I've come up with a deck to try and counter a lot of ridiculous aggro or midrange decks, but also stand against a lot of control decks floating around. I'm sure it will need some tweaking, but here it is as... well... we'll call it version 1.0
Single-target removal: with two copies of SW:Pain, SW:Death, and Entomb, there shouldn't be any point in the game where you can't remove something... unless you have an unlucky draw or two. The SW:Pain helps deal with early aggro threats before you can play or draw into your board clears. SW:Death and Entomb take care of heavy minions that you either can't deal with immediately or want to use for yourself later.
Board clears: there are several board clears which are pretty standard for the Priest class. Wild Pyromancer and PW:Shield, Auchenai and Circle of Healing, Holy Nova, and Excavated Evil. Comprising nearly 1/3 of the deck, you should have a least one or two board clears in hand by the time turn 5 rolls around.
Prince Malchezzar: with a good portion of the deck dedicated to controlling the board state, it tends to leave little room for the big minions your need to win the game. Malchezzar is here to help remedy that.
Barnes: if you can get this on your opening hand, then awesome. With Malchezzar in the deck, you have many more targets other than Auchenai or Onyx Bishop, so you're almost always going to get some kind of legendary that you can potentially resurrect back.
Resurrection: getting a decent minion out with Barnes or a major threat like Sylvanas will make the life of your opponent a living hell. The purpose of Barnes, in this case, is to help create fodder for Resurrect and Onyx Bishop. I mean, who doesn't want a major legendary or 8/8 giant on the board on turn 5? With four opportunities to bring your minions back from the grave, you can make your opponent's life a living undead hell if you get something really nasty (like a Sylvanas that just doesn't want to stay dead).
Y'Shaarj and Giants: These are biggest guys in the whole deck and they're here for major Resurrect/Bishop fodder and to make epic late game plays after you've cast a number of spells and/or taken control of the board.
Medivh: Overwhelming your opponent with Entomb into free 6-drop (or even a 10-drop) could mean a significant nail in the coffin. And the effect of Atiesh is scary enough that they may play poorly to avoid you getting good use out of it. Knowing the kind of removal Priest walks around with, it's not too hard to imagine their stomachs turning trying to figure out how to win without you a possible 6- or 10-drop and losing their most precious win condition.
That's my vision for the deck. Does anyone have any suggestions on how to tweak it? Maybe there's a better version of what I'm trying to do somewhere? Anyway, feedback is much appreciated.
I've come up with a deck to try and counter a lot of ridiculous aggro or midrange decks, but also stand against a lot of control decks floating around. I'm sure it will need some tweaking, but here it is as... well... we'll call it version 1.0
Explanation of card choices:
That's my vision for the deck. Does anyone have any suggestions on how to tweak it? Maybe there's a better version of what I'm trying to do somewhere? Anyway, feedback is much appreciated.
Sorry, but my facehunter deck will eat you alive. You have no taunts and healing, so no matter how fast you kill my stuff, you'll be dead anyways.
It may be more anti-control deck that antiaggro. Double entomb, mind control, malchezaar, medivh - those give you nothing against aggro.