I just met someone playing Raza DK Priest. Basically what they do is they play Raza, turning their hero power into 0, then shortly afterwards they play the DK priest hero card, then they play cards that give them a lot of cards like Lyra the Sunshard, Thoughtsteal, etc. This allows them to play a cheap card, use the 0 cost deal 2 damage hero power, play another cheap card, use the hero power again. They can clear all your minions or constantly blast your face for a lot of damage through this way. I conceded early but I think he may even have Velen or some other sick combo he still hasn't played. Raza DK Priest seems like the most op deck right now and I think it beats every other DK deck.
The problem with Raza DK deck is that you need to draw both Raza and Anduin quickly, you have approximately 25% chance to find both of those going through half of your deck. Enough said, if that happens quickly an opponent might be pretty screwed but if not, it's seriously possible to struggle with singleton decks problems such as inconsistency and lack of appriopriate answers/tempo.
Seems like an OK deck but Reno priest often lost to aggro even when Reno was in standard. It probably has horrendous matchups against Pirate Warrior and Murloc Paladin (which were the t1 decks before this expansion). I doubt it'll see much play.
Yeah sure, control priest with only one swp, swd, dragonfire potion, shadow visions, potion of madness. priest of the feast sounds like tier 1 material.
Play a couple of more games, laugh at it as it fails to draw the one shadow word pain that they have in the deck to deal with flametongue or something. Highlander decks in standard just lack the options necessary to be consistent, especially after reno rotated.
It's preeeetty good. Been climbing with ~65% wr this weekend. You don't even need to run Lyra. And if someone else drops Geist....awesome, I'm now 2 to 3 cards closer to drawing my win condition.
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I've been playing the deck, and it has a few major weaknesses. First, it's win condition relies on it drawing two legendary cards. That is going to immediately delay you massively. In order to help compensate for this, I run a ton of card draw. Of course, that means that if the cards are at the bottom of the deck, I hit fatigue quickly and die. Finally, any aggro deck can tear it apart, as it's a control deck with the added burden of only running one of each card. It's fun to play, and when you get the combo off you feel like a god, but the percentage of games where you get the combo off is so small it's not OP.
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Yes, it is indeed a strong deck, and yes it is Tier 1 material. But it is also inconsistent enough that can be beated with almost any non-heavy-control deck. Sometimes I don't draw well and get rekt by that combo, and sometimes I win by turn 6 with the opponent sitting on full hand. That seems fair to me, not op.
But yes, losing to that deck is absolutely annoying and not fun at all.
I mean, lots of decks throughout the history of Hearthstone have been strong, and nigh-unbeatable if they draw their key cards by turn 10. If Taunt warrior gets all their taunts on-line by turn 10, that's almost unbeatable. If Freeze Mage (pre nerf) got their burn, they could combo someone out turn 10 after Alex on 9, while protected by Ice Block. Or Control Warrior back when they used to run Alex and Grommash + Activator. Certainly nerfed archetypes like original Miracle rogues, charge and patron warriors, or combo-druids. There will always be decks which, if by turn 10 they've got their stuff, will win.
The important thing to watch is how easy they can get to 10, and how easy it is to draw into their stuff. Raza DK relies on two legendaries, and all their draw removal cards are one-ofs. I don't think it'll need a nerf before Raza rotates out of the standard format.
It's not OP actually. Your first obstacle is to be able to clear Aggro. If you can't survive till Turn 5/6 especially with bad draws, that's pretty much a GG. Inconsistency may be an issue with this deck.
It's not OP actually. Your first obstacle is to be able to clear Aggro. If you can't survive till Turn 5/6 especially with bad draws, that's pretty much a GG. Inconsistency may be an issue with this deck.
Yup, pretty much. I can go on win streaks and losing streaks with my highlander deck. Throwing in an Eater of Secrets helped a lot as I seem to get paired against mage's a lot at the higher ranks right now.
If you haven't play the deck it's easy to think that's the case, seems to be all powerful and flexible but there are some moments when nothing can save you.
The deck is expensive AF, I haven't play Priest this expansion but played Raza decks for the last 2 in wild and standart, the actual version is indeed strong but not OP at all.
I play the deck almost exclusively right now, and can confirm that it is indeed OP af.
This is actually one of the biggest problems with the community. People don't care about the game being balanced. If they're playing the most ridiculously overpowered deck in the game, all they want is for it to remain broken so they can keep winning games without any effort, as shown by the threads posted about Jade Druid not needing a nerf.
The wild version with Thurisson and Reno is pretty good - not op - but good and losing usually feels fair (except for that evolve shaman who got Antonidus with a full board after I'd cleared twice, grr). I'm at a 68% win rate with it across 50 or so games in 2 seasons. The hardest matchup for me is evolve shaman. Pirate warrior runs out of steam fast but survival can be tough. I subbed eater of secrets and gluttonous ooze to deal with the wild meta and they are great.
I just met someone playing Raza DK Priest. Basically what they do is they play Raza, turning their hero power into 0, then shortly afterwards they play the DK priest hero card, then they play cards that give them a lot of cards like Lyra the Sunshard, Thoughtsteal, etc. This allows them to play a cheap card, use the 0 cost deal 2 damage hero power, play another cheap card, use the hero power again. They can clear all your minions or constantly blast your face for a lot of damage through this way. I conceded early but I think he may even have Velen or some other sick combo he still hasn't played. Raza DK Priest seems like the most op deck right now and I think it beats every other DK deck.
They need to survive that long first, but if they can, then sure, it's OTK, as long as the turn is long enough.
No more OP than any other similar deck that requires extreme late game survival.
The problem with Raza DK deck is that you need to draw both Raza and Anduin quickly, you have approximately 25% chance to find both of those going through half of your deck. Enough said, if that happens quickly an opponent might be pretty screwed but if not, it's seriously possible to struggle with singleton decks problems such as inconsistency and lack of appriopriate answers/tempo.
Seems like an OK deck but Reno priest often lost to aggro even when Reno was in standard. It probably has horrendous matchups against Pirate Warrior and Murloc Paladin (which were the t1 decks before this expansion). I doubt it'll see much play.
Sure but why play Priest when you can win by turn 6 as pirate war, any shaman, hunter, etc?
Not sure if hyped yet.
Yeah sure, control priest with only one swp, swd, dragonfire potion, shadow visions, potion of madness. priest of the feast sounds like tier 1 material.
Play a couple of more games, laugh at it as it fails to draw the one shadow word pain that they have in the deck to deal with flametongue or something. Highlander decks in standard just lack the options necessary to be consistent, especially after reno rotated.
Its just you.
If you think standard is horrible wait until you see one in wild with Reno and saraad
It's preeeetty good. Been climbing with ~65% wr this weekend. You don't even need to run Lyra. And if someone else drops Geist....awesome, I'm now 2 to 3 cards closer to drawing my win condition.
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I've been playing the deck, and it has a few major weaknesses. First, it's win condition relies on it drawing two legendary cards. That is going to immediately delay you massively. In order to help compensate for this, I run a ton of card draw. Of course, that means that if the cards are at the bottom of the deck, I hit fatigue quickly and die. Finally, any aggro deck can tear it apart, as it's a control deck with the added burden of only running one of each card. It's fun to play, and when you get the combo off you feel like a god, but the percentage of games where you get the combo off is so small it's not OP.
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Yes, it is indeed a strong deck, and yes it is Tier 1 material. But it is also inconsistent enough that can be beated with almost any non-heavy-control deck. Sometimes I don't draw well and get rekt by that combo, and sometimes I win by turn 6 with the opponent sitting on full hand. That seems fair to me, not op.
But yes, losing to that deck is absolutely annoying and not fun at all.
Nope.
I mean, lots of decks throughout the history of Hearthstone have been strong, and nigh-unbeatable if they draw their key cards by turn 10. If Taunt warrior gets all their taunts on-line by turn 10, that's almost unbeatable. If Freeze Mage (pre nerf) got their burn, they could combo someone out turn 10 after Alex on 9, while protected by Ice Block. Or Control Warrior back when they used to run Alex and Grommash + Activator. Certainly nerfed archetypes like original Miracle rogues, charge and patron warriors, or combo-druids. There will always be decks which, if by turn 10 they've got their stuff, will win.
The important thing to watch is how easy they can get to 10, and how easy it is to draw into their stuff. Raza DK relies on two legendaries, and all their draw removal cards are one-ofs. I don't think it'll need a nerf before Raza rotates out of the standard format.
It's not OP actually. Your first obstacle is to be able to clear Aggro. If you can't survive till Turn 5/6 especially with bad draws, that's pretty much a GG. Inconsistency may be an issue with this deck.
A Priest Main since March 2014.
it is you
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If you haven't play the deck it's easy to think that's the case, seems to be all powerful and flexible but there are some moments when nothing can save you.
The deck is expensive AF, I haven't play Priest this expansion but played Raza decks for the last 2 in wild and standart, the actual version is indeed strong but not OP at all.
I play the deck almost exclusively right now, and can confirm that it is indeed OP af.
This is actually one of the biggest problems with the community. People don't care about the game being balanced. If they're playing the most ridiculously overpowered deck in the game, all they want is for it to remain broken so they can keep winning games without any effort, as shown by the threads posted about Jade Druid not needing a nerf.
The wild version with Thurisson and Reno is pretty good - not op - but good and losing usually feels fair (except for that evolve shaman who got Antonidus with a full board after I'd cleared twice, grr). I'm at a 68% win rate with it across 50 or so games in 2 seasons. The hardest matchup for me is evolve shaman. Pirate warrior runs out of steam fast but survival can be tough. I subbed eater of secrets and gluttonous ooze to deal with the wild meta and they are great.
is op dude ignore blizzard fanboys in this site