free or multiple times a turn. So wouldn't it make sense to maybe give priest one or two inspire cards? The combo that gives the most power (shadow reaper and raza) is a bit niche in standard so would giving priest one or two ok or decent inspire cards be a good idea?
No? Raza and anduin are brokeback as is. Why does a tier 1 deck need anymore fuel to it's fire? Oh and your so called "niche combo" deck just won the final game in the tournament in front of tens of thousands of people. Something tells me its not niche and you pulled that out of your ass.
No? Raza and anduin are brokeback as is. Why does a tier 1 deck need anymore fuel to it's fire? Oh and your so called "niche combo" deck just won the final game in the tournament in front of tens of thousands of people. Something tells me its not niche and you pulled that out of your ass.
So in this game it seems like the Joust and Inspire mechanics from the grand tournament just aren't used anymore. Both mechanics not really working very well due to certain reasons like Joust feeling more and more like a coinflip on whether or not a card is rather useful or almost completely useless and Inspire cards being so understated for their mana costs that a 4 drop is more of a 6 drop for what you need to do to potentially make them somewhat worth their price.
However the problem with inspire cards is basically gone for priest considering both Raza and Shadowreaper anduin exists. With Raza the inspire effect ends up being more of a "once per turn" effect with basically no cost so they can be decent there, and with just Shadowreaper Anduin in the late game you can trigger their effects at least twice in one turn (depending on the cost of the minion originally), and with both... Well let's just say that currently Anduin is a rather Charismatic Priest.
So yeah a bunch (two) of the priest legendaries currently out make the hero power a lot better for being used for free or multiple times a turn. So wouldn't it make sense to maybe give priest one or two inspire cards? The combo that gives the most power (shadow reaper and raza) is a bit niche in standard so would giving priest one or two ok or decent inspire cards be a good idea?
No? Raza and anduin are brokeback as is. Why does a tier 1 deck need anymore fuel to it's fire? Oh and your so called "niche combo" deck just won the final game in the tournament in front of tens of thousands of people. Something tells me its not niche and you pulled that out of your ass.