I will repeat what every experienced players had been saying to all bad card rants.
Don't make preemptive judgements. Cards may not fit the current meta. But you don't know the meta when these cards are released.
Like volazj, mc and dr boom was underestimated when they first got revealed. But they were the cards that totally made the meta we have right now.
Before you know it. Priests might be hitting an otk with the ancient one. And you'll regret calling these cards bad.
Even c'thun priest will see play. As a priest player. I couldn't count the times that i made a mistake by over drawing by northshire + pyro + flash heal combo due to overheal. Now this is damn good for c'thun. This is atleast +4/+4 to a c'thun on a decent board.
The 4 mana board clear is what i think priest need. With all the divine shield and token support running around. Before, board clear doesn't come for priest until turn 5. The new board clear might be more effective that lightbomb since priest already got entomb and excavated evil
I will repeat what every experienced players had been saying to all bad card rants.
Don't make preemptive judgements. Cards may not fit the current meta. But you don't know the meta when these cards are released.
Like volazj, mc and dr boom was underestimated when they first got revealed. But they were the cards that totally made the meta we have right now.
Before you know it. Priests might be hitting an otk with the ancient one. And you'll regret calling these cards bad.
Even c'thun priest will see play. As a priest player. I couldn't count the times that i made a mistake by over drawing by northshire + pyro + flash heal combo due to overheal. Now this is damn good for c'thun. This is atleast +4/+4 to a c'thun on a decent board.
The 4 mana board clear is what i think priest need. With all the divine shield and token support running around. Before, board clear doesn't come for priest until turn 5. The new board clear might be more effective that lightbomb since priest already got entomb and excavated evil
They are only loosing lightbomb and velens chosen. Compare to hunter, mages, warlocks, warriors or paladins
And Deathlord, Zombie Chow, Light of the Naaru and Shrinkmeister. With no new cards to fill in those gaps. Oh and priest was only toward the bottom of tier 2 before this expansion as well.
aw man you're right, its like you have to use new cards for a new meta or something. why couldn't they give us a 2/8 taunt for 3 mana with deathrattle "your opponent puts a minion from his deck into play"? Was it that hard? Couldn't give us another 2/3 for 1 mana? Cmon blizzard.
/s
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Zombie Chow was anti aggro, so it shouldnt be a problem and if it is, u won the c thun tempo cards to supply it
Deathlor, the same. You mostly played him to keep tempo up, thing that c thun cards already makes that job
The problem is the same as every expansion, salty people with no idea about hearthstone complaining about cards because they think that decks would still the same archetypes
The only thing that was really poorly done this time was Power Word: Tentacles. Too expensive, no spell damage. No Velen's Chosen replacement this exp. Oh well.
Oops, my mistake on Darkshire Alchemist, I thought it could only heal your hero like healbot… Anyway it's a Priest Earthen Ring Farseer so there's nothing amazing about that.
I don't get why we think Priest "needs" a 2-drop class card, since Priest has never been about tempo (other than Dragon Priest, which already does have a solid 2-drop class card).
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Life before death. Strength before weakness. Journey before destination.
I don't get why we think Priest "needs" a 2-drop class card, since Priest has never been about tempo (other than Dragon Priest, which already does have a solid 2-drop class card).
Because priest generally struggles hardcore in the early game. (Unless you play a dragon deck with some good draws). Another reason why forbidden shapening is so good.
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I returned to this game much like how a recovering alcoholic can relapse.
But it has many ways to equalize by turn 4 or so. Face decks struggle horribly in the late game, by nature, but no one is crying because Blizzard didn't give them the "7-drop they so badly needed."
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Life before death. Strength before weakness. Journey before destination.
Having played tempo Priest (non-dragon, non-mech) for a couple of months, I can say Priest does need more class-minions for the early game. Especially a good, less-situational 2/3 for 2.
For example, something like this:
would be insane, as Priest early-game can snowball very easily.
I disagree.. priests have the only recurring cthun engine, the other classes must resort to their single use battlecries and deathrattles, making their cthun deal limited damage, and priest is the class most,likely to reach lategame or fatigue someone and trust me, Ctrhun during Fatigue can be really really really scary.
I too was underwhelmed by the selection of cards we received. If there is such a thing as a Priest C'Thun deck then we did get two quality cards there. Otherwise, the rest are mediocre at best. The best news we received was that Priest didn't have any cards nerfed. Some classes are still reeling from those.
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Priests already had enough cards to be a top tier 1 deck so it don't make any sense to give them cards that would make them even more stronger than they already are.
***Blank Stare*** So Priest is not a top and certainly not a top tier class/deck right now. How do these garbage cards get up from sub-par to top tier? Priests simply are face bait and spend their whole time trying to avoid it. I'm giving up my golden Priest in standard. Time to go Mage or shaman.
Oops, my mistake on Darkshire Alchemist, I thought it could only heal your hero like healbot… Anyway it's a Priest Earthen Ring Farseer so there's nothing amazing about that.
That's pretty amazing.
That's why everyone is playing Earthen Ring Farseer in Priest EleGiggle If Priest got your Auchenai Apprentice, I would have found the card awesome. As it is, the card is just OK. This is a Chillwind Yeti (4) + a Flash Heal (1) for 5. But Flash Heal is only played because it costs 1. I personally always have doubts on ideas that are based on a set-up. ————
« I have serious doubts that you have ever touched the priest class before. As someone who plays the class religiously (hue), I am very happy with this set. »
Yeah no indeed i never played priest, i really don't have your absolute knowledge…
Funny you should say that because Priest used to run Earthen Rings back in the day! ^^
One of the main benefits this card has over Flash Heal is the fact that it doesn't run the risk of being complete useless garbage in your hand for half the game if you don't draw Auchenai Soulpriest which is great because normally that's a problem Priest has with most of their cards.
That said, A yeti with a Flash Heal strapped to it is pretty good.
Still a shame that the rest of the cards they got are poopy doodoo garbage tho. ;'^(
I would like to point out that flash heal will be less useless with more oppurtunities to play it, a la Embrace the Shadow.
Did priest get the cream of the crop, no. But we did far better than warlock.
I think the removal of the naxx/gvg powercreep may give Holy Champion a chance to shine. Shifting Shade also looks like a preety good card and while more health is better in priest it can sometimes force awkard trades. Then new 5 drop that restores 5 health seems preety basic but it looks like a decent card. Also if we have a control meta Entomb becomes a million times better than it already is.
I just see two problems:
1. Shifting Shade has not enough attack. All the Shaman mid-game minions have at least 5 health. Shade lets you lose too much tempo. So I think it just isn't good enough unfortunately. But I believe [/card]Holy Champion[/card] gets way better now and even Lightspawn could see some play. 2. Yes, Entomb gets better. But Priest doesn't have any great AoE left anymore, which could cause some matchup problems against strong Aggro/Midrange decks.
You're losing cards for ONE format, and gaining a new meta.
Everyone, calm down. This is only a big deal if you only play Priest and if you're only playing Standard.
Priest has always been about control. Because of this, a meta that is looking entirely dedicated to a control card like C'Thun, with Priest being mostly a control oriented class, this entire expansion is Anduin's playground. But no one wants to admit that.
If anything, the only people that can really complain are Mech players. They only got, what, two new mechs, AND there're 0 support spells for mech, none.
Don't feel so bad, guys, I love Priest as much as the next person, but really, this should be exciting for everyone. Cheer up.
Damn, so you're saying Priests in Standard are screwed? I think that's what the OP was saying.
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I just wish they had more neutral heals, instead of giving priest all those heal cards. Oh well.
I will repeat what every experienced players had been saying to all bad card rants.
Don't make preemptive judgements. Cards may not fit the current meta. But you don't know the meta when these cards are released.
Like volazj, mc and dr boom was underestimated when they first got revealed. But they were the cards that totally made the meta we have right now.
Before you know it. Priests might be hitting an otk with the ancient one. And you'll regret calling these cards bad.
Even c'thun priest will see play. As a priest player. I couldn't count the times that i made a mistake by over drawing by northshire + pyro + flash heal combo due to overheal. Now this is damn good for c'thun. This is atleast +4/+4 to a c'thun on a decent board.
The 4 mana board clear is what i think priest need. With all the divine shield and token support running around. Before, board clear doesn't come for priest until turn 5. The new board clear might be more effective that lightbomb since priest already got entomb and excavated evil
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Light of the naaru is worse than flash heal
Zombie Chow was anti aggro, so it shouldnt be a problem and if it is, u won the c thun tempo cards to supply it
Deathlor, the same. You mostly played him to keep tempo up, thing that c thun cards already makes that job
The problem is the same as every expansion, salty people with no idea about hearthstone complaining about cards because they think that decks would still the same archetypes
Cards I'm putting in my deck:
Forbidden Shaping x2
Embrace the Shadow x2
Shadow Word: Horror x1
Cyclopian Horror x2
Corrupted Healbot x1
Darkshire Alchemist x2
The only thing that was really poorly done this time was Power Word: Tentacles. Too expensive, no spell damage. No Velen's Chosen replacement this exp. Oh well.
I'll see you on the ladder.
"Infinite" doen't mean "big" - it can be small and have no end.
I woud not judge Priest class yet.
I don't get why we think Priest "needs" a 2-drop class card, since Priest has never been about tempo (other than Dragon Priest, which already does have a solid 2-drop class card).
Kaladin's RoS Set Review
Join me at Out of Cards!
I returned to this game much like how a recovering alcoholic can relapse.
But it has many ways to equalize by turn 4 or so. Face decks struggle horribly in the late game, by nature, but no one is crying because Blizzard didn't give them the "7-drop they so badly needed."
Kaladin's RoS Set Review
Join me at Out of Cards!
Having played tempo Priest (non-dragon, non-mech) for a couple of months, I can say Priest does need more class-minions for the early game. Especially a good, less-situational 2/3 for 2.
For example, something like this:
would be insane, as Priest early-game can snowball very easily.
"Infinite" doen't mean "big" - it can be small and have no end.
I disagree.. priests have the only recurring cthun engine, the other classes must resort to their single use battlecries and deathrattles, making their cthun deal limited damage, and priest is the class most,likely to reach lategame or fatigue someone and trust me, Ctrhun during Fatigue can be really really really scary.
I too was underwhelmed by the selection of cards we received. If there is such a thing as a Priest C'Thun deck then we did get two quality cards there. Otherwise, the rest are mediocre at best. The best news we received was that Priest didn't have any cards nerfed. Some classes are still reeling from those.
Dependable loan sharks since 1960. We sink our teeth into every deal we make.
Embrace the Shadow is way better than people are giving it credit for. Played alongside Auchenai it adds a ton of consistency for an early game Circle of Healing board clear or late game burst damage with Darkshire Alchemist and Flash Heal.
Priest got Twin Emperor Vek'lor. And good cthun synergy as well.
Not sure if hyped yet.
1. Shifting Shade has not enough attack. All the Shaman mid-game minions have at least 5 health. Shade lets you lose too much tempo. So I think it just isn't good enough unfortunately. But I believe [/card]Holy Champion[/card] gets way better now and even Lightspawn could see some play.
2. Yes, Entomb gets better. But Priest doesn't have any great AoE left anymore, which could cause some matchup problems against strong Aggro/Midrange decks.