EDIT: This deck has been scrapped, tomorrow I will edit the thread and post the deck I'm currently using (which involves Inner Fire + Crazed Alchemist so the name still suits it fine).
This is my second attempt at abusing Wild Pyromancer's amazing ability, while buffing/healing your minions. I realize some of the cards may seem quite random, but I'm still running a somewhat short budget here, I wish I had some Lightspawns or Mogu Wardens for some Inner Fire play, but I just don't have enough dust for those at the moment.
The idea of this deck is to keep you alive until late game, where you can start clearing up the board with Wild Pyromancer + any spell + Holy Nova (this equals Flamestrike, and Pyro survives), and then getting your own bombs on the field. I'm not sold if that's a valid wincon yet, seems a little fragile to me, and all in all it just has a terrible early game. I've thought about using high health minions with Inner Fire and maybe Divine Spirit + Crazed Alchemist, but I'm not quite sure. What should I add here?
Some of the synergies: Pyro + Berserker, Pyro + Acolyte, Pyro + Holy Nova, Pyro + Holy Smite (sort of equals Swipe)
EDIT: Just removed the farseer and the blademaster, added another berserker and Thoughtsteal
I've been testing this deck, and maybe Priest just isn't the right class at all to use the Wild Pyromancer... Maybe I'll be better off with def buffs + alchemist + inner fire, I guess... What do you guys think?
Okay, sorry for the triple post, but I just wanted to say that I just trashed the idea completely. Inner Fire + Crazed Alchemist are working much, much better. But if you think I could've done something different to make it work, please feel free to comment.
EDIT: This deck has been scrapped, tomorrow I will edit the thread and post the deck I'm currently using (which involves Inner Fire + Crazed Alchemist so the name still suits it fine).
This is my second attempt at abusing Wild Pyromancer's amazing ability, while buffing/healing your minions. I realize some of the cards may seem quite random, but I'm still running a somewhat short budget here, I wish I had some Lightspawns or Mogu Wardens for some Inner Fire play, but I just don't have enough dust for those at the moment.
The idea of this deck is to keep you alive until late game, where you can start clearing up the board with Wild Pyromancer + any spell + Holy Nova (this equals Flamestrike, and Pyro survives), and then getting your own bombs on the field. I'm not sold if that's a valid wincon yet, seems a little fragile to me, and all in all it just has a terrible early game. I've thought about using high health minions with Inner Fire and maybe Divine Spirit + Crazed Alchemist, but I'm not quite sure. What should I add here?
Some of the synergies: Pyro + Berserker, Pyro + Acolyte, Pyro + Holy Nova, Pyro + Holy Smite (sort of equals Swipe)
EDIT: Just removed the farseer and the blademaster, added another berserker and Thoughtsteal
I've been testing this deck, and maybe Priest just isn't the right class at all to use the Wild Pyromancer... Maybe I'll be better off with def buffs + alchemist + inner fire, I guess... What do you guys think?
Okay, sorry for the triple post, but I just wanted to say that I just trashed the idea completely. Inner Fire + Crazed Alchemist are working much, much better. But if you think I could've done something different to make it work, please feel free to comment.
I would take out both Silence and put in another Mind Control and another Shadow word Death! :)