Thanks, but I really don't like Reno decks. I just can't stand the Highlander mechanics. :( About Dragonfire Potion, I must give it a try. For now I didn't found it so useful since I always have something on the board and no dragons in the deck, plus I have 2 Holy Novas.
Thanks, but I really don't like Reno decks. I just can't stand the Highlander mechanics. :( About Dragonfire Potion, I must give it a try. For now I didn't found it so useful since I always have something on the board and no dragons in the deck, plus I have 2 Holy Novas.
Well, you cant have your cake and eat it too. Quest Priest is best in a Reno version in Wild. My suggestion would be to get over your irrational "hate" for certain decks if you want to win, and check out Brian Kiblers Reno Quest Priest.
Well this is gonna be difficult since I don't have Reno Jackson anyway. If this is the only contribution you can make to the thread I politely suggest you to pass on this one.
Quest Priest is great as a Reno Deck so you may try to emulate some of that to get the results, the strong aspect of Reno Priest is that you can grind out your opponents, you really are playing a long value game with all the healing.
Maybe add an Ancient Brewmaster just to get "Reno heal" once again.
Elise + Shadow Visions is going to win you tons of games, so if you have them or can afford them put them in there.
Lyra is a great card for long value games and a win condition + removal bait in her own, put in there if you have her, of you don't Saraad and Confessor should do the trick.
You need some Potion of Madness for the early game against hyper aggressive decks and to make some sick trades against other control decks.
Dragon Fire potion is a must, as well as Lightbomb, one of each and one or two shadow visions in your deck will do the trick.
Velens Choosen while a strong card won't be useful in the Quest version as your plan is to outlive your opponent and outvalue your opponent, getting a little more health isn't that important as any deck that cares about that will beat you with better options from their own.
You may also add Mediv and a copy or Free From Amber and a Mind Control to get sick late game value.
As I see your list the problem is that you are trying to play some kind of mid range deck when the quest is a grindy late game mechanic, either throw the quest or get more grindy value cards in there to take advantage of that, as I said the Reno version focuses on winning by value and winning the long game, many games will go to fatigue and you will win because of your health and because you have more cards, against aggro decks you win because of taunts, heals, boardclears and Potion of Madness trades.
I'll be trying out quest Priest decks this season, but just by intuition I would say that:
- Museum curator is a bad fit. Amara is an anti-aggro tool, which means that you want to finish the quest super fast. All of your early minions against aggro should be either anti-aggro or deathrattle.
- Velen's Chosen seems ambitious in a deck without any early tempo plays.
- You have poor AoE. That is problematic both against aggro, seeing how you have poor tempo, and against any deck with high impact plays like N'Zoth or Kazakus. Holy Nova is only a good card if you have board control, otherwise it's a more expensive Consecration. Dragonfire Potion and Lightbomb should be considered.
- Deathlord seems like a natural fit. I don't think you can outvalue other control decks without it.
- Death is weak in the current meta, so I would cut one.
- It is my personal opinion that Sylvanas is too greedy at the moment. Especially in a quest deck I would want to avoid expensive minions.
- Zombie Chow, Mistress of Mixtures and Piloted Shredder are all good considerations. If you need additional lategame value I would go for Elise and one or two Shadow Visions. I would avoid Lyra since you lack elementals and Potion of Madness.
I'd definitely suggest adding shadow visions, good for finding the answers when you need them. I'd also consider a brewmaster (decent body, and good for bouncing amara and n'zoth) and dragonfire potion
I'd definitely suggest adding shadow visions, good for finding the answers when you need them. I'd also consider a brewmaster (decent body, and good for bouncing amara and n'zoth) and dragonfire potion
I use the Time Rewinder (spare part from Clockwork Gnome, Mechanical Yeti and Toshley) and Dream (from Ysera) cards to bounce back these minions. It works pretty well!
Hello fellas !
I read on these forums that Quest Priest is strong in Wild, but I can't make my list work !
I've been trying several variation since Un'Goro came out, got inspired by Gunnolf's list but I don't get a lot of success.
Did someone managed to build a good Wild Quest Priest ?
By the way, here is my current list :
About Dragonfire Potion, I must give it a try. For now I didn't found it so useful since I always have something on the board and no dragons in the deck, plus I have 2 Holy Novas.
Quest Priest is great as a Reno Deck so you may try to emulate some of that to get the results, the strong aspect of Reno Priest is that you can grind out your opponents, you really are playing a long value game with all the healing.
Maybe add an Ancient Brewmaster just to get "Reno heal" once again.
Elise + Shadow Visions is going to win you tons of games, so if you have them or can afford them put them in there.
Lyra is a great card for long value games and a win condition + removal bait in her own, put in there if you have her, of you don't Saraad and Confessor should do the trick.
You need some Potion of Madness for the early game against hyper aggressive decks and to make some sick trades against other control decks.
Dragon Fire potion is a must, as well as Lightbomb, one of each and one or two shadow visions in your deck will do the trick.
Velens Choosen while a strong card won't be useful in the Quest version as your plan is to outlive your opponent and outvalue your opponent, getting a little more health isn't that important as any deck that cares about that will beat you with better options from their own.
You may also add Mediv and a copy or Free From Amber and a Mind Control to get sick late game value.
As I see your list the problem is that you are trying to play some kind of mid range deck when the quest is a grindy late game mechanic, either throw the quest or get more grindy value cards in there to take advantage of that, as I said the Reno version focuses on winning by value and winning the long game, many games will go to fatigue and you will win because of your health and because you have more cards, against aggro decks you win because of taunts, heals, boardclears and Potion of Madness trades.
I'll be trying out quest Priest decks this season, but just by intuition I would say that:
- Museum curator is a bad fit. Amara is an anti-aggro tool, which means that you want to finish the quest super fast. All of your early minions against aggro should be either anti-aggro or deathrattle.
- Velen's Chosen seems ambitious in a deck without any early tempo plays.
- You have poor AoE. That is problematic both against aggro, seeing how you have poor tempo, and against any deck with high impact plays like N'Zoth or Kazakus. Holy Nova is only a good card if you have board control, otherwise it's a more expensive Consecration. Dragonfire Potion and Lightbomb should be considered.
- Deathlord seems like a natural fit. I don't think you can outvalue other control decks without it.
- Death is weak in the current meta, so I would cut one.
- It is my personal opinion that Sylvanas is too greedy at the moment. Especially in a quest deck I would want to avoid expensive minions.
- Zombie Chow, Mistress of Mixtures and Piloted Shredder are all good considerations. If you need additional lategame value I would go for Elise and one or two Shadow Visions. I would avoid Lyra since you lack elementals and Potion of Madness.
I'd definitely suggest adding shadow visions, good for finding the answers when you need them. I'd also consider a brewmaster (decent body, and good for bouncing amara and n'zoth) and dragonfire potion