I got about 63% win rate with this deck I'm working on it a lot and still improve it just try it, it is some thing new and plz give some advice or replacement that could make it better
I have been messing around with a similar deck and it is lots of fun. Mine is a little more on the low end side lacking the big taunts and having tortolan instead of shieldmaster. Stacking up the end of turn effects is fun and powerful! Could use some tweaking.
My first pass at this had been very focused towards the early game to try to win the board. This means that the most expensive card in the deck is a single Cobalt Scalebane.
Even despite that, I find myself never being dissatisfied with what I summon with Eternal Servitude. The strategy is so insular that bringing back specific cards feels pretty ok if I can then copy it, if not with Mirage Caller then by using Shadow Visions to copy Eternal Servitude itself. Most of the cards are also so cheap that in the late game I don't have much to spend my mana on anyway. I've considered adding Shadow Essence, since I probably would be happy with literally anything that it creates, but it comes out late.
I also run the Divine SpiritInner Fire combo package as a finisher and to keep valuable minions alive, but I'm starting to question how useful Divine Spirit is in most cases (given how small most minions are), so I might just remove one to double down on Kabal Talonpriest instead. And the only taunt I use is 2 Shieldbearers.
The current deck design seems pretty weak to extended control, and I'm not sure if that's just the nature of the deck or because I lack late game for early game consistency. Cobalt Scalebane seems good enough to maybe justify including 2 of, since by that stage I can't consistently resurrect it. Going as far as including a Ysera or The Lich King might be too much, even if they generate value.
I got about 63% win rate with this deck I'm working on it a lot and still improve it just try it, it is some thing new
and plz give some advice or replacement that could make it better
it has its problems but it is funny to try
deck link
http://www.hearthpwn.com/decks/898869-zoo-priest
I like your idea, I actually had the same one! Here's the deck I made, maybe it can help you a bit. http://www.hearthpwn.com/decks/896431-snowball-priest#c15
Day 3 success stories lul
Screen shot or evidence that the deck is performing as you say it is.
“How puzzling all these changes are! I'm never sure what I'm going to be, from one minute to another.”
― Lewis Carroll, Alice's Adventures in Wonderland
I have been messing around with a similar deck and it is lots of fun. Mine is a little more on the low end side lacking the big taunts and having tortolan instead of shieldmaster. Stacking up the end of turn effects is fun and powerful! Could use some tweaking.
i would replace Sen'jin Shieldmasta withTortollan Shellraiser
Crazed Worshipper could work greatly
My first pass at this had been very focused towards the early game to try to win the board. This means that the most expensive card in the deck is a single Cobalt Scalebane.
Even despite that, I find myself never being dissatisfied with what I summon with Eternal Servitude. The strategy is so insular that bringing back specific cards feels pretty ok if I can then copy it, if not with Mirage Caller then by using Shadow Visions to copy Eternal Servitude itself. Most of the cards are also so cheap that in the late game I don't have much to spend my mana on anyway. I've considered adding Shadow Essence, since I probably would be happy with literally anything that it creates, but it comes out late.
I also run the Divine Spirit Inner Fire combo package as a finisher and to keep valuable minions alive, but I'm starting to question how useful Divine Spirit is in most cases (given how small most minions are), so I might just remove one to double down on Kabal Talonpriest instead. And the only taunt I use is 2 Shieldbearers.
The current deck design seems pretty weak to extended control, and I'm not sure if that's just the nature of the deck or because I lack late game for early game consistency. Cobalt Scalebane seems good enough to maybe justify including 2 of, since by that stage I can't consistently resurrect it. Going as far as including a Ysera or The Lich King might be too much, even if they generate value.
Just trying to figure this deck out.
Wow, I had the same idea a couple of days ago, though my list is a little different. But yeah, Drakkari Enchanter is actually a useful card, who knew?
Here is my list: