I was not enjoying my run up the ladder this month as it seemed whenever I tried to play control I got aggro decks, and when I went aggro I got control.
So I figured I needed a deck that had an answer to "everything", and that would allow me to use my greatest gift in the game - Patience.
So, check out my "Spell Fatigue Priest" deck if you feel like playing a long round that you will almost always win.
No Lyra and Lackeys because you want to be able to board clear without having to worry about what it will do to your own cards. It is more than a little freeing to be able to throwdown Dragonfire Potion and not worry that you are removing your own minions as well.
The Ghouls are there to stop the heavy aggro decks (Pirate, Murloc, Beast Hunter) long enough to give you time to bring out your heavier weapons. Many aggro decks lose steam by turns 5 or 6, and so getting a couple turns of breather lets you either clear out their cheaper minions, or reach to your deeper heals.
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I was not enjoying my run up the ladder this month as it seemed whenever I tried to play control I got aggro decks, and when I went aggro I got control.
So I figured I needed a deck that had an answer to "everything", and that would allow me to use my greatest gift in the game - Patience.
So, check out my "Spell Fatigue Priest" deck if you feel like playing a long round that you will almost always win.
what the fuck is this. where is Lyra and her radiant lackeys?!
So... You're losing to control decks as aggro, and losing to aggro decks as control?
It seems your match-ups aren't the problem here, boyo.
No Lyra and Lackeys because you want to be able to board clear without having to worry about what it will do to your own cards. It is more than a little freeing to be able to throwdown Dragonfire Potion and not worry that you are removing your own minions as well.
I don't see how this ever beats control. Your deck is too reactive
Adding just Lyra would give you at least a solid win condition
Wild pyro seems obviously better than ghoul too
Why the unstable ghouls then? all i see them as is a one damage bonus on dragonfire potion.
I do like the concept, but I think you need a couple of good minions instead of the ghouls
Rogue Deckbuilder. Midrange/Combo player.
The Ghouls are there to stop the heavy aggro decks (Pirate, Murloc, Beast Hunter) long enough to give you time to bring out your heavier weapons. Many aggro decks lose steam by turns 5 or 6, and so getting a couple turns of breather lets you either clear out their cheaper minions, or reach to your deeper heals.