I just started playing Anyfin and i like it. Secret Paladin sometimes has got the better of me if they curve well, but otherwise been going good. What do you guys think of Eadric? Is he really good in the deck. I am considering crafting him. Not sure if it is worth it. Thanks.
I just started playing Anyfin and i like it. Secret Paladin sometimes has got the better of me if they curve well, but otherwise been going good. What do you guys think of Eadric? Is he really good in the deck. I am considering crafting him. Not sure if it is worth it. Thanks.
I personally don't like Eadric. I'd rather have a Humility in the deck to be honest. 7 mana is huge, at that point I'd rather have Dr Boom even. Against aggro you're either dead by turn 7 or you're controlling the game, and that card wont' help you vs combo or OTK decks like Mid Druid or OTK Lock.
I just started playing Anyfin and i like it. Secret Paladin sometimes has got the better of me if they curve well, but otherwise been going good. What do you guys think of Eadric? Is he really good in the deck. I am considering crafting him. Not sure if it is worth it. Thanks.
When Secret Paladin curves well they will run over every deck in the game. It's the reason they are Tier 1. Win conditions against Secret Paladin are: 1.) Mulligan/Draw well timed Doomsayers, Consecrations, and/or Equality Pryos. 2.) They don't curve perfectly and they run "bad" or just "okay".
Alright, I'm going to ask what I'm sure is a really dumb question. It looks like your deck only runs 5 murlocs. How does that work with making sure you have enough that have died for Anyfin to give enough value?
Alright, I'm going to ask what I'm sure is a really dumb question. It looks like your deck only runs 5 murlocs. How does that work with making sure you have enough that have died for Anyfin to give enough value?
If all 5 Murlocs die, it's 22 Charge damage for the first Anyfin. For the second Anyfin, it's roughly 30-40+ damage. And if just one of the Warleaders from the first Anyfin survived and is able to attack it's typically 40-50+ damage. This is more than enough. Sometimes you're waiting until you get your last murloc or two before you can Anyfin, and other times you play Anyfin with only 2 or 3 or 4 Murlocs dead and you still win the game with your first or second Anyfin.
Even if you only have 3 dead murlocs (2 dead Bluegills and 1 dead warleader and you haven't even drawn your Murc-eye yet) you'll do 8 charge damage for your first Anyfin, and once those additional murlocs die your second Anyfin will do 24 charge damage (4 Bluegills and 2 Warleaders). Often times that's how I beat Druids. You can't always wait until you draw all your cards vs Druid, you have to act quickly. Then looking at the Zoo matchup, they life tap themselves to death so you don't need all 5 Murlocs to die in order to OTK Zoo. Control warrior on the other hand, you need all 5 to die because they can get upwards of 50-60 health with armor included.
Good that Shaman mid range decks and mages with polymorphs are not popular.
I think hex polymorph polymorph:boar entomb are the biggest enemies of anyfin deck.
Remove Old Murk-Eye and that's more than 1/2 the power of Anyfin gone.
I still destroy control priests even though they often have 2x Entomb. But Control Mages are another story. Ice Block makes Anyfin's execution difficult and even more so when coupled with Polymorph. But yes, the current aggro and tempo meta makes control mages cry. It just can't stop Secret Paladin.
I've run into two control shamans along my road to legend and neither gave me any trouble despite hexing a Murloc. It's possible though if I played 10 control shamans i'd see a different result with a larger sample size.
Good that Shaman mid range decks and mages with polymorphs are not popular.
I think hex polymorph polymorph:boar entomb are the biggest enemies of anyfin deck.
Remove Old Murk-Eye and that's more than 1/2 the power of Anyfin gone.
I still destroy control priests even though they often have 2x Entomb. But Control Mages are another story. Ice Block makes Anyfin's execution difficult and even more so when coupled with Polymorph. But yes, the current aggro and tempo meta makes control mages cry. It just can't stop Secret Paladin.
I've run into two control shamans along my road to legend and neither gave me any trouble despite hexing a Murloc. It's possible though if I played 10 control shamans i'd see a different result with a larger sample size.
How do you destroy Control Priest if he Entombs Old Murk-Eye and Warleader? You have to wait to play another Warleader and both Bluegill Warriors before you play Anyfin? and even then it's so weak. 2 4/3 charge Bluegill Warriors that run and kill 1 deathlord (If it's not buffed).
How does "the current aggro and tempo meta makes control mages cry"? Freeze mage counters all agro decks, and only struggles vs Mid Range Druid cause of Keepers of the Grove and big minions.
What about mid range paladins, I haven't seen many, tho they run Murloc Knights that can generate large pool of bad murlocs like Tinyfin Raider Scout Sir Finley Oracles and so on.
I just build the deck today and I haven't played that many matches but so far Control Priest seems like an auto win. It almost seems like you can play the deck on auto pilot against them. Yes, they can Entomb one of your Murlocs if you're not careful, but they put so little pressure on you that you can take your time and play around it (Warleader/Murk-Eye + sweeper on the same turn) and even if they do get the chance to Entomb one of your threats, you're still dealing a lot of damage with the second Anyfin. Dragon Priest seems a bit more difficult but still seems hugely favored.
A general question: tips to keep track of hand size? This really bugs me about the client that you can see your opponents but not your own. I remember over drawing a lot when I first played Malylock (I'm pretty new to the game). Now I just count my cards on my opponents turn, it just seems like such a waste when I'd rather spend the time planning my future turns.
A general question: tips to keep track of hand size? This really bugs me about the client that you can see your opponents but not your own. I remember over drawing a lot when I first played Malylock (I'm pretty new to the game). Now I just count my cards on my opponents turn, it just seems like such a waste when I'd rather spend the time planning my future turns.
At some point, you should be able to just tell from a glance.
two LOH?? wow man
im missing one doomslayer and one LOH any suggestions what to sub in for?
I just started playing Anyfin and i like it. Secret Paladin sometimes has got the better of me if they curve well, but otherwise been going good. What do you guys think of Eadric? Is he really good in the deck. I am considering crafting him. Not sure if it is worth it. Thanks.
I hadnt thought of edric. Wish I had him
why no murloc knight?
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
True that makes sense thanx
Good that Shaman mid range decks and mages with polymorphs are not popular.
I think hex polymorph polymorph:boar entomb are the biggest enemies of anyfin deck.
Remove Old Murk-Eye and that's more than 1/2 the power of Anyfin gone.
@All: I wrote a guide for taking Anyfin to legend, check it out:
https://www.reddit.com/r/CompetitiveHS/comments/43pudv/anyfin_paladin_guide_to_legend_nsfl_not_safe_for/
I just build the deck today and I haven't played that many matches but so far Control Priest seems like an auto win. It almost seems like you can play the deck on auto pilot against them. Yes, they can Entomb one of your Murlocs if you're not careful, but they put so little pressure on you that you can take your time and play around it (Warleader/Murk-Eye + sweeper on the same turn) and even if they do get the chance to Entomb one of your threats, you're still dealing a lot of damage with the second Anyfin. Dragon Priest seems a bit more difficult but still seems hugely favored.
A general question: tips to keep track of hand size? This really bugs me about the client that you can see your opponents but not your own. I remember over drawing a lot when I first played Malylock (I'm pretty new to the game). Now I just count my cards on my opponents turn, it just seems like such a waste when I'd rather spend the time planning my future turns.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.